However, consistently I've noticed that Gauss shots seem to do ridiculous damage proportionate to their "15" damage. This from the receiving end of having components destroyed near-instantly by 2xGauss shots. This also I accepted as simply being 'well they're really good shots'.
What started this whole experiment was a few nights ago on the 2x XP weekend I rolled out my dragon w/ XL engine in it. I took a single hit to the rear torso from a hunchback with a gauss. It was my right rear torso; I had waded into the battle undamaged and fresh thus I wasn't worried when I felt a few lasers hit. My rear armor was fine; exterior was yellow.
However I then was cored and blew up unexpectedly from the hunchie's first gauss strike. I looked at my readouts and was astonished to see that the exterior armor was in place in ALL of my mech's spots; but my right rear torso armor was missing. So in effect my core had been blown out by my armor was still intact. I wish they had an in game screenshot function
Is this a purposeful function of gauss? If so I'll shut up now - people are always going on about penetration but a search of the forums yielded nothing from devs saying that gauss did so.
That said, as an experiment I swapped my AC/20 for gauss last night on the YLW. The very first shot took a slightly injured hunchback's shoulder AND arm off in one hit. I was kind of astonished; so I continued playing another 20-30 games and here are my impressions:
1) damage to light mechs is unmistakably higher. In one game I was 'light swarmed' and killed three of them before being finished by the stalker who rolled up... and that was only because I ran out of gauss ammo! I have literally hundreds of games in the YLW without seeing a performance like that against lights.
2) long range damage is shockingly high for the gauss. I expected more drop off.
3) gauss component kills were vastly higher than ac20 kills.
4) Shot accuracy seemed better with the gauss. With the YLW the shots with the ac/20 were consistently off to the right by a large margin when turned/moving (which is to say all the time), ie they never went where the reticle/circle showed, even factoring bullet speed). vs the gauss which was remarkably consistent with the reticle.
I'm not sure if it's my imagination (I'll put that first since I'm dubious myself), a function of the gauss that I couldn't find, the gauss doing something wrong, or the ac/20 doing something wrong (or any combination of the above).
Can anyone shed some light on this for me?
Thanks






















