

Is It Possible To Create A Guild/clan?
#1
Posted 16 February 2013 - 04:35 PM
#2
Posted 16 February 2013 - 04:35 PM
#3
Posted 16 February 2013 - 04:36 PM
#4
Posted 16 February 2013 - 04:36 PM
#5
Posted 16 February 2013 - 05:04 PM
#6
Posted 16 February 2013 - 05:07 PM
#7
Posted 16 February 2013 - 05:20 PM
they also need to add a decent chat system that everyone can use. why there isnt a general chat where people can ask questions is beyond me. if there was we'd probly kept more noobs if they didnt have to ask every question in the forums or not at all.
Edited by Prophet of Entropy, 16 February 2013 - 05:20 PM.
#8
Posted 16 February 2013 - 05:22 PM
Draco Harkins, on 16 February 2013 - 05:07 PM, said:
Not to anyone without their virginity they don't.
#9
Posted 03 March 2013 - 05:57 PM
Draco Harkins, on 16 February 2013 - 05:07 PM, said:
I suppose, but in the general MMO universe a "guild' is an acceptable term. I know the lore, have tons of books and been playing MechWarrior since MW2. When this question popped into my head, I searched for "how to create a guild." Why, because that is a common MassMultiplayerOnline term. Call it what you will, but there is little reason to be an *** about it, Draco.
#10
Posted 03 March 2013 - 06:45 PM
#11
Posted 03 March 2013 - 06:48 PM
Draco Harkins, on 16 February 2013 - 05:07 PM, said:
Please keep your RP garbage within your own group thx.
#12
Posted 03 March 2013 - 06:52 PM
Levi Strauss, on 03 March 2013 - 06:48 PM, said:
This is the kind of person id like to SOQIWJOQWIDJ[wdj ABOUT AND KICK HIS LKGFKS'GLS A ALL OVER THE PLACE. Personally I would welcome a RP/PVE or clan or inner sphere role in the game right now MWO is kind of bland and generic.
Edited by GoManGo, 03 March 2013 - 06:53 PM.
#13
Posted 03 March 2013 - 11:07 PM
#14
Posted 03 March 2013 - 11:13 PM
#16
Posted 03 March 2013 - 11:31 PM
#17
Posted 04 March 2013 - 01:37 AM
#18
Posted 04 March 2013 - 02:18 AM
ryoma, on 16 February 2013 - 04:35 PM, said:
Best way is to start a recruitment thread at the appropriate sub forum and take it from there...
I would suggest ngng ts3 for comms as they you up with your own channel and unit leader permissions...
Another route would be to ask to join existing units as a separate sub unit - you can benefit from their infrastructure and still have some autonomy if you are just a group of friends that want to play together...
#19
Posted 04 March 2013 - 02:35 AM
#20
Posted 05 March 2013 - 01:54 AM
DirePhoenix, on 04 March 2013 - 02:35 AM, said:
That's right, they did.
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