There are currently two things missing from my mech which kills immersion for me. The first is there are no audio cues for torso rotation and neither is there an audio cue for arm and torso reticule separation.
The second is the reticules and the feel as they converge and separate.
Imo, mech mastery is all about those two reticules. Getting to know just how fast they converge, taking arm shots at maximum torso twist etc. The problem is, there is no feedback other than visual for this mechanism.. This is something that screams for force feedback in a joystick solution but that is something that remains to be seen.
So.
I have a two part solution.. One, concerning torso twist, there should be an oscillating pitch tone that indicates to what degree of maximum your torso is twisted. I for one am very very pleased with the audio in game.. I think its pretty fantastic, but the lack of any sound indicating your torso is in motion, and to what degree is a hole in immersion. I think it would be very useful to a pilot to know not only by looking at minmap, but to not even have to look at minmap and "hear" what his mech rotation is.
How would it work? simple, torso and legs centered is your base tone.. have it rise in pitch say 4 notes to max rotation left or right. No need to look at minmap, you know your relative position to center via the tone. This is something that should be done for everyone..
THis next item, is something I would pay for , AND i think it would be a good moneymaker for pgi.
The reticules... I love the concept, hate the implementation.. That tiny little yellow circle.. that thing is no fun when the fur flies.. Especially if your trying to push the boundaries of what you can accomplish with arm weapons. In my spider I am often trying to pull off some mighty quick shots with a ppc in the arm and that circle gets lost often, whether its terrain, weapons fire , whatever..
Id pay to have my reticules be any number of "alternative reticules that behave in any number of different ways.. "
By that i mean.. different shapes, different colors. and different sizes. . I dont ever want to search for my arm reticule.. Thats just something that a mech pilot would suit to taste.. I guess much like ww2 pilots used to set their guns to converge at a certain point.
Same goes for the line that connects the two. I am sure there are more than a few examples out there of different ways games implement this, and I see no reason why the art department cant come up with a few themes that are functional and visually cool and effective..
Once again, for mc..
Hey, novel idea. visual customization you can actually SEE in game. !!!!
Finally, I surely wouldnt mind an additional audio cue to represent separation of arm and torso reticule.. Useful for sure at max torso rotation..
tldr// Lemme customize my reticules..


Id Pay To Modify My Targeting Reticules.
Started by mekabuser, Feb 18 2013 08:20 PM
1 reply to this topic
#1
Posted 18 February 2013 - 08:20 PM
#2
Posted 18 February 2013 - 09:47 PM
Turn your sound up, torso twist audio is already there, standing still allows you to hear it clearly.
I'd rather them change the circle to an X so that you have a star when everything is lined up, but the X flop out when you move your arms around, should be slightly easier to see and with it being broken lines not a solid X you could still see in the center with the circle. Audio cue would kill me unless its nearly inaudible, my arms are almost never in line with my torso when moving around as I tend to look all around me.
I'd rather them change the circle to an X so that you have a star when everything is lined up, but the X flop out when you move your arms around, should be slightly easier to see and with it being broken lines not a solid X you could still see in the center with the circle. Audio cue would kill me unless its nearly inaudible, my arms are almost never in line with my torso when moving around as I tend to look all around me.
Edited by Alekzander Smirnoff, 18 February 2013 - 09:48 PM.
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