#21
Posted 20 February 2013 - 01:22 AM
Lower the SSRM missile speed and turning radius? Make ECM, when in disrupt mode, Jam the operator's targeting as well?
Something definitely needs to be done about this.
#22
Posted 20 February 2013 - 01:47 AM
Tzukasa, on 20 February 2013 - 01:21 AM, said:
Naw he's pretty deadon.. lol. I mean since the patch I've been taking ppc's and some streaks of my own out and Riping Up ravens and commando's. Along with the netcode fix they've done, the domination of the lights is def Over... Saying otherwise is simply incorrect.. Seriously if you Still can't kill lights now that the netcode has been fixed And ecm being nurfed with ppc's well... you might just suck... lol
Irrelevant. You aren't even discussing light mech combat, and you aren't mounting those PPCs in a light mech. IMO The issue with the SRM + ECM lights (Commando 2D and Raven 3L) is that they can utterly dominate other light mechs, to include the cicada. The effect of these Raven3l and Commando2d SSRM boats are a mere fraction of the issue to all 50 ton mechs and above, while they often annihilate any semblance of fair battle when put up against other non streaking, non ecm mech which is 35 tons or less.
#23
Posted 20 February 2013 - 04:21 AM
bonapartist1, on 19 February 2013 - 10:15 PM, said:
That is respectfully an irrelevant argument and I'm sure you'll realize that if you reexamine your statement. Just because you can run back to mama and hide under her skirt has absolutely no bearing on the balance of the SSRM. The point is, if the only half way reasonable course of action is to run for the f***ing hills when you run into a mech of entirely equivalent weight just because he's packing an absurdly overpowered weapon which requires zero skills on his part, there's a problem. I have no problem being cored by some sharp sod with his dual gauss cat, he earned that kill. Every SSRM kill is a robbery.
Also, the changes to jumpjets have radically worsened things for the already savagely outgunned Jenners and Spiders. We're now damaging our legs all the time because even with 12 JJ's the deceleration is complete bunk and the little increase in initial "hopping" does nothing to help the lights, and seems to be solely for the benefit of the larger mechs... Basically the lights got shafted and the Treb/Cat/Cataphract got buffed.
Really? Because I am under the impression that this is a team game, and one of your roles as a light mech is to put the other mechs in bad positions for your team to rip them apart.
The only time I have been put down faster than a minute by a streak light is when I get popped by 3. Why? Because you can run streak missiles into all sorts of things, break their locks, use good timing to take the damage on your arms and shoot back. If you think your role is to close range brawl with another light, much less anything you can't completely out maneuver, you are playing the wrong class of mechs. Understanding the role of your mechs is a priority to your tactics and team.
#24
Posted 20 February 2013 - 04:54 AM
#25
Posted 20 February 2013 - 05:00 AM
bonapartist1, on 19 February 2013 - 10:15 PM, said:
That is respectfully an irrelevant argument and I'm sure you'll realize that if you reexamine your statement. Just because you can run back to mama and hide under her skirt has absolutely no bearing on the balance of the SSRM. The point is, if the only half way reasonable course of action is to run for the f***ing hills when you run into a mech of entirely equivalent weight just because he's packing an absurdly overpowered weapon which requires zero skills on his part, there's a problem. I have no problem being cored by some sharp sod with his dual gauss cat, he earned that kill. Every SSRM kill is a robbery.
Actually, considering this is a team-based and focused game, running for the hills is exactly a valid and strategically logical action.
Also:
>Validating Gausscats
>Damning a build on Lights that is absolutely valid
You're joking, right? Right? Please tell me you're joking.
#26
Posted 20 February 2013 - 05:04 AM
#27
Posted 20 February 2013 - 05:46 AM
sycocys, on 19 February 2013 - 08:26 PM, said:
sycocys, on 19 February 2013 - 08:26 PM, said:
Tried it. They keep chasing until I die and then manage to run away 90% of the time.
#28
Posted 20 February 2013 - 05:47 AM
#30
Posted 20 February 2013 - 06:48 AM
Moreover, with the new PPC changes, any ECM mech is more vulnerable now than they ever have been in the past so I'm not sure what more you want? Other then, they just self-destruct if they come within 100 meters of you.
Edited by Loxx, 20 February 2013 - 06:51 AM.
#31
Posted 20 February 2013 - 07:09 AM
T Hawk, on 20 February 2013 - 05:47 AM, said:
Too much damage? Haha you would have had a stroke previously when SSRMS always hit the CT ONLY then.
Streak missiles do 2.5 points of damage per round, they hit at random points and you have to wait for lock to fire. IMO SRM 4's and 6's are easier and much more deadly.
