PhoenixFire55, on 24 February 2013 - 07:46 AM, said:
Not matching mech types is complete bull*hit. Alpine map is the size all maps should be, now imagine one team has 2 lights and other team has none and tell me who is gonna win conquest game on Alpine? Mech types should be no.1 priority for matchmaker, when it did match them everybody was happy the way it worked. Nobody needs this ELO crap which makes no sense anyway. Put 8 people of same skill in 3L Ravens and 8 people of the same skill as group one in mediums and guess who is gonna win?
the team that has no lights should win on Alpine - unless they're stupid. Because they can see they have no scouts, and they know that they might be seeing lights on the new map. So they need to set up shop near their base and just smoke the other team when they show up to the party. That's what my last no-light Alpine team did.
As for Elo being "crap which makes no sense," please. Elo is an excellent system for ensuring fun matches by matching opponents of equal skill against each other to avoid mismatches. It is unfortunate that the current system is resulting in vastly uneven weight classes in so many matches - but the logical, grown-up response to this is to say "hey, we really need to adjust the matchmaker to enforce equal weight classes a lot more." Instead, so many posters are screeching like angry monkeys pounding on a radio with a rock - because they don't like what it's playing and don't know how to change the channel.
PhoenixFire55, on 24 February 2013 - 10:40 AM, said:
Current matchmaking system is for stupid moneybag players who can't play for crap and getting stomped all the time because they go into the open and eat 200 LRMs or smth like this. But because PGI needs them to keep playing and feed them with money they make a matchmaker that puts them against same type of players. On the other hand a good player is dropped vs good players, but problem is - to be competitive you need to use cheesy builds. Game forces you to use mechs you don't want to or lose all the time. ELO is stupid and needs to be gone. Matchmaker we had in closed beta was broken in many ways but it was still better then what we have now with phase 3. All you needed to do is make separate ques for players in groups and solo players and everybody would have been happy. Right now you either suck in order to have fun or play well without any fun at all.
However PGI has already said that they only care about 'lone wolves' because blah blah blah they are the majority. Good players among lone wolves never cryed about how they were getting stomped in a team-concept game when they were not part of the team, and they were happy with the matchmaker as it was in closed beta. A year ago PGI said that this would be a team game, now all they do is done in favor of lone wolves (and bad ones at that), the whole idea of whom is against the idea of a team game. I guess a lot of money can really change your ideals...
Just... wow. Elo only affects "stupid moneybag players?" You "have to use 'cheese builds?'" I've been smoking people (within the confines of my limited play time) with an Atlas D-DC using 45LRMs, a Large Laser, and an ERPPC. That's hardly a "cheese" build, but it works for me because I'm a good player and I know how to use it. Certainly some builds are more powerful than others. That's why we have Beta testing to tune things. But while I've never used a Splatcat or any "cheese" build - my KDR is positive and I win more matches than I lose by a good margin.
Then you go into misrepresenting PGI - this is called lying. You really shouldn't do it in such an obvious way. I'll bet you your last brain cell that PGI has never said they "only care about"
any part of their player demographic. But I guess this conspiracy-nut diatribe explains your "moneybags" comment earlier. Because PGI is stupid, you see; they don't understand business practices and game design - as opposed to experts like you. No, PGI just pays attention to hypothetical money that you assume is being dangled in front of them by fictional "lone wolves" who "cryed [sic] about how they were getting stomped in a team-concept game when they were not part of the team." Your baseless, bitter invective is devoid of merit, insulting toward PGI, and offensive to me.
Those of us (which is to say, nearly everyone) who "cryed [sic]" about synch dropping aren't bad players who don't want to play on a team. We WERE on a team - we joined to play against a supposedly random team where no more than four players were supposed to be in their own group. What we got was a wall of 8 Liao tags shouting "SQUAAAAAAAAAAAAWK" in all chat to begin the match. This isn't about all the bad, mean "lone wolves" ruining the game for "real" players like you. This is about closing an exploit that was causing frequent hardship and frustration for the vast majority of the playerbase - in fact, the bad players are the ones
you want to help. Truly good players don't have to cheat in order to feel powerful.
In closing, You can't claim that an Elo system is bad because you don't like 'mech balance. If (and I do not cede you this or any other point) game balance is
really so bad that you "have" to play "cheese" builds to be competitive, then the problem is with game balance, not the Elo system. It is wholly irrational for you to pour out your hateful diatribe against the imaginary bad players (and PGI) who are "ruining the game," then claim that you'd rather play with them than the "good players" whom you assume are on your own level of skill.
Edited by Void Angel, 24 February 2013 - 04:25 PM.