

Double + Single Heat Sink?
#1
Posted 16 February 2013 - 02:14 PM
Thanks.
#2
Posted 16 February 2013 - 02:17 PM
#3
Posted 16 February 2013 - 06:59 PM
#4
Posted 17 February 2013 - 07:26 AM
#6
Posted 17 February 2013 - 11:38 AM
Stingz, on 17 February 2013 - 07:26 AM, said:
There are some builds (usually in Assault class mechs) that mount 30+ HS, for those you REALLY do not want double, as you do not have the bulk to spare at that point.
-Edited for typo
Edited by Shar Wolf, 17 February 2013 - 11:39 AM.
#7
Posted 17 February 2013 - 11:48 AM
Shar Wolf, on 17 February 2013 - 11:38 AM, said:
There are some builds (usually in Assault class mechs) that mount 30+ HS, for those you REALLY do not want double, as you do not have the bulk to spare at that point.
-Edited for typo
example? because for the equivalent of 30 total heatsinks you only have to mount 7 double heatsinks in the mech (provided you have a 250 engine, often you'll run a 300 so you only have to find space for 5)
#8
Posted 17 February 2013 - 12:33 PM
But it even then you had Heatsinks IN your engine and it seems fairly realistic that in that game where DHS took only 2 slots, did more heat dispersion, and there were many builds that still could not afford the space - with them taking 3 slots in this game, and doing less heat dispersion there are builds that can even less afford the space.
-In your defense, that was with Clantech, which runs hotter, so higher Heatsink values are required, so I very well may be wrong for this games mechanics
Edited for Typo.
Edited by Shar Wolf, 17 February 2013 - 12:37 PM.
#9
Posted 17 February 2013 - 02:24 PM
in-engine sinks count as 2.0 if you have double heatsinks, rest of the doubles count as 1.4, since you're probably using a 250 or higher engine you'll need to spend 10 tons and 10 slots just to "catch up", but you could've fitted 3 doubles in that space, so you need another 4 singles, in which could fit you another double.
by the time the singles get you better dissipation there will be no weight left for weapons. If there's weight left with a double heatsink build there's a good chance you can upgrade the engine and get another slot and more speed and agility.
#10
Posted 17 February 2013 - 05:10 PM
Shar Wolf, on 17 February 2013 - 12:33 PM, said:
LOL, MW 2 is 13 years old? That game came out in the mid 90s not 2000.
#11
Posted 17 February 2013 - 07:21 PM
And I'm begining to regret posting in the first place >.<
#12
Posted 18 February 2013 - 02:49 AM
If you have around 10 extra heatsinks, then that where things get tricky, as your starting to use more slots per tonne for double than when using single heatsinks. but if your slots allow it...go for it...you wont end up with as many heatsinks as before...but the extra tonnes you free up can be used for better weapons, which yea might end up lowering your heat efficiency, but your getting more bang for your buck. and keeping the heat efficency in the same area as before.
if you're using more than 10 heatsinks, generally you should never upgrade....too many slots are taken up and you end up with a mech that has too much tonnage available...but no slots.
#13
Posted 18 February 2013 - 04:52 AM
Nathan Hawk, on 18 February 2013 - 02:49 AM, said:
If you're running a 250 engine with 10 extra singles you can upgrade to doubles and have the same performance even when installing 0 extra sinks.
#14
Posted 18 February 2013 - 05:36 AM
Flapdrol, on 18 February 2013 - 04:52 AM, said:
i of course meant additional heatsinks....making the total 20...just to make sure i was understood
#15
Posted 18 February 2013 - 05:44 AM
Shar Wolf, on 17 February 2013 - 12:33 PM, said:
But it even then you had Heatsinks IN your engine and it seems fairly realistic that in that game where DHS took only 2 slots, did more heat dispersion, and there were many builds that still could not afford the space - with them taking 3 slots in this game, and doing less heat dispersion there are builds that can even less afford the space.
-In your defense, that was with Clantech, which runs hotter, so higher Heatsink values are required, so I very well may be wrong for this games mechanics
Edited for Typo.
As you posted already, this was Clantech.
Clan DHS only require 2 slots, the IS equivalent requires 3 slots.
That's it.
#16
Posted 18 February 2013 - 05:51 AM
Nathan Hawk, on 18 February 2013 - 02:49 AM, said:
If you have around 10 extra heatsinks, then that where things get tricky, as your starting to use more slots per tonne for double than when using single heatsinks. but if your slots allow it...go for it...you wont end up with as many heatsinks as before...but the extra tonnes you free up can be used for better weapons, which yea might end up lowering your heat efficiency, but your getting more bang for your buck. and keeping the heat efficency in the same area as before.
if you're using more than 10 heatsinks, generally you should never upgrade....too many slots are taken up and you end up with a mech that has too much tonnage available...but no slots.
Good thing every 25 past 250 gives another slot for heatsinks in the engine. The Clans don't even use SHS at all.
#17
Posted 18 February 2013 - 09:50 AM
#18
Posted 18 February 2013 - 03:58 PM
#19
Posted 18 February 2013 - 05:02 PM
It can be done. I was comparing the heat capacity of the DHS' 2.0 setup as well so the 36 single heat sinks will give you a total of (30+36) 66 max heat, vs a DHS setup of 18 that will offer (30+ 36) of 66 max heat.The next comparison is heat dissipation ability.
36 SHS will give you -3.63 heat per second (hps)
18 DHS will give you (-0.2*10 + -0.14*8) = -3.12 hps
Effectively it seems like you need around 31 single heat sinks to exceed an 18 DHS capacity mech so as you can tell it is almost impossible for most mechs to mount 31 single heat sinks as an effective build technique. Therefore go DHS every time if you can afford it. If someone can show me a build that needs SHS vs DHS I would be interested to see why.
-S
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