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My K2 Build.


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#1 Dishevel

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Posted 18 February 2013 - 11:29 AM

1xAC/20
2xMLs
2xLLs
215 Std Engine
13 Double Heatsinks
Endo-Steel
With 4 tons of ammo and 416 of 422 armor.
Seems to run ok on heat. It is a little slow even with Speed tweak.
Doing fairly well with it. Has range and real good hitting power with no real crippling issues.

#2 LordBraxton

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Posted 18 February 2013 - 11:36 AM

View PostDishevel, on 18 February 2013 - 11:29 AM, said:

1xAC/20
2xMLs
2xLLs
215 Std Engine
13 Double Heatsinks
Endo-Steel
With 4 tons of ammo and 416 of 422 armor.
Seems to run ok on heat. It is a little slow even with Speed tweak.
Doing fairly well with it. Has range and real good hitting power with no real crippling issues.


Id drop the larges for mediums and max out on speed but thats just me, Id rather have a fast AC20 than slow large lasers.

Edited by LordBraxton, 18 February 2013 - 11:36 AM.


#3 Dishevel

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Posted 18 February 2013 - 11:37 AM

View PostLordBraxton, on 18 February 2013 - 11:36 AM, said:


Id drop the larges for mediums and max out on speed but thats just me, Id rather have a fast AC20 than slow large lasers.

I thought about doing that, but I wanted to see what I could do with something that had some ranged ability.

#4 MischiefSC

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Posted 18 February 2013 - 11:40 AM

View PostDishevel, on 18 February 2013 - 11:37 AM, said:

I thought about doing that, but I wanted to see what I could do with something that had some ranged ability.


Not a bad build at all - my biggest problem is synchronizing different weapon ranges and convergence. I tend to stick to two regular weapons and a 3rd burst weapon (like missiles) or else keep it at 2 weapon types. Solid build on paper though. It working for you? that's what really matters.

#5 Scorcher One

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Posted 18 February 2013 - 11:42 AM

You are dead with that build.

Not fast enough to really use the AC/20.
Not enough heat sinks to use the lasers.
Not enough armour cause of the weapons weight.

I would say, less is more. Remove 1 large Laser, get a better Engine and more heat sinks.
If you'r K2 is slower than 64.8 forget it. Smaller engine also means, you can't move/turn fast enough for that much weapons.

Try: 2 UAC/5, 2 Med Impulse Lasers. :D

Edited by Trishena, 18 February 2013 - 11:47 AM.


#6 Dishevel

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Posted 18 February 2013 - 11:43 AM

View PostMischiefSC, on 18 February 2013 - 11:40 AM, said:


Not a bad build at all - my biggest problem is synchronizing different weapon ranges and convergence. I tend to stick to two regular weapons and a 3rd burst weapon (like missiles) or else keep it at 2 weapon types. Solid build on paper though. It working for you? that's what really matters.

Have ran it twice.
Getting decent numbers. game 1 was 4 assists and 528 damage, alive at the end. Game 2 was 2 kills 2 assists 466 damage and I lived on that one as well.
Seems to be ok.

#7 Elkarlo

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Posted 18 February 2013 - 11:44 AM

I would try to run it with the 250std Engine, gives you 1.2 more Heatpoints, thats one Heatsink.
One Ton of Ammo and Legs down to 41 Armor. Then you have the 3 tons you need for the bigger Engine.
Basespeed is then 10 kph higher.

Or a 225 Engine and half a ton armor out of the Legs.

Edited by Elkarlo, 18 February 2013 - 11:49 AM.


#8 Escef

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Posted 18 February 2013 - 11:46 AM

View PostTrishena, on 18 February 2013 - 11:42 AM, said:

You are dead with that build.

Not fast enough to really use the AC/20.
Not enough heat sinks to use the lasers.
Not enough armour cause of the weapons weight.

I would say, less is more. Remove 1 large Laser, get a better Engine and more heat sinks.

You don't have to be fast to use the AC20, brawlers come to you. I run a pair of large lasers with fewer heat sinks and do fine. And his armor is 6 points shy of max, how is that "not enough"?

#9 Dishevel

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Posted 18 February 2013 - 11:48 AM

View PostTrishena, on 18 February 2013 - 11:42 AM, said:

You are dead with that build.

Not fast enough to really use the AC/20.
Not enough heat sinks to use the lasers.
Not enough armour cause of the weapons weight.


I overheated a little on Caustic. I am slow, though I think I am hitting fairly well with the AC/20.
The armor thing I do not get though.
I am only missing 3 points off each leg.

#10 Scorcher One

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Posted 18 February 2013 - 11:48 AM

Quote

brawlers come to you.

Yeah, and if they have long range weapons, they will kill you before you are able to use the AC/20.

What do you do against a brawler with 2 ER-PPCs or - more dangerouse - 2 Large ER-Lasers?


As i said, sometimes, less is more. Heavy weapons are useless, if you can't fire them as fast as possible.

Edited by Trishena, 18 February 2013 - 11:51 AM.


#11 Escef

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Posted 18 February 2013 - 11:51 AM

As for my evaluation of it, I'd drop the mediums and 2 sinks and go with the stock 260 engine.

