

Major Physics Error
#41
Posted 17 February 2013 - 06:59 PM
I doubt the devs would do it, though. Right now the only option for trading weight for acceleration/deceleration/speed is to buy a bigger engine... if you could do the same just by leaving your mech under its max tonnage, it would remove this money sink from the game.
Still... one can hope.
#42
Posted 17 February 2013 - 07:04 PM
#43
Posted 17 February 2013 - 07:09 PM
Edited by Kaspirikay, 17 February 2013 - 07:10 PM.
#44
Posted 17 February 2013 - 07:13 PM
I think the total effective weight on a mech should impact the load on how much fuel is required to lift the subject from the ground; whether it's in the form of quicker lift off, greater jumping distance, or a combination of the two. There's really no reason not to have less than the max tonnage right now. My spider was sitting at 28.5 tonnes, but I gained nothing from a lighter mech.. So I removed a jump jet and put on AMS because I felt guilty for not utilizing my mechs maximum weight.
Kinda lame.
Edited by MoonUnitBeta, 17 February 2013 - 07:17 PM.
#45
Posted 17 February 2013 - 07:15 PM
#47
Posted 17 February 2013 - 07:20 PM
If a mech is lighter but has the same engine power, it's acceleration would be the most noticeably impacted. Top speed would also go up, but not by nearly as much as you would expect. Top speed would only increase because the energy required to move the legs at a high rate of speed has been reduced. It would still be limited by how fast those legs can move without breaking, and wind resistnace.
If you really want to get into physics though, would you like them to fix the flaw where a 100 ton mechs standing on two legs steps into mud (or almost anything for that matter) and doesn't sink up to his hips in it?
#48
Posted 17 February 2013 - 07:25 PM
80Bit, on 17 February 2013 - 07:20 PM, said:
#49
Posted 17 February 2013 - 07:26 PM
80Bit, on 17 February 2013 - 07:20 PM, said:
It's called bedrock.
As a side note though, the roads in the city should definitely crack under the weight as you walk. However, there are all kinds of stabilizers built-in to evenly distribute the force as evenly as possible to reduce the psi on where the mechs step.
Edit:
MoonUnitBeta, on 17 February 2013 - 07:25 PM, said:
Oohhhh, that's a good one. Non-newtonian fludis are definitely the answer here.
Edited by zinetwin, 17 February 2013 - 07:27 PM.
#50
Posted 17 February 2013 - 07:38 PM
80Bit, on 17 February 2013 - 07:20 PM, said:
If a mech is lighter but has the same engine power, it's acceleration would be the most noticeably impacted. Top speed would also go up, but not by nearly as much as you would expect. Top speed would only increase because the energy required to move the legs at a high rate of speed has been reduced. It would still be limited by how fast those legs can move without breaking, and wind resistnace.
If you really want to get into physics though, would you like them to fix the flaw where a 100 ton mechs standing on two legs steps into mud (or almost anything for that matter) and doesn't sink up to his hips in it?
but when the same 300XL engine in a lighter mech goes faster in this game another mech at that same weight should go the same speed
#51
Posted 17 February 2013 - 07:39 PM
#53
Posted 17 February 2013 - 07:40 PM
Deamhan, on 17 February 2013 - 07:39 PM, said:
LOL, not even close............
#54
Posted 17 February 2013 - 07:42 PM
#55
Posted 17 February 2013 - 07:45 PM
#56
Posted 17 February 2013 - 07:49 PM
#57
Posted 17 February 2013 - 07:57 PM
#59
Posted 17 February 2013 - 08:07 PM
Game balance aside.
The Atlas frame is built to flex and move a certain way. It has limits built in assuming it will be carrying the full tonnage. Lessening the tonnage does not change those limits. The legs can still move only so far and so fast. A larger engine means more speed on a mech because that mech is not just adding engine, it is also adding Myomer muscle which with the extra juice from the engine can now move the mech faster. This is one reason field swapping Engines is unheard of in the BT/MW lore. You can replace a damaged engine with one of the same size, but swapping to a larger size requires reoutfitting most of the mech. So losing an arm doesn't make you faster.
In Mechlab, you are still technically dealing with a big clumsy Atlas frame. Ever see a teenager who grew a foot over a summer? Yeah, not going anywhere fast.
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