#32
Posted 20 February 2013 - 09:06 AM
bonapartist1, on 20 February 2013 - 12:15 AM, said:
I assume you don't play lights alot and speak purely from hypothetical. Even the best gunnery skills with 6 SL firing continuously out of the Cicada isn't likely to match the *****-proof, 100% reliable damage put out by the SSRM. Also the Raven 3l does what, 120KPH+ stock? That's hardly lumbering. Also even Piranha admits the Jenner is broken and needs buffing.
Seriously, I have not seen a single instance where a hot-shot in a light without SSRM managed to duel a Raven 3l with dual SSRM. It's obviously possible but I haven't seen it.
Not playing lights? My Jenner D has nearly 250k xp on it, the raven 3L about 75, then I have the other ravens and jenners at least elited.
I regularly take on 3Ls in my Jenner without hesitating. They are like bullies, give them an inch and they'll kill you but if you stand up to them they will die. It does however mean that any lights apart from Jenner D and maybe Fs will struggle against a 3L.
Look, I'm not saying 3Ls are perfect, nor are streaks. In fact I'd prefer if streaks had a similar hit rate to LRMs and were harder to lock on and I'm definitely not saying that the Jenner is as easy to play as a raven. It isn't. I usually get 750+ damage in a 3L whereas I get half that in a Jenner but with nearly as many kills as I tend to go for damaged mechs and backstabs in the Jenner.
Edited by Inveramsay, 20 February 2013 - 10:18 AM.
#33
Posted 20 February 2013 - 11:06 AM
Loxx, on 20 February 2013 - 07:09 AM, said:
Too much damage? Haha you would have had a stroke previously when SSRMS always hit the CT ONLY then.
Streak missiles do 2.5 points of damage per round, they hit at random points and you have to wait for lock to fire. IMO SRM 4's and 6's are easier and much more deadly.
I had a stroke back then and decided to come back afterwards.
SRM4 and 6 have to be aimed manually, so I've got no problem with those. If they hit, they should hit hard and also they can be dodged. Not so with SSRM2s. They always hit, are tracking and still hit the CT 90% of the time and if they do, it means death and decay for any other Light out there.
In the actual game a Light without SSRM2s is useless.
Whenever I meet one of these abusers I'm dead meat no matter how well I can pilot my little Spider. That's unfair and it shouldn't be like that. I can't even escape because thanks to limited engines they are just as fast.
Getting a lock with SSRM2s isn't hard. They lock too quick as I am dead within 30 seconds I received the first volley.
Edited by T Hawk, 20 February 2013 - 11:09 AM.
#34
Posted 20 February 2013 - 12:07 PM
Colonel Pada Vinson, on 19 February 2013 - 11:33 PM, said:
If you cant hit them, well, you suck.
dumb statement is dumb.
3L right now is easy mode and being exploited. period. however there are ways to kill them. atlas ddc is my personal fav.
#35
Posted 20 February 2013 - 03:56 PM
As things stand, ECM+SSRM on the Raven is the most frustrating thing for me to fight in anything, really, but it's not unkillable. It just takes more skill and preparation than it reasonably should. I would be all for some ECM tweaks to make them more... sensible for 1.5 tons of gear, and I am still liking the idea of not being able to use your own lock ons if you have it turned on. Give and take, risk and reward, and all that.
I do believe, though, that their biggest weakness is complacency. The combo has been a very effective, easy to use, powerful build for a while now, when I come across one in my Jenner, or my Treb now, they are often very cocky, very lazy pilots.
#38
Posted 20 February 2013 - 07:09 PM
TarkaTarquol, on 19 February 2013 - 08:38 PM, said:
That word is old slang for 'butt sex' and is sometimes used as a homophobic slur. That's why the filter picks it up.
Edited by The Cheese, 20 February 2013 - 07:09 PM.
#39
Posted 20 February 2013 - 07:47 PM
DeaconW, on 20 February 2013 - 05:04 AM, said:
Streakpult driver by any chance
Yes streaks are seriously overtuned in the game,
Yes a light boating streaks has a serious advantage over other lights if it also has an ECM.
No they are not the threat to the heavier mechs they once were (and this is before you all get light bowling put back in)
If the trend continues with screams to continually nerf lights this game will go back to an earlier version of closed beta where it was Atlas online only this time it will be assault mech online.
#40
Posted 20 February 2013 - 07:49 PM
Scrad, on 20 February 2013 - 07:47 PM, said:
Streakpult driver by any chance
Yes streaks are seriously overtuned in the game,
Yes a light boating streaks has a serious advantage over other lights if it also has an ECM.
No they are not the threat to the heavier mechs they once were (and this is before you all get light bowling put back in)
If the trend continues with screams to continually nerf lights this game will go back to an earlier version of closed beta where it was Atlas online only this time it will be assault mech online.
I miss AtlasWarrior online. Game was a lot more fun and simple without ECM and SSRM
Edited by Cest7, 20 February 2013 - 07:49 PM.
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