#12 Dishevel

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Posted 18 February 2013 - 11:52 AM

View PostTrishena, on 18 February 2013 - 11:48 AM, said:

What do you do against a brawler with 2 ER-PPCs or - more dangerouse - 2 Large ER-Lasers?

I try not to give him a decent shot. It is not like I plan on charging him from 800 meters with my slow K2.

#13 Escef

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Posted 18 February 2013 - 11:53 AM

View PostTrishena, on 18 February 2013 - 11:48 AM, said:

Yeah, and if they have long range weapons, they will kill you before you are able to use the AC/20.

What do you do against a brawler with 2 ER-PPCs or - more dangerouse - 2 Large ER-Lasers?


As i said, sometimes, less is more. Heavy weapons are useless, if you can't fire them as fast as possible.

Most brawlers don't run twin ER PPC or ER LL, unless you are looking at Stalkers or Atlases. In which case you try to take advantage of the fact that most of the maps have a lot of cover.

#14 ItsAPotato

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Posted 18 February 2013 - 11:58 AM

Personally, I think a cat should never run anything less than a 275 engine.

I'd drop the medium lasers for more heatsinks or a bigger engine (XL, frankly). You've already got high burst dmg with 2 LL and the AC/20, so being able to run both (especially the 2 LL, since they have a greater range) more often would ultimately increase your damage more than 2 ML.

#15 MischiefSC

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Posted 18 February 2013 - 12:01 PM

View PostDishevel, on 18 February 2013 - 11:52 AM, said:

I try not to give him a decent shot. It is not like I plan on charging him from 800 meters with my slow K2.


Don't worry. Just focus on where you play best and be aware of the weaknesses of your build. I'd agree with ditching the MLs in favor of more HS.

I'd be tempted to say drop both ML and 1 HS plus some armor to move the LLs to LPLs.

Play around a bit. LPLs do solid, well focused damage. 20 points together if you keep them on target.

I run something similar with a lot of success.

I love the K2. It's incredibly flexible. maybe 4x MPLs will suit you better. Don't worry so much about range, most the big stuff happens within 400m anyway and if you're keen with the ac20 that's where you want most your fighting to be.

#16 Escef

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Posted 18 February 2013 - 12:03 PM

View PostItsAPotato, on 18 February 2013 - 11:58 AM, said:

I'd drop the medium lasers for more heatsinks or a bigger engine (XL, frankly).

He can't run an XL engine, the AC20 is too big. The ballistic hardpoints are in the side torsos, and the AC20 takes up 10 crits, that leaves 2 crits open in the side torso, not enough to accommodate the XL. And light engines won't be around until 3062.

#17 Scorcher One

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Posted 18 February 2013 - 12:06 PM

Quote

Most brawlers don't run twin ER PPC or ER LL,


Well, i run them, and i do not fear an AC/20 on a slow mech, cause i can kill any THAT slow mech before he's close enough to use it. And his lasers? Cause of too low on Heat Sinks, he can't fire fast enough.

As an example: My experimental K2 has 2 Large Lasers, 1 ER-Large Laser, 1 Med Laser, and 19(!) DHS - and it is much faster than his build. Do you really think, he has a change in an 1 on 1? :D

All i need to do is to aim and go backwards, while he tries to get into range.

Edited by Trishena, 18 February 2013 - 12:12 PM.


#18 Fate 6

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Posted 18 February 2013 - 12:06 PM

Might as well be running that in an Atlas. There's really not much advantage to running an Atlas build in a K2, other than torso twist. You can be running that build, with more heat sinks, probably more ammo, similar speed, and more armor in a D or K

#19 Escef

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Posted 18 February 2013 - 12:12 PM

View PostFate 6, on 18 February 2013 - 12:06 PM, said:

Might as well be running that in an Atlas. There's really not much advantage to running an Atlas build in a K2, other than torso twist.

Cost. A stock K2 is only a little over 5 mil, the cheapest Atlas is a little over 9.

EDIT: Also, since drops are equalized by weight class, running assault class armament on a heavy means that you deny the enemy an assault mech in the drop.

View PostTrishena, on 18 February 2013 - 12:06 PM, said:


Well, i run them, and i do not fear an AC/20 on a slow mech, cause i can kill any THAT slow mech before he's close enough to use it. And his lasers? Cause of too low on Heat Sinks, he can't fire fast enough.

As an example: My experimental K2 has 2 Large Lasers, 1 ER-Large Laser, 1 Med Laser, and 19(!) DHS - and it is much faster than his build. Do you really think, he has a change in an 1 on 1? :D

And if you run them on anything shy of an assault than you aren't a brawler, you're a long-range, direct fire-support mech. ANd his lasers are not a big heat issue, he's running 13 doubles, I do fine with a mere 10 doubles supporting twin larges.

Edited by Escef, 18 February 2013 - 12:13 PM.


#20 Scorcher One

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Posted 18 February 2013 - 12:15 PM

Quote

you aren't a brawler, you're a long-range, direct fire-support mech.

I guess, you forget one thing: Those 4 Lasers are VERY bad on damage at close range - and i can fire them fast. He can't.


Well, one of the best K2 i've ever seen only used 2 UAC/5 and 2 Med Lasers. :D (Can't build it now, but i will do as soon i have enough money on this account) :lol:

Edited by Trishena, 18 February 2013 - 12:17 PM.






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