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Need Rear Camera


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#1 Viperion

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Posted 17 February 2013 - 04:45 AM

Hey

I've been playing abit and discover that i can't see whats behind me.

yes, you may say that its just turn the torso but not all torso can turn like cata owl.
Besides having a small camera that can make you see whats on the rear end kind helps you abit and that also may balance things out wee bit due "ambushes" from lights and alpha heavies.
now how would rear cam be.. well it would be best using one of the screen most cockpit have. But i don't really know if devs has the knowledge or skills to create such like that. If they manage that.. It would give a new dimension to mech gaming. Since those screens in cockpit being never in use.

I hope for positive responses for this.

Sincerly
Viperion

#2 buttmonkey

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Posted 17 February 2013 - 04:48 AM

forget it, cameras are not invented by the year 3050
and you will get a lot of trolling for this topic as apparantly it "ruins realism" dun dun duuuuuun!!

#3 kiltymonroe

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Posted 17 February 2013 - 04:54 AM

It's been brought up before and it's not technically feasible because it requires rendering the game world twice, which of course comes with a huge hit to performance.

What could be nice is a second, screenwide HUD radar strip with the blue and red diamonds, but represents the whole 360 degrees around your 'mech, compressed to fit the screen. BT lore has cockpits outfitted with compressed panoramic viewscreens anyways, so it could be an acceptable approximation of that.

#4 Krzysztof z Bagien

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Posted 17 February 2013 - 07:48 AM

I just don't get how it's not technically feasible. Many game engines have picture in picture capability without significant performance drop and I find it hard to belive that it can't be done in cutting-egde modern engine like Crysis.

Edited by Krzysztof z Bagien, 17 February 2013 - 08:02 AM.


#5 Viperion

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Posted 17 February 2013 - 09:12 AM

View Postbuttmonkey, on 17 February 2013 - 04:48 AM, said:

forget it, cameras are not invented by the year 3050
and you will get a lot of trolling for this topic as apparantly it "ruins realism" dun dun duuuuuun!!


how is that "ruin the realism"?

In my opinion is that whats the point to not having ability to look back. heck even truck drivers today does have a rear cam at their truck. And from a combative perspective. It does makes sense to have a rear cam since because its a vulnerable spot. and you can't always rely on sensors mainly due some mech does indeed have a ECM module.

As of not technical feasible its just bull. i've play several games who has a picture in picture capability or mirror looking capability without losing performance drop. and i do agree with Krzystof. Cryengine 3 should have that ability without dropping of performance.

#6 Stringburka

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Posted 17 February 2013 - 09:14 AM

It's not about realism. No-one claims it breaks realism. No-one really cares about realism at all, more like verisimillitude, but this has nothing to do with that either. Rear-mounted weapons (and cameras I assume?) are part of battletech canon.

It's about the chrysis 3 engine having bad support for picture in picture, causing severe performance drop, limiting the game to high-end users. That would mean they'd lose a LOT of player (during the closed beta, support for dualcore processors where horrible (if you didn't have a quadcore you had no business as anything but LRM boat), and the forum was overflowing with threads on that).

Edited by Stringburka, 17 February 2013 - 09:15 AM.


#7 Wildstreak

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Posted 17 February 2013 - 09:28 AM

Are we playing Battle-Mini-Van? :D

Seriously, just make a module like Advanced Zoom, that one does not have the greatest graphics so a performance hit is not that bad.

#8 Krzysztof z Bagien

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Posted 17 February 2013 - 09:45 AM

Problem is that "Advanced" zoom is actually enlarged part of the screen (that is why it's so pixelated), like using digital zoom in a camera. Devs said that it is this way (not like optical zoom, like we have when we zoom in without the module) so game doesn't have to render the same scene twice (for 'normal' zoom level, and for PIP 4x zoom). For rear view camera game would actually have to render what is in front of a mech and behind it at the same time and even if it's in low resolution I think it would be a problem. So if they can't make it work for zoom, they can't also make it work for rear view. Maybe Cryengine will get an update to support PIP someday.
On the other hand it could be full screen view instead of PIP...

#9 Adridos

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Posted 17 February 2013 - 09:58 AM

View PostViperion, on 17 February 2013 - 09:12 AM, said:

As of not technical feasible its just bull. i've play several games who has a picture in picture capability or mirror looking capability without losing performance drop. and i do agree with Krzystof. Cryengine 3 should have that ability without dropping of performance.

Show me a CryEngine 3 game or a project that has PiP and is playable on a normal machine.

Edited by Adridos, 17 February 2013 - 09:58 AM.


#10 Viperion

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Posted 17 February 2013 - 10:20 AM

View PostAdridos, on 17 February 2013 - 09:58 AM, said:

Show me a CryEngine 3 game or a project that has PiP and is playable on a normal machine.


never mind.. It all change when Krysztof mention that CE3 doesn't support PIP.

oh well guess we have to wait for update to that engine. In that case i hope devs figure a way for us to use sensors for our rear end.

lets hope Devs sends a email to creators of Cryengine 3 to figure a way for PIP ability without loosing the performance.

#11 Corvus Antaka

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Posted 17 February 2013 - 12:33 PM

Cryengine 3 is way to awesome to do stuff game engines did 20 years ago.





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