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What Is The Point Of Mass Suiciding?


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#1 Levi Porphyrogenitus

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Posted 18 February 2013 - 10:51 PM

Was just in a match (Conquest on Caustic Valley). Ran a Jenner K and was busy capping the field. Had 4 of 5 points and had just finished off an LRM Stalker that I caught out of position when I check the scoreboard and see my whole team is dead and one of my teammates says I'm all on my own since they all suicided. I may have been able to deal with that except the enemy had lights with Streaks plus LRM support, so I couldn't evade, I couldn't out fight, and I couldn't outlast. Wound up with a decent, but not great, match score and damage value, but when I checked the end-game scoreboard I was the only one on my team with more than 50 match score (damage values were even lower). The only one out of 8 players, many of whom were in heavies and assaults.

Clearly, I had the misfortune to drop with a team that had spontaneously decided to kill itself ignominously. What I want to know is, why? What possible reason could anyone have for deliberately getting themselves killed wholesale, without even fighting back?

All I can imagine is that a sync-dropping 8-man lost a player somehow and wanted to end the match super fast so they could get their last guy again, but doesn't the matchmaker just leave a dropped slot empty when that happens?

#2 Sean von Steinike

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Posted 18 February 2013 - 10:57 PM

Yep, sounds like anuses doing a synch drop.

#3 Barnaught

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Posted 18 February 2013 - 11:01 PM

Maybe people trying to lower their elo before the patch? Seems silly. Have seen a few suiciders over the last few days as well as a bunch of dc (could be the game) and afkers.

#4 semalferuzA

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Posted 18 February 2013 - 11:06 PM

Maybe trying to split sync drop to play against each other.

#5 Protection

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Posted 18 February 2013 - 11:11 PM

Was it an 8 man? We do this all the time when we are trying to synch a Run Hot or Die match and miss the drop.

#6 Fyrerock

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Posted 18 February 2013 - 11:23 PM

A pug team will go down fast to a pre-made team of assault mechs set up as brawlers. Saying that what I can not understand is why people are willing to charge into a group of mechs, instead of moving back. For example on the city map, when one or two mech head towards lower city to cap, and they are told that the enemy are heading towards lower city, but do they every stop and turn back, no they keep going and in the next minute your team will loose the mechs that headed that way. Why is it so hard to turn around they are already in fast mechs, so it should be easy to get away.

#7 Martini Henrie

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Posted 18 February 2013 - 11:23 PM

It doesn't help that this patch is quite buggy. We were having one to two discos every three games, when in a 3-4 man drop. This one time we had 5 discos (3 and 2) before we has traversed the first grid square...

#8 LordBraxton

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Posted 18 February 2013 - 11:31 PM

View PostProtection, on 18 February 2013 - 11:11 PM, said:

Was it an 8 man? We do this all the time when we are trying to synch a Run Hot or Die match and miss the drop.


yop same here,

since OP indicates that it is a 4 man, maybe they were trying to set a duel up, not everyone who wants to play together is trying to stomp pugs

#9 Levi Porphyrogenitus

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Posted 18 February 2013 - 11:39 PM

All I know for sure is that one of them told me they were all suiciding, and they all moved in a group and they all died very quickly with essentially no return fire. It suggests that they were all coordinating, and since I saw no in-game chat discussion of a suicide pact I have to assume that they were then all on voice comms, but how that would work with 7 of them I don't know. If it were two 4-man drops, how did I get in the match? If it was one 4-man group trying to sync drop with another, how did the other three players know to let the enemy kill them?

Regardless, suicide players are no fun for anybody. I assume PGI is tracking stats about these things, and hopefully some kind of repercussions will be implemented eventually.

#10 One Medic Army

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Posted 18 February 2013 - 11:45 PM

Sounds like sync droppers, also sounds like possible attempt to manipulate ELO?

I'm going to laugh so much if PGI tracks standard deviation of someone's "performance number" to track people who attempt to manipulate their ELO that way.

