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[Kickstarter] Hull Breach! Tactical Sci-Fi Tabletop Dice/card Game


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#1 Versoth

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Posted 19 February 2013 - 01:35 PM

A fast, brutal, sci-fi card game that blends the randomness of dice and cards with individual skill and tactical might.




VIEW THEIR KICKSTARTER













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Here we are at PAX East 2012, with a little overview of what Hull Breach is:



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Hull Breach is a tactical and strategic sci-fi card game that pulls elements from the worlds of wargaming, miniatures games, and real-world combat.

Players assume command of a space station in their corner of the galaxy and fight their opponents for dominance of their sector. You'll manage an economy, field a fleet of warship, and command companies of Marines. Use clever tactical options and special game-changing events to destroy everyone who stands in your way

Hull Breach is a game for two or more players and uses both cards and dice. A 1v1 game might be over in 15 minutes, but the more players you add, the longer and more complex the game becomes!


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Hull Breach Corporate Wars comes in a box set with three fully-playable decks, dice, tokens, a rulebook and fiction supplement - buy the box set and you're ready to roll! However - even though this isn't a CCG, you can tear down your deck and reassemble it with any number of combinations of cards that you can think of!

We've already brought an Alpha version of our game to market in New England, proving that the concept works and people are hungry for more. We've taken fan feedback gathered during that run (rules, tweaks, art, packaging, and more) and applied it to our next phase - Corporate Wars! It's bigger, better and shinier than ever before, and ready for a nationwide release!


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The goal of the game is to capture or destroy your enemy's space station and defend your own. How exactly you choose to do that is up to you, but you'll be able to leverage many different types of cards towards that end.

Each Commander starts the game with a space station in play. From there, you draw cards, manage your per-turn income, and balance your offensive and defensive production against that of your opponents. To do this, you'll draw up to five cards every turn and tally up your per-turn economic gain, which depends on how you configure your station. Are you a financial powerhouse, or do you focus on military strength at your station?

After that, you'll be able to deploy ships, Marines, and equipment that modifies them to bolster your forces.

You can then launch your fleet across the stars at your opponent - once your forces arrive in his sector of space you have two main methods of destroying him: use your Marines to board and seize his ships and station, or use your raw firepower to turn those same ships and station into twisted wrecks!

There are many classes of ships, ranging from tiny drones to enormous capital ships, each with its own strengths and weaknesses - some excel at confronting enemies head-on while others are relied on to perform vital support tasks in combat.

When you're not slinging dice and destroying ships like a pro, you can also use slightly more devious methods to defeat your enemies! Powerful Event and Tactic cards can tip the balance of power dramatically, either by manipulating economies and production or implementing clever battle strategies to influence combat results.

But Hull Breach! strategy goes beyond the cards and the dice. Your own command abilities will factor significantly into your success or failure! Knowing when to strike, what to strike, and how to strike are the marks of a truly great Commander.

Don't take our word for it; here's a great video review by the good folks at Skip the Rules!

AGAIN, VIEW THEIR KICKSTARTER







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