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Warning: Targetted.......


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#1 Blue Spectre

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Posted 19 February 2013 - 04:16 PM

having this be spammed non stop no matter what position or mech i'm playing is assinine. i know i'm targetted. i'm blasting someone in the face. do i need it spammed every 1 to 2 seconds during a game. no. I mean DEAR GOD......really?? five to ten minutes of of a robotic monotone voice saying warning targeted has gotten me considering inflicting permanent dmg to my headset. by the 60th time it has been spammed i believe we get the idea the mech we are fighting just mght be, maybe, looking at us as well. (shocking i know, thank god it tells us every two seconds for five minutes straight)

Edited by Blue Spectre, 19 February 2013 - 04:20 PM.


#2 Fate 6

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Posted 19 February 2013 - 04:18 PM

It tells you when a new lock on you is acquired. It's useful as hell.

#3 Monsoon

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Posted 19 February 2013 - 04:23 PM

View PostFate 6, on 19 February 2013 - 04:18 PM, said:

It tells you when a new lock on you is acquired. It's useful as hell.



Agreed, extremely useful, while I was sitting on top of a peak in the Alpines raining missiles, when suddenly I was warned that now would be a good time to duck. :P

#4 aptest

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Posted 19 February 2013 - 04:25 PM

View PostFate 6, on 19 February 2013 - 04:18 PM, said:

It tells you when a new lock on you is acquired. It's useful as hell.


this is a bad feature as far as i am concerned. this notice is the same as saying: "enemy scout spotted in e3" and is makes the strategy of sneaking up on someone and blasting him by surprise less effective by making the sneaker less able to gather up valuable targeting information (where is the red spot?) without giving the target a head's up.

Scouting is about giving the enemy positions. the most effective and time consuming way of doing so was to target the lot of them. Now, if you do that, the enemy knows you know. So scouting has been nerfed, in a way.

It essentially nerfs the rewards for being skillful in this game by making sneaking up on people less effective. Face-on-slugfests / circle-jerking-streak-parties shoudn't be the only play style that is rewarded.

My verdict: toxic feature, please remove. OR nerf in such a way that the warning is only given if enemy is close up and in view.

Edited by aptest, 19 February 2013 - 04:27 PM.


#5 KamikazeRat

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Posted 19 February 2013 - 04:26 PM

i think a small indicator rather than the voice would be preferable. constant "warning: targeted" does get a bit annoying and makes me yell at Betty, i don't like yelling at Betty, she's usually helpful.

#6 EyeOne

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Posted 19 February 2013 - 04:26 PM

View PostFate 6, on 19 February 2013 - 04:18 PM, said:

It tells you when a new lock on you is acquired. It's useful as hell.


I agree. I like it.

#7 Dishevel

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Posted 19 February 2013 - 04:27 PM

View Postaptest, on 19 February 2013 - 04:25 PM, said:


this is a bad feature as far as i am concerned. this notice is the same as saying: "enemy scout spotted in e3" and is makes the strategy of sneaking up on someone and blasting him by surprise less effective by making the sneaker less able to gather up valuable targeting information (where is the red spot?) without giving the target a head's up.

It essentially nerfs the rewards for being skillful in this game by making sneaking up on people less effective. Face-on-slugfests / circle-jerking-streak-parties shoudn't be the only play style that is rewarded.

My verdict: toxic feature, please remove. OR nerf in such a way that the warning is only given if enemy is close up and in view.

When a mechs radar goes full active and starts pinging the hell out of you your mech should stay oblivious to this?
Or are you just whining about how bad tactics are now bad?

#8 Blue Spectre

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Posted 19 February 2013 - 04:31 PM

and yes i know, if you step out in front of a mech and just stand their like stump it only tells you once, before the baddies all start in "hrm i only get it once a game before i drop dead so your full of it mr blue spectre" however if you are a player that uses cover (ermahgurd wat is this cover thing blue spectre speaks of) and or circles an opponent, you'll know exactly what i mean by this lovely feature....and since i run by own lil rule of "speed is life" this being because the mysteriously godlike indestructable cardboard buildings they put in some maps are not always available to step behind on some maps etc. therefore i get that lovely spammed msg. Alot. as in every 2 seconds for minutes on end.

and yes an indication is useful, however the adio side of it needs to be toned down. visual would be fine after initial warning has been issued by the female sex bot built into the mechs.

#9 aptest

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Posted 19 February 2013 - 04:36 PM

View PostDishevel, on 19 February 2013 - 04:27 PM, said:

When a mechs radar goes full active and starts pinging the hell out of you your mech should stay oblivious to this?
Or are you just whining about how bad tactics are now bad?


im too new to this game to know which tactics are good and which are bad.

#10 DirePhoenix

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Posted 19 February 2013 - 04:37 PM

View Postaptest, on 19 February 2013 - 04:25 PM, said:


this is a bad feature as far as i am concerned. this notice is the same as saying: "enemy scout spotted in e3" and is makes the strategy of sneaking up on someone and blasting him by surprise less effective by making the sneaker less able to gather up valuable targeting information (where is the red spot?) without giving the target a head's up.

