2X Basic efficiencies are working at last!!!!! Double Cool Down! Double Heat containment! YAYAYYAA!!!
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Only Thing I Like About This Patch...
Started by Pr8Dator, Feb 19 2013 03:24 PM
3 replies to this topic
#1
Posted 19 February 2013 - 03:24 PM
#2
Posted 19 February 2013 - 03:29 PM
Was it not working before?
So you're telling me my heat management will be even easier now?
//someone go get the skeptical 3rd world kid meme and add it to the meme thread!
So you're telling me my heat management will be even easier now?
//someone go get the skeptical 3rd world kid meme and add it to the meme thread!
#3
Posted 19 February 2013 - 03:32 PM
mwhighlander, on 19 February 2013 - 03:29 PM, said:
Was it not working before?
So you're telling me my heat management will be even easier now?
//someone go get the skeptical 3rd world kid meme and add it to the meme thread!
So you're telling me my heat management will be even easier now?
//someone go get the skeptical 3rd world kid meme and add it to the meme thread!
No, it wasn't working before. If you run a high heat build, you will find that you can probably squeeze one more alpha before overheating now... thats a life-saver or winning move in most cases.
#4
Posted 19 February 2013 - 03:47 PM
I noticed a HUGE improvement in heat efficiency on my Pretty Baby running 2 x LL + 1 x ML + 3 x SRM6. I used to overheat on the 3th consecutive alpha strike, now I can squeeze in 5 alpha strikes before overheating, which happens only in very extreme situations.
I also like the much more responsive mechlab. Good move to dedicated server for the mechlab!
I also like the much more responsive mechlab. Good move to dedicated server for the mechlab!
Edited by Pr8Dator, 19 February 2013 - 03:47 PM.
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