just got another mech bay slot and want to try a ctf - 4x and was wondering if anyones tried this build and was it efficient?
http://mwo.smurfy-ne...cd76f3e6710c7f7
or if anyone wants to point out some more logical changes as im not too sure how it will perform havent even got the cbills for the chassis yet.
Ctf -4X Build Question
Started by khorazy, Feb 17 2013 03:55 PM
5 replies to this topic
#1
Posted 17 February 2013 - 03:55 PM
#2
Posted 17 February 2013 - 05:10 PM
You'd need another 2 tons of both ac/2 and uac/5 ammo to last a full round. I'd also recommend switching from an ssrm2 to a medium laser to save space (and allow you to hit those pesky ecm lights), or maybe even nothing else at all. Also, CASE is useless with an XL engine. Remove it and spread the ammo in the torso between the arms and cockpit.
#3
Posted 17 February 2013 - 05:41 PM
thanks giga didnt know that will do.
#4
Posted 17 February 2013 - 05:52 PM
You have too much armor in your legs. Save a ton and a half to get a bigger engine, 255 XL is your best bet.
#5
Posted 17 February 2013 - 06:15 PM
#6
Posted 17 February 2013 - 10:57 PM
Dakkaphracts are fun, the only problem with using an XL engine is that you lose side torsos very easily in a phract. I personally avoid XL in everything but lights, which can speed tank, and cats which just get CT drilled out.
I do agree with easing up on the leg armor, it's pretty rare to be legged in a heavy or really anything other than a light.
I do agree with easing up on the leg armor, it's pretty rare to be legged in a heavy or really anything other than a light.
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