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Yeah, You Know When You Said About Machineguns...


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#1 Rippthrough

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Posted 19 February 2013 - 05:18 PM

And all this crit boosting crap?
Remember how I said it would still be completely worthless?

Well guess what, after 3 hours of testing, it still completely sucks ***. 3x the fire rate would have solved the issue in about 10 seconds of coding time.

Edited by Rippthrough, 19 February 2013 - 05:19 PM.


#2 nksharp

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Posted 19 February 2013 - 05:20 PM

Did you try before this or...?

#3 Rippthrough

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Posted 19 February 2013 - 05:22 PM

We've had a guy in the group running 3 x machineguns and just left him to run towards every mech we core and put round after round into them, it's a complete waste of time, you could kill the mech before he gets in range, never mind the 10 seconds it takes for them to actually kill the mech.

#4 S1lent0ne

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Posted 19 February 2013 - 05:22 PM

View Postnksharp, on 19 February 2013 - 05:20 PM, said:

Did you try before this or...?

The number of buried posts here is astonishing.

I like the idea of a change in rate of fire.

#5 Znail

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Posted 19 February 2013 - 05:23 PM

All the MG needs is to do double the current damage to armour.

#6 SpiralRazor

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Posted 19 February 2013 - 05:47 PM

MG needs to damage the player so he blows his own mech up, thats how effective they are.

Edited by SpiralRazor, 19 February 2013 - 05:48 PM.






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