- Double Heat Sinks are 1.4 unless it's the ones attached to the engine. Those are 2.0, but, not the ones you slot on top of the engine. Those are 1.4.
- That heatsink value number in the mechlab means something. Higher is better, but that's about as far as most people understand it.
- Maps have different temperatures and that makes heat generation different? I think it impacts the base number and also the rate of cooling?
- Speaking of base heat, you can have negative heat, but the system doesn't tell you what that is. Instead it just shows 0%. You may have -1% or -5%. Who knows? You can't get a feel for how much heat generation your weapons create because you might be at 0% or you might be at -10%.
- Water seems to have an impact. In fact how deep you are in the water has an impact too.
- Moving seems to increase your baseline heat. So do jump jets.
- Getting hit by lasers impact your heat I think. As do Flamers.
- Firing 1 medium laser will increase your heat by X. Firing 2 medium lasers at the same time will increase your heat by more than 2X.
Two easy solutions could go a long way toward addressing much of the confusion around the critical feature of heat management.
1.) Add a real time heat dissipation number by your heat bar that precisely tells you how fast your heat goes down at any given time. So when you move from a lake, to a burning caldera, that number should be telling players how well their heat sinks are operating. The data is in game already. It's just a matter of showing the player.
2.) Don't cut off the heat bar at 0. Show the exact negative number the player's heatbar is at. If I'm at -5% I want to see -5% and not 0%.
Edited by Jman5, 16 February 2013 - 03:24 PM.