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Major Physics Error


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Poll: Should decreasing Mech weight increase top speed and acceleration? (202 member(s) have cast votes)

Should decreasing Mech weight increase top speed and acceleration?

  1. Yes (97 votes [46.19%] - View)

    Percentage of vote: 46.19%

  2. No (113 votes [53.81%] - View)

    Percentage of vote: 53.81%

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#41 De La Fresniere

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Posted 17 February 2013 - 06:59 PM

It would certainly be a nice new element to customization.

I doubt the devs would do it, though. Right now the only option for trading weight for acceleration/deceleration/speed is to buy a bigger engine... if you could do the same just by leaving your mech under its max tonnage, it would remove this money sink from the game.

Still... one can hope.

#42 OgnarKhan

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Posted 17 February 2013 - 07:04 PM

The possibility that the top operating speed would be an engineered max, it would not be inconsistent logic that if a mech through lowered weight was operating in excess of the manufactured top speed that there would be an increased likelihood of over stressed parts malfunctioning. So if a lowered weight was given a corresponding increase in speed then there should also be a 5%-20% chance of critical failure, so running at say 110% top speed may give a critical fail check every 30 sec of 5% fail where running at 125% may get a 15% chance checked every 30 sec. either way a critical fail should leave one or both legs immobilized until the end of match. When you run equipment outside of engineered norms there are dangers!

#43 Kaspirikay

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Posted 17 February 2013 - 07:09 PM

Oh man, guys XL 360 atlas + 2 SML laser only ZOOOOOOOOOOM

Edited by Kaspirikay, 17 February 2013 - 07:10 PM.


#44 MoonUnitBeta

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Posted 17 February 2013 - 07:13 PM

I'd like to see weight affect the effectiveness of Jump Jets as well.
I think the total effective weight on a mech should impact the load on how much fuel is required to lift the subject from the ground; whether it's in the form of quicker lift off, greater jumping distance, or a combination of the two. There's really no reason not to have less than the max tonnage right now. My spider was sitting at 28.5 tonnes, but I gained nothing from a lighter mech.. So I removed a jump jet and put on AMS because I felt guilty for not utilizing my mechs maximum weight.
Kinda lame.

Edited by MoonUnitBeta, 17 February 2013 - 07:17 PM.


#45 TwentyOne

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Posted 17 February 2013 - 07:15 PM

please don't make the streak cat even more BS, so NO!

#46 herosson

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Posted 17 February 2013 - 07:16 PM

View PostTwentyOne, on 17 February 2013 - 07:15 PM, said:

please don't make the streak cat even more BS, so NO!


Lets do an FEA on a 65 ton mech landing on the ground from..............lets not.

#47 80Bit

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Posted 17 February 2013 - 07:20 PM

The weight of an object impacts acceleration, not top speed. Top speed is limited by how fast you can move the wheels (or legs) without things flying apart, and by wind resistance and ground resistance.
If a mech is lighter but has the same engine power, it's acceleration would be the most noticeably impacted. Top speed would also go up, but not by nearly as much as you would expect. Top speed would only increase because the energy required to move the legs at a high rate of speed has been reduced. It would still be limited by how fast those legs can move without breaking, and wind resistnace.


If you really want to get into physics though, would you like them to fix the flaw where a 100 ton mechs standing on two legs steps into mud (or almost anything for that matter) and doesn't sink up to his hips in it?

#48 MoonUnitBeta

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Posted 17 February 2013 - 07:25 PM

View Post80Bit, on 17 February 2013 - 07:20 PM, said:

If you really want to get into physics though, would you like them to fix the flaw where a 100 ton mechs standing on two legs steps into mud (or almost anything for that matter) and doesn't sink up to his hips in it?
The ground is actually made up of a cornstarch composite and solidifies when anything more than 1gram rests on the surface.

#49 zinetwin

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Posted 17 February 2013 - 07:26 PM

View Post80Bit, on 17 February 2013 - 07:20 PM, said:

If you really want to get into physics though, would you like them to fix the flaw where a 100 ton mechs standing on two legs steps into mud (or almost anything for that matter) and doesn't sink up to his hips in it?

It's called bedrock.
As a side note though, the roads in the city should definitely crack under the weight as you walk. However, there are all kinds of stabilizers built-in to evenly distribute the force as evenly as possible to reduce the psi on where the mechs step.

Edit:

View PostMoonUnitBeta, on 17 February 2013 - 07:25 PM, said:

The ground is actually made up of a cornstarch composite and solidifies when anything more than 1gram rests on the surface.


