dal10, on 17 February 2013 - 07:54 AM, said:
key to maintaining a high win loss rating, run 4 medium mechs. very few (if any) premades would run this weight set up. so you will constantly head down til you run into 4 pugs worth of mediums.
there, i have already figured out how to game the system.
Not quite.
What will happen is you'll be dropped alongside 4 considerably less competent team-mates - also you're more likely to end up in a game against 4 D-DC atlases with 4 random pugs in hunchies and centurions than swing down into a low level Elo matchup.
The more you win the further up the Elo ladder you'll go and correspondingly the more often you'll end up in ROFLSTOMP losses which, due to the drastically higher Elo score of the people you're dropping with the less you'll lose for each loss.
So if you succeed in gaming the system for a bit you'll only get yourself into Elo hell - used as filler for matches between uber-elite teams who, when they beat you, won't cost you much if any Elo ranking so that you'll end up losing 3, 5, even 10 times each win you get.
The system will push you towards a flat Elo score. A point at which you are gaining and losing the same amount of Elo points on average. Ideally this is done by winning/losing 50% of your games against equally skilled opponents.
Gaming the system though puts you in Elo hell. What is that?
Well, you lose less points for losing to better opponents and gain less points beating inferior opponents. This helps the over-all balance.
If you're gaming the system though you'll end up in a situation where your Elo score is artificially inflated. Higher Elo ranks are less populous than average Elo so the best players will inevitably be matched with less skilled people but as close to their own rank as possible. The result being that if you push yourself up above mid range premade groups but don't have the skill to compete....
You'll drop against uber-teams. They will crush you. The win will gain them little (keeping them in the same range that dropped them with you to begin with) and the loss will cost you little, also keeping you in the same range. Wins against the pugs who are only a little bit less skilled than you will afford you a big jump - closer to your own Elo score so bigger reward.
Result? You'll lose several matches against vastly better opponents for each 'pugstomp' you get. The Elo value will remain constant but your win/loss will be skewed towards losing more than you're winning.
Gaming Elo will hurt you while padding the scores of your betters. Gain Elo via skill and competency so that when you do rise into the more talented ranges you'll be able to keep up. Otherwise you'll be food. Because once you get there it's very, very hard to get back out.
Elo hell. Minded by the infernal imps of elite players, populated with pug-farmers.
GLORIOUS.