Were there any changes in the background to the netcode intentionally or unintentionally?
Played about 5 matches and I must say lights are much harder to hit once more. Combine that with UAC5 jamming twice as often (sometimes all 3 at the same time after a single shot) and I didn't play to my normal abilities.
In a nutshell, normally this past patch haven't had any problem killing lights or any mech in general. This patch, lucky to scrape out with a kill or two and not die.


2 replies to this topic
#1
Posted 19 February 2013 - 02:45 PM
#2
Posted 19 February 2013 - 03:21 PM
I noticed that a lot of the times mechs will just jump forward like they did two patches ago. macking it every hard to hit people at anything othere that point blank
#3
Posted 19 February 2013 - 03:37 PM
I assume ballistics are still demonstrating the same delay?
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