Mm Needs To Handle Special Cases.. Ie Cheez Squads
#1
Posted 16 February 2013 - 09:30 PM
With the MM matching by wieght it will drop 4 lights in that prolly arent all 3L's and proly not coordinated.. the result is that the cheez squad runs together and eats each light they come across in mere seconds.. Then it ends up bieng an out-manned and out-gunned situation for the last 4 guys left.
With specialized lances like this the MM needs to drop them against heavier mechs that can stand a chance against thier cheez tactics... Heavies or assaults prolly.. Now they'll go down fast too having to deal with 8 SSRMS from multiple directions.. but at least they'd stand a better chance.
and before the whiners pop in saying it's not fair to punish us for being in a OP lance.. You know it would definitly be much more fairly balanced.. Sorry to have to try and squash ur easy mode button.. But u know what they do, It's why u run them.. only u should have to work a little for your wins and kills instead of just plowing thru them like a plow truck and an inch of snow.
The match maker needs to Match these kinds of lances up against something that wont fall over agianst them like a twig in a huricane. Or heck match them against another lance of 3L's and let them taste thier own medicine.
the MM should recognize and handle specialized cases like this differently. Thus keeping things more balanced.
#2
Posted 16 February 2013 - 09:59 PM
#3
Posted 17 February 2013 - 04:39 AM
#4
Posted 17 February 2013 - 06:16 AM
Problem would be solved, and ECM would not need to be tweaked.
#5
Posted 17 February 2013 - 09:01 PM
Hotthedd, on 17 February 2013 - 06:16 AM, said:
Problem would be solved, and ECM would not need to be tweaked.
not nessicarily.. 4 3L's lanced vs 4 lone puggie spiders.. still fail but hey they all have ECM right, so it must be fair....
ECM is not the real point existing in the issue... It's that 4x of certain load-outs dropped in a lance are too unbalanced in current MM standards.. 4 other lights with ecm wouldnt stand any better of a chance. All the birds do is flip on disrupt and 3 seconds later dead light.. jenners are pretty much the only lights with the firepower to stand agianst 3L's but alas 1 jenner or even 3 or 4 would get eaten alive by a flock of 3Ls in short order.
the 3L's just happen to be the epitome of this mismatching.. Together thier concentrated firepower is more and a match for any meduim they come across. To try and balance them with other lights is just insane..
Flocks of 3L's just shouldnt be getting matched in with open pugs.. They need to get dumped in vs full teams of 2 4man lances with wieght considerations thrown out the door..
Edited by JadePanther, 17 February 2013 - 09:01 PM.
#6
Posted 17 February 2013 - 09:35 PM
On the other hand, I can see where it would increase the time to actually drop people into a game with all of the meathods Ive seen put forward - what if they cannot match your BV against another group for example?
(bad example I know - what if they cannot find another light to drop you against?)
#7
Posted 18 February 2013 - 06:58 AM
JadePanther, on 17 February 2013 - 09:01 PM, said:
not nessicarily.. 4 3L's lanced vs 4 lone puggie spiders.. still fail but hey they all have ECM right, so it must be fair....
ECM is not the real point existing in the issue... It's that 4x of certain load-outs dropped in a lance are too unbalanced in current MM standards.. 4 other lights with ecm wouldnt stand any better of a chance. All the birds do is flip on disrupt and 3 seconds later dead light.. jenners are pretty much the only lights with the firepower to stand agianst 3L's but alas 1 jenner or even 3 or 4 would get eaten alive by a flock of 3Ls in short order.
the 3L's just happen to be the epitome of this mismatching.. Together thier concentrated firepower is more and a match for any meduim they come across. To try and balance them with other lights is just insane..
Flocks of 3L's just shouldnt be getting matched in with open pugs.. They need to get dumped in vs full teams of 2 4man lances with wieght considerations thrown out the door..
No, not FAIR, but BALANCED.
