Long Range Fast Batlemech. Is It Possible?
#41
Posted 18 February 2013 - 04:09 AM
2erppc´s, 2 mpls, 2 srm 4´s (can go for 6´s as well,but sacrifices armor or speed) , a quick XL engine, ams and some more armor... 20 dhs, endosteel
it´s quick and agile for a heavy mech, can provide long range support and has a good punch on short range... i like it very very much...
myprefered K2 atmo: 260 std( 79.5kph tweaked) endosteel,19DHS, i think about 1.5 or2 tons more armor (espescially center torso and arms)
2 erppcs,2 medium lasers,ams... i just threw out the MG´s for the ams,although they were a nice addition for the m-lasers ( i used them all in one group^^)
both builds could go faster,but i personally prefere the builds as they are... maybe i´ll post the complete setups later,got no time now
#42
Posted 18 February 2013 - 07:19 AM
Edited by 1453 R, 18 February 2013 - 07:20 AM.
#43
Posted 18 February 2013 - 08:33 AM
1453 R, on 18 February 2013 - 07:19 AM, said:
I've been completely cherry red all over with no armor and have people swearing at me to just "Effin go and die, man, how are you alive?!" before I get popped.
Zombie Centurions are just plain fun at annoying people.
#44
Posted 18 February 2013 - 08:51 AM
#45
Posted 18 February 2013 - 08:53 AM
#46
Posted 18 February 2013 - 11:45 PM
http://mwo.smurfy-ne...1648bf59eb87ab7
If concerned about armor, drop the DHC that is with the AC/2 and convert the armor type and add more armor.
http://mwo.smurfy-ne...745db430be6db30
Stands for itself.
I use both of these to good effect (400-500 damage a game) but they are a mixed LRM/AC/2 loadout with a backup laser.
I usually get credit for either assists or kills on all 8 enemies (or however many got killed if we lost).
Edited by Valorcalls, 18 February 2013 - 11:49 PM.
#47
Posted 19 February 2013 - 01:02 AM
But before the Clanners get here Cent is a good basis for a marksman-support mech. AL with st250, PPC, LRM5X2, and 3 Mid lasers is what I've been running. Works good.
#48
Posted 19 February 2013 - 01:14 AM
Valorcalls, on 18 February 2013 - 11:45 PM, said:
http://mwo.smurfy-ne...1648bf59eb87ab7
If concerned about armor, drop the DHC that is with the AC/2 and convert the armor type and add more armor.
http://mwo.smurfy-ne...745db430be6db30
Stands for itself.
I use both of these to good effect (400-500 damage a game) but they are a mixed LRM/AC/2 loadout with a backup laser.
I usually get credit for either assists or kills on all 8 enemies (or however many got killed if we lost).
Huh..... that is..... ok, I will give you credit for trying something other than the typical Zombie 3xSRM6 build.
But.... huh. Wow..... your armor is paper thin. And that lone AC2 just seems like a waste of tonnage, especially since you have so little armor over there.
Heh, I have a feeling you are going to fall in love with the Trebuchet.
Here is my take on your build.
I got rid of the of the AC2.... and that alone allowed me to add a LOT.
-TAG... practically necessary in this age of ECM
-Artemis... not required, but since you are ideally shooting those LRMs using Line of Sight, then they REALLY tighten up the spread and dramatically decrease your lock-on time
-Maximum armor everywhere except for the legs
Hmmm.... I might give this a go actually. It'll depend on how the Trebuchet looks when it comes out, though.
Edited by Ravennus, 19 February 2013 - 01:16 AM.
#49
Posted 19 February 2013 - 09:33 AM
Also, dropping the DHC in the arm with the AC and switching armor type on it adds 1.59 tons of armor... thats a decent amount of extra armor for a light mech.
Edited by Valorcalls, 19 February 2013 - 09:36 AM.
#50
Posted 19 February 2013 - 09:58 AM
hmmm cicada with 2 erppc
centurion with gauss or ppcs
dragon with gauss or ppcs
catapult c1 with 2 erppc/ppc and JJ
catapult k2 with 2/4 (er)ppc
pretty baby and ppcs
well ofc you may load ERLL/LL instead of ppcs but i dont find those to be effective for fast moving long range mechs
#51
Posted 19 February 2013 - 10:40 AM
#52
Posted 19 February 2013 - 11:17 AM
Trebuchets. Trebuchets are what you want. All the Trebuchets.
I ambuying the hell out of one of those things. Maybe more of them, depending on just how precisely pants-tighteningly awesome it turns out to be. Heh, to hell with my 4SP. Who needs SRMs anyways, when you've got fifty tons of high-speed, jump-capable, missile-beaming happiness sitting there right next to it?
#53
Posted 19 February 2013 - 11:50 AM
1453 R, on 19 February 2013 - 11:17 AM, said:
Trebuchets. Trebuchets are what you want. All the Trebuchets.
I ambuying the hell out of one of those things. Maybe more of them, depending on just how precisely pants-tighteningly awesome it turns out to be. Heh, to hell with my 4SP. Who needs SRMs anyways, when you've got fifty tons of high-speed, jump-capable, missile-beaming happiness sitting there right next to it?
This. SO MUCH THIS. You're looking at JumpJet capable LRM15x2 boats that can easily run up to 100+ km/h tweaked. The mobility of this thing is inCREDIBLE. Speaking of direct-fire suppport...hop on top of the field, TAG an enemy and unleash the fury. Or just run at hectic speed around enemies like 200 meters away. This thing has so much potential.
#54
Posted 19 February 2013 - 01:11 PM
Kinda like this.
:-O:::::::..
#56
Posted 19 February 2013 - 02:55 PM
Cheap and dirty TBT-5J - I actually haven`t done the DHS and endo upgrades yet due to no $$.
#57
Posted 19 February 2013 - 11:12 PM
Quote
There be one solution.....
PPC Cicada.
^(o.O)^
#58
Posted 20 February 2013 - 03:29 AM
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