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Piolet Tree, How Is That Supposed To Work..


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#1 Aurrous

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Posted 17 February 2013 - 04:39 PM

I did a search for the topic didnt find a whole lot..
So I wanted to ask.. ( I understand one uses XP, And one GXP.)

Can the piolet tree be unlocked before the Master Module
Or do you have to unlock the Master Module to use the Piolet Tree?
Once you unlock the Piolet tree does it work for any mech you have a Master Module unlocked for, provided you have bought the Equipment? Or do i have to unlock them for each mech, on top of the MechTree?
Lastly, Which Moduals are worth having ?


(on a less serious note)
Applejack has been noted as many peoples bestest pony.. If your not into high class additute try Midnight Fun or Quickfix. You might have to talk to Hairy Tipper first..

Edited by Aurrous, 17 February 2013 - 06:29 PM.


#2 Nonsense

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Posted 17 February 2013 - 05:14 PM

Piolet

#3 FactorlanP

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Posted 17 February 2013 - 05:19 PM

View PostAurrous, on 17 February 2013 - 04:39 PM, said:


Applejack has be notes as many peoples bestest pony.. If your not into high class additute try Midnight Fun or Quickfix. You might have to talk to Hairy Tipper first..


I suggest you smoke less weed...

#4 Lonestar1771

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Posted 17 February 2013 - 05:28 PM

0/10

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#5 Bhael Fire

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Posted 17 February 2013 - 05:38 PM

Piolets love moduals. They eat that **** like candy.

#6 Spoo Hunter

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Posted 17 February 2013 - 05:54 PM

The master slot in the 'mech tree gives an extra module slot for that 'mech. You can unlock modules in the pilot tree without unlocking an master slot.

Once a module is unlocked the hardware it represents can be bought for any 'mech.

You'll need to decide for yourself which modules are worth having. Opinions are divided on what the best modules are.

#7 Krazy Kat

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Posted 17 February 2013 - 06:28 PM

I thought it said toilet tree. Without upgrades you have to poop in a bag. Max upgrade is a golden throne with a heated seat and air fresheners.

#8 Aurrous

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Posted 17 February 2013 - 06:41 PM

So if a mech has 3 module slots, Does the master slot give it a 4th for that mech? I'm trying to figure out the differences.

@factorlanP sadly pot is not to blame.. It was probably all the mercury i was allowed to play with when i was young.. then i got older and "they" said it was liquid death.. I also fell on my head a few times after eating to many lead paint chips..

#9 Kashaar

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Posted 17 February 2013 - 06:52 PM

View PostAurrous, on 17 February 2013 - 06:41 PM, said:

So if a mech has 3 module slots, Does the master slot give it a 4th for that mech? I'm trying to figure out the differences.


Correct. All mechs come with at least one module slot. I think the maximum default is 3. Unlocking the Master module slot gives you an additional one.

#10 MoonUnitBeta

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Posted 17 February 2013 - 07:01 PM

Modules
Modules are items that you can attach to your Mech for certain bonuses and they do not weigh anything.
- Mechs can only have a certain amount of modules attached to them.
- You can increase the amount of module slots on a Mech by mastering a Mech through the Mech Trees.
- You do not need to master a Mech to install Modules. Mastering a Mech only increases the amount of modules the mech is able to carry by 1.
- Before you can attach/buy a module to your Mech, you will need to unlock their availability via the Pilot Tree using GXP (General XP).
- Unlocking a Module unlocks their availability for all Mechs.

Pilot Tree
How to access the tree: At the top of the screen there is a button called Pilot Lab. Click this and a button below will appear that says Pilot Tree.

There are four categories in the tree you can choose modules from: Vision, Targeting, Support, and Sensor.
- Vision will contain modules that include different zoom strengths, and other vision enhancing modes.
- Targeting will contain modules that retain target data/information.
- Support will contain modules that will aid you in certain game modes, such as capping modules to reduce the time it takes to capture a base.
- Sensor will contain modules that enhance the distance at which enemy signatures are identified, and the rate at which target data is acquired.

How to outfit your Mech with a module
Once you've decided on which module to unlock, go to the Mech Lab and click on the mech you want to outfit.
Click on the Modules button at the top of the screen. To the right, there are four buttons that relate to the four categories of modules. Click through them and the modules that you unlocked previously from the Pilot Tree will appear green. Simply drag and drop the module you want into any of the [ EMPTY ] slots and click Save Mech.

Edited by MoonUnitBeta, 17 February 2013 - 07:10 PM.


#11 Taizan

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Posted 17 February 2013 - 07:04 PM

Moving this topic to the Player Help sub forum, where it is more appropriate.

#12 Kaspirikay

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Posted 17 February 2013 - 07:07 PM

>piolet

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Edited by Kaspirikay, 17 February 2013 - 07:08 PM.






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