There is a difference. Matchmaker should be designed for balance, ELO (theoretically) is for fairness.
#8
Posted 18 February 2013 - 07:24 AM
Hotthedd, on 18 February 2013 - 06:58 AM, said:
There is a difference. Matchmaker should be designed for balance, ELO (theoretically) is for fairness.
no the only real balance to a lance of 4 raven 3L's is another lance of raven 3L's... IT's why 8 mans are degrading into raven 3L circle waank fests.
Edited by JadePanther, 18 February 2013 - 07:24 AM.
#9
Posted 18 February 2013 - 07:24 AM
#10
Posted 18 February 2013 - 09:04 AM
I even think the should drop by tonnage not just because of TT but it would change matchmaking to be more balanced. Either individual tonnage matching each mech with one of equal mass or group tonnage.
I once saw a lance of lights on my team, only 1 Raven-3L but still once they finished capturing Conquest points, they then would pick a target and circle fire him to death. All the bigger Mechs fell first to lights from both sides then it became a light Mech brawl.
#11
Posted 18 February 2013 - 10:03 AM
JadePanther, on 18 February 2013 - 07:24 AM, said:
no the only real balance to a lance of 4 raven 3L's is another lance of raven 3L's... IT's why 8 mans are degrading into raven 3L circle waank fests.
4 commando 2Ds would balance 4 Raven 3Ls,
But under my suggestion, that 4 man 3L team would face 4 ECM equipped light 'mechs. Therefore: Balanced.
#12
Posted 18 February 2013 - 11:42 AM
Hotthedd, on 18 February 2013 - 10:03 AM, said:
But under my suggestion, that 4 man 3L team would face 4 ECM equipped light 'mechs. Therefore: Balanced.
close but no cigar.. ravens out match com's anyday...
raven 7.5 tons armor... 3ML, 2xSSRM2....
Commando 5.5 tons armor.. 1ML 3xSSRM2...
Spider 6.5 tons armor, 3 energy hardpoints. NO MOUNT FOR STREAKS
that and the raven has a screwy hitbox detection atm witch mjust makes it harder to kill.
no matter how u scale it or stack it.. a raven 3L is really the only match for a raven 3L..
giving one team any less 3L's than the other makes it unbalanced.
Really just cut it, shape it, mold it, print it, paint it.. however u like it.. just wrap it around ur head and absorb it.
the bird ,or cravens as i'm taking to calling them, is really only matched by another of its kind or something bigger.. IT's just OP LIKE THAT..
Sit in self denial that ur driving a OP sqwak machine all u want.. but remember
Roses are red,
Violets are blue,
Pilot OP machine too long,
and nerf come for u.
#13
Posted 18 February 2013 - 11:54 AM
JadePanther, on 18 February 2013 - 11:42 AM, said:
close but no cigar.. ravens out match com's anyday...
raven 7.5 tons armor... 3ML, 2xSSRM2....
Commando 5.5 tons armor.. 1ML 3xSSRM2...
Spider 6.5 tons armor, 3 energy hardpoints. NO MOUNT FOR STREAKS
that and the raven has a screwy hitbox detection atm witch mjust makes it harder to kill.
no matter how u scale it or stack it.. a raven 3L is really the only match for a raven 3L..
giving one team any less 3L's than the other makes it unbalanced.
Really just cut it, shape it, mold it, print it, paint it.. however u like it.. just wrap it around ur head and absorb it.
the bird ,or cravens as i'm taking to calling them, is really only matched by another of its kind or something bigger.. IT's just OP LIKE THAT..
Sit in self denial that ur driving a OP sqwak machine all u want.. but remember
Roses are red,
Violets are blue,
Pilot OP machine too long,
and nerf come for u.
We disagree.
4 ecm lights vs. 4 ecm lights is balanced. (and as balanced as we should ever expect)
The commando has the extra missile slot, and its hitboxes are smaller overall.
I rarely pilot my 3L, but when I do, I am drinking a Dos Equis.
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