Please note that this build is optimized for a CPLT-C4 with all Elite-Efficencies unlocked and thus all Basic-Efficiencies doubled. If you want to run a similar build without all the Elite-Efficencies unlocked, you might need to tweak the build a bit to fit in additional heatsinks.
The Build:
mwo.smurfy-net
Improoved build with JJ and AMS
mwo.smurfy-net
This is a mid-long range support build. You always want to stay in the second line behind your brawler comrades. Preferably about 300m away from the enemy, so they can't duck behind cover before your LRMs hit them.
The Weapons:
2x LRM20 + ArtemisIV (ammo: 5 tons = 900 missles = 22.5 full volleys):
Your main weapon. Don't waste your ammo!
2x SSRM2 (ammo: 1 ton = 100 missles = 25 volleys):
Perfect to hunt down light mechs and to deal some extra damage in line of sight (LOS) battles below 270m
2x Medium Laser:
An all-star weapon and your last line of defence while disrupted by enemy ECM. Nice to deal some extra damage in LOS battles
The Engine:
XL 295 (73.5 kph, 80.9 kph with speed tweak)
You want to stay near your teammates brawlers, so you need some speed to keep up with their pace and get into a good shooting position. The XL engine is necessary to meet the weight requirements. However, you will see that your center torso gets destroyed far more often than you die due to a destroyed side torso.
How To Play:
As stated above this is a mid-long range support build. So stay with the group and focus enemies you are sure to hit with your LRMs. Don't use your LRMs on targets that are farther away than 400m, except if one of your comrades is in a brawl with the target. You only got 900 missles and if your ammo is depleted your damage-dealing capability degrades a LOT!
In the beginning of the match, it might be necessary to use your LRMs to drive enemy snipers back into cover or to chase enemy scouts off. Make sure to use only half LRM volleys (20 missles) to do that (e.g. group your LRMs with link fire mode into one and with chain fire mode into another weapon group and use the chain fire mode for this purpose). The enemy will usually duck back into cover when they see (and thanks to Betty also hear) the LRMs heading towards them.
The safest way to play this build is to stay behind cover near the raging battle and just raise your misslepods ("ears") above the cover to fire your LRMs.
Since you mount a lot of armor (384/422, full armor everywhere except on your legs) you can take quite a bit of damage, so don't be afraid to get out of your cover and deal some extra damage to nearby enemies with your SSRMs and ML. Just make sure not to get caught in the brawl. Below 180m you'll deal a lot less damage than any brawler.
The most important thing is not to get separated from your teammates. If you get seperated from them and an/several enemy mech/s come to get you (and believe me, somebody will come to get you since you give away your position when firing your LRMs) you have to run back to your team as fast as possible. If somebody is chasing you, make sure to use your misslepods as shields to divide the damage equally among all sections of your mech.
Heat Management:
If you engage in a midrange fight just below 270m all guns blazing, you will run hot pretty quick (usually after 3 LRM volleys). If you're in danger of overheating reduce the use of your ML. They generate almost the same heat as your LRM 20 (actually 2/3 of it). If necessary press 'o' to avoid shutting down while shooting an important/killing LRM volley and just fire your SSRMs while cooling down. If nothing else helps, get back into cover and wait until your mech cools down.
What Kills You:
1.) Pretty obvious: Enemy light mechs / Cicadas with ECM.
ECM disables your SSRM and they are usually closer to you than 180m, so you only have your ML against them.
What to do against them:
Just run back into the midst of your teammates and hope that the little pest runs away / dies quick.
2.) Enemies that stick togeter under their ECM shield and no ECM on your side:
This is pretty nasty, no matter which mech you pilot.
What to do against them:
Use your ML and LRMs to deal some damage. Wait, LRMs against ECM shielded enemies? Yes, you can still fire them, no lock-on required. Just shoot them at slow enemy mechs at LOS. An Atlas-D-DC actually is a pretty good target. Since you didn't lock on, Betty won't warn them about the incoming missles and sometimes you can hit 1-2 full LRM40 volleys until they know what the heck is going on. There is also no need to follow the target with your crosshair all the time. Just fire your missles and then duck back into cover and run to a new shooting position. Don't stay in the open just to see if your missles do damage. If your missles hit, they hit, if they don't, they don't.
3.) Sniper Mechs
Dual Gauss and multi PPC Mechs deal a lot of burst damage at a high distance and move back into cover while your (coparably slow missle projectiles) are closing in on them.
What to do against them:
Since these guys use direct fire, make sure to stay out of their LOS and look for a better target. You can't deal with these guys without allied support. If you've got a teammate providing you the target information, shoot LRMs at them from behind your cover. Take advantage of your indirect fire capabilities.
Some Questions Answered:
Q: No TAG? Why?
A: Tried it and didn't like it. Dealing additional damage with the second ML while relying on my teammates to TAG enemies under ECM / counter enemy ECM provided much better results.
Q: Useful Modules?
A: Right now, I use the Adv. Target Decay Module and the Adv. Sensor Range Module. The Adv. Target Decay Module is a bit tricky, since it can lead you to fire an additional LRM volley on a target that is already behind cover leading to a waste of ammo. But once you get used to it, you get a feeling when you can send an additional volley and when it's better not to.
That's the guide up till now. I'll edit it from time to time and fit in new information, to keep it up-to-date.
For feedback, new ideas, questions, etc, feel free to post ^^
Edited by Kaeseblock, 24 February 2013 - 03:00 PM.