Hardcore Mode
#1
Posted 16 February 2013 - 04:26 PM
#2
Posted 16 February 2013 - 04:29 PM
and a ladder
Edited by Broceratops, 16 February 2013 - 04:29 PM.
#3
Posted 16 February 2013 - 04:29 PM
Reality: Never gonna happen.
Voted yes anyway
#4
Posted 16 February 2013 - 04:30 PM
RagenBull, on 16 February 2013 - 04:26 PM, said:
Well, only if it had a decent salvage system along with a mechlab that conforms to the StratOps refit kits.
#5
Posted 16 February 2013 - 04:32 PM
#6
Posted 16 February 2013 - 04:32 PM
One hell of a task to balance though.
#7
Posted 16 February 2013 - 04:34 PM
But sadly, no
#8
Posted 16 February 2013 - 04:41 PM
#9
Posted 16 February 2013 - 04:54 PM
#11
Posted 16 February 2013 - 04:55 PM
And make the repair costs higher?
#12
Posted 16 February 2013 - 04:58 PM
Edited by Khobai, 16 February 2013 - 05:00 PM.
#13
Posted 16 February 2013 - 05:06 PM
overall averages, i die once about every 10 drops. if you only dropped premades, you could probably get that down to a death every 20 drops or so. say, between premium and whatnot you're making 200k/match (i doubt anyone would take a hero mech if they lose it forever). so 20 matches you earn about 4mil. which means optimistically every 4mil you earn you're looking at buying a brand new mech, re-upgrading it for dhs/endo, etc.
probably the cheapest effective mech to run is the 4sp hunchy (light mechs, once you add in the engine and upgrades often cost ~10m), but even the 4sp hbk is gonna run you more than 4m if you want to use dhs, endo, and a faster-than-stock engine
#14
Posted 16 February 2013 - 05:11 PM
#15
Posted 16 February 2013 - 05:11 PM
Ain't gonna happen. I'd like this, but they won't do it, too many crybabies ruin it for people that like a challenge.
#16
Posted 16 February 2013 - 05:14 PM
#17
Posted 16 February 2013 - 05:22 PM
#18
Posted 16 February 2013 - 05:28 PM
First, mission rewards would need to be huge, say 5 million c-bills for a typical drop, 10+ million for a high-priority one.
Second, Salvage would need to be in kind rather than hugely prorated cash.
Third, ammo dumping, ejecting, etc. would all need to be added so players would have a way to mitigate damage when things go sideways.
Fourth, in-mission voice comms would need to be universal, or else you'd need to limit it to full premade teams only.
Fifth, it'd be best if you had a Hardcore career track and a Normal career track and they were separate.
#19
Posted 16 February 2013 - 05:29 PM
#20
Posted 16 February 2013 - 05:34 PM
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