Hello folks
I would love to see alternate starting positions for all the maps. and change of locations of the cap points for conquest as well. On each map i've found strategies that work best are based on limited options from where you start. changing start locations around more will give players more tactics to try out.
Also, a defender/attacker games. where players will have to either defend points on the map, or try to take them. Tho you may have to use larger maps for this style of play.
On the river city map, the boundry line near the KAPPA location and the building needs to be pushed back, as its a common point for players to move to kappa from gamma from. But you get the out of bounds warning for it, and slower mechs have a hard time passing thru it.
![](https://static.mwomercs.com/forums//public/style_images/master/icon_users.png)
![](https://mwomercs.com/static/img/house/davion.png)
Map Changes
Started by Heinous Atrocity, Feb 17 2013 04:35 PM
No replies to this topic
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users