#11 That Guy

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Posted 18 February 2013 - 11:56 PM

omg! it seems i was wrong! pre-mades are so OP that they now spontaneously combust! thats balance

#12 grayson marik

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Posted 19 February 2013 - 03:17 AM

Well, it was a premade sync drop with groups of 4 which just did not work out for them.
So they suicided to try again.

And while this might seem kind of unfair to you as the lownesome PUG, who made it into that specific match....
it only shows that a lobby system far down on the prio list is just wrong.

And it also shows that some of the organized teams are already bored enough with random matches against random opponents, that they even willingly screw parts of their stats ( w/l ratio) just to play together!

#13 Ilwrath

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Posted 19 February 2013 - 03:26 AM

View Postgrayson marik, on 19 February 2013 - 03:17 AM, said:

Well, it was a premade sync drop with groups of 4 which just did not work out for them.
So they suicided to try again.

And while this might seem kind of unfair to you as the lownesome PUG, who made it into that specific match....
it only shows that a lobby system far down on the prio list is just wrong.

And it also shows that some of the organized teams are already bored enough with random matches against random opponents, that they even willingly screw parts of their stats ( w/l ratio) just to play together!


Maybe that vermin should go and play in the 8 man que? Then they don't have to sync two 4 man because they are already teamed up.

Edited by Ilwrath, 19 February 2013 - 03:27 AM.


#14 grayson marik

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Posted 19 February 2013 - 03:30 AM

View PostIlwrath, on 19 February 2013 - 03:26 AM, said:


Maybe that vermin should go and play in the 8 man que? Then they don't have to sync two 4 man because they are already teamed up.

Well, if you just have 4 from your group and want to play an other group of 3 or 4... you syndrop and try to duell along with some pugs on either side of the battlefield.

And if you miss each other, both teams just suicide and try again.

Thats what happens and it is not the fault of the players nor is it any productive advice to tell them "go play 8v8 drops"!

IMHO:
The only productive thing would be to fire a support ticket every time a PUG player experiences a group suiciding and demand a lobby system asap.
And every group player firing a support ticked whenever a sync fails, also demanding a lobby system asap.

But as lazy as ppl are, it is faster to suicide and try again than to fire a single support ticket ^^

Edited by grayson marik, 19 February 2013 - 03:33 AM.


#15 bloodnor

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Posted 19 February 2013 - 03:32 AM

cult or maybe religious reasons. (shrugs)

#16 Chrithu

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Posted 19 February 2013 - 03:50 AM

View PostProtection, on 18 February 2013 - 11:11 PM, said:

Was it an 8 man? We do this all the time when we are trying to synch a Run Hot or Die match and miss the drop.

This is one of the many reasons why I do not understand the approach of PGI to only do random map matchmaker setup matches. We seriously need a way to setup the matches ourselves if we want to. This could even open up MWO for ESports.

#17 Protection

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Posted 19 February 2013 - 03:56 AM

View Postbloodnor, on 19 February 2013 - 03:32 AM, said:

cult or maybe religious reasons. (shrugs)


What the... who told you?!!



#18 bloodnor

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Posted 19 February 2013 - 04:20 AM

View PostProtection, on 19 February 2013 - 03:56 AM, said:


What the... who told you?!!



errrmmm wut? that was slightly disturbing well done.
what benefits did you get from this worth sacrifice?

Edited by bloodnor, 19 February 2013 - 04:22 AM.


#19 Daiichidoku

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Posted 19 February 2013 - 04:48 AM

peer pressure

#20 Egomane

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Posted 19 February 2013 - 05:16 AM

Official answer: https://mwomercs.com...ploitsgriefing/

Quote

Mech Suicide Abuse
Some players have been repeatedly finding ways to destroy their ‘Mechs as quickly as possible.
This behaviour denies an otherwise healthy team of an active member, and makes the battle imbalanced. As such, this is prohibited and includes instances of players intentionally and repeatedly running out of bounds, or into the enemy team without tactical intent, or any other way in which a player has found to be self-destructing their `Mech.


Report the players involved to support@mwomercs.com.





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