Scouting is about giving the enemy positions. the most effective and time consuming way of doing so was to target the lot of them. Now, if you do that, the enemy knows you know. So scouting has been nerfed, in a way.

It essentially nerfs the rewards for being skillful in this game by making sneaking up on people less effective. Face-on-slugfests / circle-jerking-streak-parties shoudn't be the only play style that is rewarded.

My verdict: toxic feature, please remove. OR nerf in such a way that the warning is only given if enemy is close up and in view.


In a way it actually makes it better. The most annoying thing when I'm playing missile support is when a scout on my side spam targets the enemy for a fraction of a second each. All that does is ping to me their general direction, and unless I happened to have the Battlegrid open at the time I still don't know what grid they're in.

If instead, they pick a target, and keep it locked, chances are that eventually they'll forget that someone pinged them (since it only alerts when someone acquires a target, not loses it), and missile support will actually be able to fire on the targets. They'll know where the missiles are coming from, but not necessarily where the spotter is that's targeting them.

#11 Blue Spectre

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Posted 19 February 2013 - 04:38 PM

in reply to dishevel, combat awareness is every thing, i agree, however a lockon can be indicated with ease by a visual, and no short of having epilepsy need to have a playback spammed once every two seconds to inform you that the mech you are fighting is looking at you. yes retain the mechanic for those that need just that, to be told every two seconds or the snipers that "live in the scope" so to speak, but the rest .....you get the idea. those of us that are actually aware of our surroundings would prefer to at least have an option not be spammed. (YES I KNOW ANNOYING FEMALE ROBOT VOICE THE ATLAS I AM STRAFING HAS ME TARGETED, YOU DONT SAY!!! I HAD NO CLUE AFTER YOU HAVE TOLD ME 37 TIMES NOW HE HAS TAKEN IN INTEREST IN THE MECH THAT IS ON THE VERGE OF CORING HIM) cuase it has become just that....spam. (at least when not sniping or stricken with epilepsy)

Edited by Blue Spectre, 19 February 2013 - 04:42 PM.


#12 BGrey

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Posted 19 February 2013 - 04:40 PM

There was already a thread about this on the first page

#13 Cache

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Posted 19 February 2013 - 04:40 PM

View PostFate 6, on 19 February 2013 - 04:18 PM, said:

It tells you when a new lock on you is acquired. It's useful as hell.

Agreed, however, I would like the option to turn off auto-targeting so I can be stealthy while I'm sniping.

#14 ObsidianSpectre

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Posted 19 February 2013 - 04:42 PM

I'm going to program a key on my keyboard to start spamming the 'r' key whenever I run a mech without guided weapons. Tap it whenever the brawl starts, and now I've annoyed the hell out of the enemy and rendered the notice useless to them by flooding them with false positives.

Edited by ObsidianSpectre, 19 February 2013 - 04:48 PM.


#15 Blue Spectre

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Posted 19 February 2013 - 04:49 PM

View PostObsidianSpectre, on 19 February 2013 - 04:42 PM, said:

I'm going to program a key on my keyboard to start spamming the 'r' key whenever I run a mech without guided weapons. Tap it whenever the brawl starts, and now I've annoyed the hell out of the enemy and rendered the notice useless to them by flooding them with false positives.

only a spectre would do something as evil as that lol

#16 Homeless Bill

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Posted 19 February 2013 - 05:05 PM

It's a dumbass alert, and it shouldn't have been put in.

#17 Wolfways

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Posted 19 February 2013 - 05:11 PM

lol another LRM nerf.

#18 ZippySpeedMonkey

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Posted 19 February 2013 - 05:19 PM

A rehash of my opinion from another post concerning the same thing........

Not a fan of the target lock, missile warning thing as it currently stands....

For those of you who reference aircraft,you're partially right. The missile warning comes up for radar acquisition by the enemy who has line of sight and has locked on to you, as the radar has gone from a broad search pattern to a focused one...

Ideally in this game if the firing enemy is not in sight due to building / terrain obstruction, then you should not get the warning. I would also apply this to the missile warning, as I feel that it should function like the AMS, no line of sight to the incoming missiles, no warning...

P.S. TAG should not set off the target lock warning, if a scout is good enough to get behind you undetected, they deserve to capitalize on your poor situational awareness....

#19 Jman5

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Posted 19 February 2013 - 05:22 PM

I dislike this feature. It punishes good play like sneaking up, or surprising enemies with a BAP/sensor module. At the same time it rewards players who don't have good situational awareness.

What's next? Auto-target on any enemy who targets you?

Edited by Jman5, 19 February 2013 - 05:23 PM.


#20 Helsbane

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Posted 19 February 2013 - 05:32 PM

Someone snuck up behind a Dev and wasted him. Dev then made certain it would never happen again, kinda like knockdown....





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