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Whats Up With Large Pulse Laser?


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#1 MadCat02

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Posted 18 February 2013 - 11:01 AM

How is 1 damage better than 300 range,2 tons and lower heat !? :D

Large laser

450-900
damage 9
ToNs 5!

LP Laser

300-600
damage 10
tons 7


At 7 tons it should atleast have much higher cooldown

Edited by MadCat02, 18 February 2013 - 11:07 AM.


#2 Deathlike

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Posted 18 February 2013 - 11:05 AM

Regular lasers require you to focus on the target for the duration of the beam. If you or the target is a light mech, this can be a problem when you or the target move quickly.

Pulse lasers solve this for the most part, allowing for hit and runs to be more effective. The pulse laser beams are quicker so the damage is distributed quicker.

It's actually great for random headshot kills with large pulse lasers. You can't really do this with large lasers.

#3 MadCat02

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Posted 18 February 2013 - 11:09 AM

View PostDeathlike, on 18 February 2013 - 11:05 AM, said:

Regular lasers require you to focus on the target for the duration of the beam. If you or the target is a light mech, this can be a problem when you or the target move quickly.

Pulse lasers solve this for the most part, allowing for hit and runs to be more effective. The pulse laser beams are quicker so the damage is distributed quicker.

It's actually great for random headshot kills with large pulse lasers. You can't really do this with large lasers.


Not excuse for 7 tons and lower range

#4 Deathlike

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Posted 18 February 2013 - 11:14 AM

The range is a balance issue (it could be better, like 350m or so). The damage is actually the same as the PPC/ERPPC, so I don't see a real problem with that. The PPC are 7 tons as well (1 more slot required), so your expectations are too high for a weapon that serves a different purpose.

#5 focuspark

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Posted 18 February 2013 - 11:19 AM

OP is right. Pulse Lasers are not as good as standard lasers ton per ton or heat per heat.

What they do is fill in weight gaps and allow players to squeeze a tiny bit more damage into their mech for the same critical space. This is handy when you've already jammed it full of Upgrades.

BUT Pulse Lasers were more useful in this regard before hard points. Now, one cannot choose between a AC/10 and a LPL, so Pulse Lasers have become pretty much uninteresting crap, that most people don't use. Hence my earlier suggestion: http://mwomercs.com/...re-interesting/

#6 MadCat02

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Posted 18 February 2013 - 11:21 AM

View PostDeathlike, on 18 February 2013 - 11:14 AM, said:

The range is a balance issue (it could be better, like 350m or so). The damage is actually the same as the PPC/ERPPC, so I don't see a real problem with that. The PPC are 7 tons as well (1 more slot required), so your expectations are too high for a weapon that serves a different purpose.


Faster fire rate means you can miss your target faster . There is no purpose

PPC has higher crit so i have no problem with that

#7 focuspark

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Posted 18 February 2013 - 11:22 AM

View PostMadCat02, on 18 February 2013 - 11:21 AM, said:

PPC has higher crit so i have no problem with that


huh? Says who? I've never heard of PPC having any kind of crit bonus.

#8 knight-of-ni

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Posted 18 February 2013 - 11:30 AM

Not sure how this fits in the suggestion forum.

Just like the comparison between Medium & Medium Pulse Lasers, the Large Pulse Laser gets you slightly more damage and a shorter beam duration at the expense of heat, range, and weight.

Pulse lasers are only going to be desirable in a situation where you are looking for that shorter beam duration. Most often you are better off just going with the standard variety of laser.

There are quite a few choices in the category of larger energy weapons: LL, ERLL, LPL, PPC, ERPCC. You should be looking at one of the other weapons if you think LPL's need another buff.

Edited by knnniggett, 18 February 2013 - 11:30 AM.


#9 boobooo42

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Posted 18 February 2013 - 11:39 AM

View PostMadCat02, on 18 February 2013 - 11:21 AM, said:


Faster fire rate means you can miss your target faster . There is no purpose


Wat.

Large pulse lasers do more deeps (DPS) than regular lasers because of their rate of fire, ergo more damage output than LL over the same amount of time. They do however create more heat per second, which may actually overtake their dps, and after say 30 seconds LL dps would be greater if you compared 2 mechs with the same heat efficiency. I haven't done the maths to figure that out.

Edited by boobooo42, 18 February 2013 - 11:40 AM.


#10 MaddMaxx

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Posted 18 February 2013 - 11:58 AM

The LPL just had its Heat reduced 1.7, 9 > 7.3 and burns .25 seconds faster. What more do you want? More range, More damage, Less heat, solution.

Buy a GAUSS Rifle already.

#11 Stringburka

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Posted 18 February 2013 - 12:07 PM

While shooting, they have a DPS 48% higher than that of a LL. That's their main benefit.

They could use a boost, but not a too large one. I still think LPL should be the circumstantial exceptions to the norm, not the standard with the LL being the exception.

#12 Havyek

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Posted 18 February 2013 - 12:36 PM

They're good as is.


Personally, I've got a few 'Mech builds that I've been hmmming and hawing about whether I should use PPCs or LPLAS. I mostly go with the PPCs because I prefer range over brawling.

#13 ohtochooseaname

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Posted 18 February 2013 - 12:49 PM

I use a DDC with a TAG. I had 2 extra tons to spare for an energy slot (no extra room for ammo), so I picked a LPL over a LL.





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