

What Is The Point Of Mass Suiciding?
#1
Posted 18 February 2013 - 10:51 PM
Clearly, I had the misfortune to drop with a team that had spontaneously decided to kill itself ignominously. What I want to know is, why? What possible reason could anyone have for deliberately getting themselves killed wholesale, without even fighting back?
All I can imagine is that a sync-dropping 8-man lost a player somehow and wanted to end the match super fast so they could get their last guy again, but doesn't the matchmaker just leave a dropped slot empty when that happens?
#2
Posted 18 February 2013 - 10:57 PM
#3
Posted 18 February 2013 - 11:01 PM
#4
Posted 18 February 2013 - 11:06 PM
#5
Posted 18 February 2013 - 11:11 PM
#6
Posted 18 February 2013 - 11:23 PM
#7
Posted 18 February 2013 - 11:23 PM
#8
Posted 18 February 2013 - 11:31 PM
Protection, on 18 February 2013 - 11:11 PM, said:
yop same here,
since OP indicates that it is a 4 man, maybe they were trying to set a duel up, not everyone who wants to play together is trying to stomp pugs
#9
Posted 18 February 2013 - 11:39 PM
Regardless, suicide players are no fun for anybody. I assume PGI is tracking stats about these things, and hopefully some kind of repercussions will be implemented eventually.
#10
Posted 18 February 2013 - 11:45 PM
I'm going to laugh so much if PGI tracks standard deviation of someone's "performance number" to track people who attempt to manipulate their ELO that way.
#11
Posted 18 February 2013 - 11:56 PM
#12
Posted 19 February 2013 - 03:17 AM
So they suicided to try again.
And while this might seem kind of unfair to you as the lownesome PUG, who made it into that specific match....
it only shows that a lobby system far down on the prio list is just wrong.
And it also shows that some of the organized teams are already bored enough with random matches against random opponents, that they even willingly screw parts of their stats ( w/l ratio) just to play together!
#13
Posted 19 February 2013 - 03:26 AM
grayson marik, on 19 February 2013 - 03:17 AM, said:
So they suicided to try again.
And while this might seem kind of unfair to you as the lownesome PUG, who made it into that specific match....
it only shows that a lobby system far down on the prio list is just wrong.
And it also shows that some of the organized teams are already bored enough with random matches against random opponents, that they even willingly screw parts of their stats ( w/l ratio) just to play together!
Maybe that vermin should go and play in the 8 man que? Then they don't have to sync two 4 man because they are already teamed up.
Edited by Ilwrath, 19 February 2013 - 03:27 AM.
#14
Posted 19 February 2013 - 03:30 AM
Ilwrath, on 19 February 2013 - 03:26 AM, said:
Maybe that vermin should go and play in the 8 man que? Then they don't have to sync two 4 man because they are already teamed up.
Well, if you just have 4 from your group and want to play an other group of 3 or 4... you syndrop and try to duell along with some pugs on either side of the battlefield.
And if you miss each other, both teams just suicide and try again.
Thats what happens and it is not the fault of the players nor is it any productive advice to tell them "go play 8v8 drops"!
IMHO:
The only productive thing would be to fire a support ticket every time a PUG player experiences a group suiciding and demand a lobby system asap.
And every group player firing a support ticked whenever a sync fails, also demanding a lobby system asap.
But as lazy as ppl are, it is faster to suicide and try again than to fire a single support ticket ^^
Edited by grayson marik, 19 February 2013 - 03:33 AM.
#15
Posted 19 February 2013 - 03:32 AM
#16
Posted 19 February 2013 - 03:50 AM
Protection, on 18 February 2013 - 11:11 PM, said:
This is one of the many reasons why I do not understand the approach of PGI to only do random map matchmaker setup matches. We seriously need a way to setup the matches ourselves if we want to. This could even open up MWO for ESports.
#19
Posted 19 February 2013 - 04:48 AM
#20
Posted 19 February 2013 - 05:16 AM
Quote
Some players have been repeatedly finding ways to destroy their ‘Mechs as quickly as possible.
This behaviour denies an otherwise healthy team of an active member, and makes the battle imbalanced. As such, this is prohibited and includes instances of players intentionally and repeatedly running out of bounds, or into the enemy team without tactical intent, or any other way in which a player has found to be self-destructing their `Mech.
Report the players involved to support@mwomercs.com.
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