Oohhhh, that's a good one. Non-newtonian fludis are definitely the answer here.

Edited by zinetwin, 17 February 2013 - 07:27 PM.


#50 Xyroc

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Posted 17 February 2013 - 07:38 PM

View Post80Bit, on 17 February 2013 - 07:20 PM, said:

The weight of an object impacts acceleration, not top speed. Top speed is limited by how fast you can move the wheels (or legs) without things flying apart, and by wind resistance and ground resistance.
If a mech is lighter but has the same engine power, it's acceleration would be the most noticeably impacted. Top speed would also go up, but not by nearly as much as you would expect. Top speed would only increase because the energy required to move the legs at a high rate of speed has been reduced. It would still be limited by how fast those legs can move without breaking, and wind resistnace.


If you really want to get into physics though, would you like them to fix the flaw where a 100 ton mechs standing on two legs steps into mud (or almost anything for that matter) and doesn't sink up to his hips in it?


but when the same 300XL engine in a lighter mech goes faster in this game another mech at that same weight should go the same speed

#51 Deamhan

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Posted 17 February 2013 - 07:39 PM

I can't say yes or no because you ask two different questions that demand two seperate answers. Force = Mass x Acceleration. Thus with the engine providing a max force potential, going in with less mass will mean that you will accelerate at a faster rate. However, top speed is purely limited by the engine.

#52 Vlad Ward

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Posted 17 February 2013 - 07:39 PM

View PostBeliall, on 17 February 2013 - 07:38 PM, said:


but when the same 300XL engine in a lighter mech goes faster in this game another mech at that same weight should go the same speed



Nah. The Light mech just has better joints. It's designed for running and all that.

#53 herosson

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Posted 17 February 2013 - 07:40 PM

View PostDeamhan, on 17 February 2013 - 07:39 PM, said:

I can't say yes or no because you ask two different questions that demand two seperate answers. Force = Mass x Acceleration. Thus with the engine providing a max force potential, going in with less mass will mean that you will accelerate at a faster rate. However, top speed is purely limited by the engine.


LOL, not even close............

#54 Vlad Ward

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Posted 17 February 2013 - 07:42 PM

Mechs are not simple particles being pushed by an "engine force". They have moving parts and things.

#55 Viper69

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Posted 17 February 2013 - 07:45 PM

Umm mech speed it based on the mech engine size and its weight class, not its current payload. FFS stop trying to make a fantasy game into some sim by adding real world crap to a game based solely in science fiction, not science fact. You dont even know how the legs are moved, for all you know the mechanics involved in moveing the legs can only reach a maximum cyclic rate of movement regardless of weight. Jesus jumping christ some of you put a bit too much time into this.

#56 Docshifty

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Posted 17 February 2013 - 07:49 PM

Sure, lets do it. That way you can drop with your 50 ton Atlas that goes 90/kph and my team gets a fully armed hundred tonner.

#57 Ialti

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Posted 17 February 2013 - 07:57 PM

No. They don't have to, and it can be entirely plausible to say that the engines are tuned to a certain performance output. It's Future!tech, it doesn't operate on the same principles as the automobile.

#58 Deamhan

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Posted 17 February 2013 - 07:59 PM

View Postherosson, on 17 February 2013 - 07:40 PM, said:


LOL, not even close............


Look it up

#59 Mercules

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Posted 17 February 2013 - 08:07 PM

Um... No.

Game balance aside.

The Atlas frame is built to flex and move a certain way. It has limits built in assuming it will be carrying the full tonnage. Lessening the tonnage does not change those limits. The legs can still move only so far and so fast. A larger engine means more speed on a mech because that mech is not just adding engine, it is also adding Myomer muscle which with the extra juice from the engine can now move the mech faster. This is one reason field swapping Engines is unheard of in the BT/MW lore. You can replace a damaged engine with one of the same size, but swapping to a larger size requires reoutfitting most of the mech. So losing an arm doesn't make you faster.

In Mechlab, you are still technically dealing with a big clumsy Atlas frame. Ever see a teenager who grew a foot over a summer? Yeah, not going anywhere fast.

#60 Vlad Ward

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Posted 17 February 2013 - 08:20 PM

View PostDeamhan, on 17 February 2013 - 07:59 PM, said:


Look it up

View PostVlad Ward, on 17 February 2013 - 07:42 PM, said:

Mechs are not simple particles being pushed by an "engine force". They have moving parts and things.






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