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Lights Vs Lights Why Am I Crap?


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#1 Rocdocta

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Posted 11 April 2013 - 07:07 PM

I run a jenner F with 4 med and 2 small lasers. 150kph and jump. i can easily take on larger mechs. its routine now. Buuuuuttt.....if i meet a fellow light mech it is often a 50/50 if i live. my ping is 310 usually. i was perplexed as even vs a commando i struggled. he even over heated and i was next to his head firing point blank as much as i can and he just powers up and walks away...

i dont do the circle of death. i dodge, use cover, jump and spin around for shots but if i see a raven i usually die.

i tried ssrms in a differrent jenner but lock on time took too long. i tried pulse weapons but that didnt seem to help. i may be bad as i have trouble aiming at the same point and may be spreading the damage love too much.

does anyone have any pointers for lights fighting other lights.

#2 Megalosauroid

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Posted 11 April 2013 - 07:11 PM

Honestly you just have to be good at aiming i think, try piloting something big and slow with ballistics and large lasers/ppcs that forces you to make your shots count. That way you'll get into the habit and it will happen without thought so you can concentrate on dodging. Because even though your medium/small lasers have a quick recharge time you can only alpha strike 3 times before having to wait for your mech to cool down and thats where the battle is won or lost.

#3 Vermaxx

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Posted 11 April 2013 - 07:12 PM

Lag is killing you. The state rewind was only a half fix - it fixed issues with hitting other people in general, but they can still MOVE before the game updates your screen as to where. Especially if there is a huge latency difference.

With a ping that high I cannot think of anything you can do. If you can find a way to improve your connection, you need to do that.

#4 DCLXVI

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Posted 11 April 2013 - 07:12 PM

View PostRocdocta, on 11 April 2013 - 07:07 PM, said:

i dont do the circle of death

you have to use circle of death or you lose. There is no point in dodging any type of weapons in this game, as long as your mech is moving over 150 the hits just don't register as good.

#5 xenoglyph

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Posted 11 April 2013 - 07:14 PM

You'll get better. That JR7-F loadout isn't bad, but you can easily pull off 6 MLs if you want. Your ping is probably a big part of the problem.

Saying that you flat out 'don't do the circle of death' is a problem as well. It may be boring, but when you're faced with an opponent with the same mobility as yourself, showing your back is death. Once you come upon a light I'd say battle to the death unless his friends are nearby is a pretty good rule to follow.

#6 MonkeyCheese

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Posted 11 April 2013 - 07:15 PM

Id say its your ping, mine usually hovers around 240-280 but if it ever spikes over 280 the game becomes unplayable for me.

Also ALWAYS aim for the legs of lightmechs unless they you see there is an open heavily damaged side torso and you know the mechs loadout and speed means it must have a XL engine.

#7 FupDup

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Posted 11 April 2013 - 07:17 PM

View PostMonkeyCheese, on 11 April 2013 - 07:15 PM, said:

Also ALWAYS aim for the legs of lightmechs unless they you see there is an open heavily damaged side torso and you know the mechs loadout and speed means it must have a XL engine.

Very much this. Don't even waste your time with the torso unless it's severely weakened, especially on Ravens which excel at spreading torso damage all around.

TL;DR:
LEGS LEGS LEGS LEGS LEGS

#8 xenoglyph

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Posted 11 April 2013 - 07:19 PM

View PostFupDup, on 11 April 2013 - 07:17 PM, said:

TL;DR:
LEGS LEGS LEGS LEGS LEGS


Haha, it is good advice. When I see a good 3L pilot (they exist) I know my Jenner is going down, but I'm taking a Raven leg with me!

#9 Skyfaller

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Posted 11 April 2013 - 07:21 PM

View PostRocdocta, on 11 April 2013 - 07:07 PM, said:

I run a jenner F with 4 med and 2 small lasers. 150kph and jump. i can easily take on larger mechs. its routine now. Buuuuuttt.....if i meet a fellow light mech it is often a 50/50 if i live. my ping is 310 usually. i was perplexed as even vs a commando i struggled. he even over heated and i was next to his head firing point blank as much as i can and he just powers up and walks away...

i dont do the circle of death. i dodge, use cover, jump and spin around for shots but if i see a raven i usually die.

i tried ssrms in a differrent jenner but lock on time took too long. i tried pulse weapons but that didnt seem to help. i may be bad as i have trouble aiming at the same point and may be spreading the damage love too much.

does anyone have any pointers for lights fighting other lights.



SSRM's.

Thats why.

#10 XSerjo

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Posted 11 April 2013 - 07:22 PM

View PostRocdocta, on 11 April 2013 - 07:07 PM, said:

I run a jenner F with 4 med and 2 small lasers. 150kph and jump. i can easily take on larger mechs. its routine now. Buuuuuttt.....if i meet a fellow light mech it is often a 50/50 if i live. my ping is 310 usually. i was perplexed as even vs a commando i struggled. he even over heated and i was next to his head firing point blank as much as i can and he just powers up and walks away...

i dont do the circle of death. i dodge, use cover, jump and spin around for shots but if i see a raven i usually die.

i tried ssrms in a differrent jenner but lock on time took too long. i tried pulse weapons but that didnt seem to help. i may be bad as i have trouble aiming at the same point and may be spreading the damage love too much.

does anyone have any pointers for lights fighting other lights.


