I've been mulling over a way to balance gameplay as soon as the far superior Clan tech first arrives. And, (Granted this might be a bit much) I believe I may have found a way. Many people have stated that a possibility would be to run matches 12 v. 10 or 12 v. 8. But how about if when an Inner Sphere player is killed, they can elect to become a "Commander" of a Dropship, dropping in additional Mechs or support. Hell, maybe even make it an option to start the match as such. I remember a similar system was implemented in Battlefield 2, where the "commander" had access to firing artillery as well as having a map of their team on the battlefield. I'd love to hear what you guys think.
1
Give Inner Sphere Players A "commander" Option
Started by ParadigmShifter, Feb 19 2013 09:57 PM
9 replies to this topic
#1
Posted 19 February 2013 - 09:57 PM
#2
Posted 19 February 2013 - 10:02 PM
You have commander position. Open up your map and there is a "Take Command" option at the top left hand corner.
#3
Posted 19 February 2013 - 10:21 PM
But I mean as far as making it exclusive to the IS and adding a few other options. My bad, i probably should have elaborated a little more
#4
Posted 19 February 2013 - 11:22 PM
Interesting.
As far as Clan balancing, it can very simple.
For Clan players just give negatives (Cbills & Exp) for "claimed target" assists, and force lock a single "unclaimed target" once they begin shooting.
This will force players to fight Clan style.
As far as Clan balancing, it can very simple.
For Clan players just give negatives (Cbills & Exp) for "claimed target" assists, and force lock a single "unclaimed target" once they begin shooting.
This will force players to fight Clan style.
#5
Posted 20 February 2013 - 06:07 PM
I'm not quite sure what you mean, Alvor.
#6
Posted 20 February 2013 - 06:10 PM
Alvor, on 19 February 2013 - 11:22 PM, said:
Interesting.
As far as Clan balancing, it can very simple.
For Clan players just give negatives (Cbills & Exp) for "claimed target" assists, and force lock a single "unclaimed target" once they begin shooting.
This will force players to fight Clan style.
As far as Clan balancing, it can very simple.
For Clan players just give negatives (Cbills & Exp) for "claimed target" assists, and force lock a single "unclaimed target" once they begin shooting.
This will force players to fight Clan style.
That was how I figured they would do it
#7
Posted 20 February 2013 - 06:11 PM
Then you need to go read up on Clan warfare and tactics.
#8
Posted 20 February 2013 - 06:16 PM
The devs have talked about how support things like airstrikes and artillery would be modules that Commanders use, I wouldn't be against this only being used by IS commanders, and add in a system like Alvor mentioned to try to recreate Zelbringen. Plus give IS units a higher tonnage and/or more units. Of course this is all a long way off we still need far more details about how clans will be implemented.
#9
Posted 21 February 2013 - 06:25 AM
AtlasTitania, on 20 February 2013 - 06:07 PM, said:
I'm not quite sure what you mean, Alvor.
It has to do with the game's backstory, and the Clanners' culture, and how they fight in a fairly rigid honor-based "call your target and duel them" manner.
The sort of thing one should know when trying to figure out how to balance them against the Inner Sphere.
#10
Posted 21 February 2013 - 07:23 PM
Alois Hammer, on 21 February 2013 - 06:25 AM, said:
It has to do with the game's backstory, and the Clanners' culture, and how they fight in a fairly rigid honor-based "call your target and duel them" manner.
The sort of thing one should know when trying to figure out how to balance them against the Inner Sphere.
Haha I completely understand THAT. I just had a bit of trouble figuring out that that's what he was referring to Idk what I was thinking.
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