50/50 means that you are facing with pilots with nearly the same skill - not bad!

0) Never fight alone: if you meet lone light - bring him to your team and finish him together.
1) If you can't outrun - try to cut off leg enemy's light, use chainfire. Legged light is tasty food for your >medium teammates =) .

Edited by XSerjo, 11 April 2013 - 07:23 PM.


#11 DrSecretStache

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Posted 11 April 2013 - 07:24 PM

It really depends. If you're facing poor odds, 2 to 1 or even 3 to 2, then that's usually the deciding factor in a light battle, missiles excluded. I've recently got a jenner-K and been running it for about a week, but I used to exclusively do commandos. Trust me when I say there are some good COM pilots out there. I've beaten jenners before, but I've also beaten COMs in my jenner as well.

Even with that sort of ping you shouldn't be doing too horribly. It could simply be the bracket you're in.

And you should do the circle of death. Don't get me wrong, you shouldn't use it exclusively, but it's a useful way to start a light battle. In a Jenner, you can do some fancy manuevering with the JJ; for example, jetting, turning, and shooting past the guy, breaking a lock even. But these are usually used supplemental to the circle.

Also, always try to keep the advantage of numbers. 1v1 against most mechs, if your piloting skills are good, you're in good shape, but even if the odds get a little unbalanced, then hell breaks loose. There's simply not enough your mech can do against numbers.

#12 Joat

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Posted 11 April 2013 - 07:24 PM

Honestly your ping is the major issue.Not so much if your facing off with someone with = or close to your ping.Honestly if your play ANY kind of online game that involves aiming weapons and your ping is over 150 It really is not worth playing.Even at 100-150 ping your going to fail when facing off with someone with only a dbl digit ping (assuming you and the other player know what they are doing) as far as the circle jerking....when used correctly and your target don't know how to counter it works really well

#13 Buckminster

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Posted 11 April 2013 - 07:38 PM

How does your pilot tree look? I found that having those skills (especially once you complete Elite and get the basics doubled) really can make a difference. It's that little boost that can make the difference between winning and losing.

#14 Tie Ma

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Posted 11 April 2013 - 07:40 PM

are you a 3L?

no?

then you are crap

#15 DrSecretStache

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Posted 11 April 2013 - 08:50 PM

View PostJoat, on 11 April 2013 - 07:24 PM, said:

Honestly your ping is the major issue.Not so much if your facing off with someone with = or close to your ping.Honestly if your play ANY kind of online game that involves aiming weapons and your ping is over 150 It really is not worth playing.Even at 100-150 ping your going to fail when facing off with someone with only a dbl digit ping (assuming you and the other player know what they are doing) as far as the circle jerking....when used correctly and your target don't know how to counter it works really well


This is largely subjective. I usually have a ping between 175 and 250, and I still manage to school players with under 100 ping. When the drop off starts is almost unknowable...I've had a ping of 500-1200 on rare occasions, all of which made it unplayable, but I've found that anything under 300 and you can still bring good quality to the team. You can look back on this forum history... a few individuals (not you, no offense at all, this was months ago) have purposefully bashed anyone with over 100 ping even, elling them to get better internet, despite the fact that often times, such structure, even in sub-urban US (and Europe, I'm guessing) doesn't even exist. Not relevant, but interesting. Most people in the threads reported doing just fine.

@OP: He does raise a good point. If you haven't already, see if leading your shots, even with lasers, helps a bit, as with high ping, mechs will actually be a bit further than they appear. Not by much, but enough to warrant it (I haven't had to on my end, but who knows).

Edited by Zoughtbaj, 11 April 2013 - 08:50 PM.


#16 Deathlike

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Posted 11 April 2013 - 09:32 PM

Pulse Lasers are your friend. Really. Sure you are using lasers, but pulse lasers work significantly better under laggy conditions. 4 Med Pulse is workable on any Jenner and any energy based mech (including Cicadas and the Raven-2X). 3 Med Pulse is pretty good too...

Edited by Deathlike, 11 April 2013 - 09:33 PM.


#17 Eboli

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Posted 11 April 2013 - 09:52 PM

As quite a few others have said: circle of death is not a bad situation to be in as long as it is 1:1.

My point is make sure that you Make Your Shots Count. It is useless to spray your shots all over your opponent so you need to identify an already damaged area on your enemy to shoot at and/or just make sure you are consistently aiming at the same spot.

If you don't know what to shoot at then go for their legs and keep on at it until you are dead/escaped or they are dead.

When up against Raven 3Ls or other SSRM mechs:
Find yourself a nice piece of ground that features heights that you can circle around or up and over etc. Use this terrain to break SSRM lock. You still may not be able to kill them but if you can keep them distracted long enough you may end up with help from your fellow team mates or give them a chance to take out you enemies first before FINALLY nailing that damn Raven :)

Cheers!
Eboli

#18 shabowie

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Posted 11 April 2013 - 10:52 PM

"It's all in the reflexes."

http://www.theoffici...ds/btscrefl.wav

Edited by shabowie, 11 April 2013 - 11:06 PM.


#19 Malora Sidewinder

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Posted 12 April 2013 - 12:23 AM

light vs light is a very good indicator of skill, but a ping as high as 310 probably has quite a bit to do with it.

#20 RainbowToh

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Posted 12 April 2013 - 01:37 AM

Ping 310? Thats the problem.





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