Jump to content

Give Inner Sphere Players A "commander" Option


9 replies to this topic

#1 ParadigmShifter

    Member

  • PipPip
  • Big Brother
  • 31 posts
  • Facebook: Link
  • LocationNew Andery, Huntress

Posted 19 February 2013 - 09:57 PM

I've been mulling over a way to balance gameplay as soon as the far superior Clan tech first arrives. And, (Granted this might be a bit much) I believe I may have found a way. Many people have stated that a possibility would be to run matches 12 v. 10 or 12 v. 8. But how about if when an Inner Sphere player is killed, they can elect to become a "Commander" of a Dropship, dropping in additional Mechs or support. Hell, maybe even make it an option to start the match as such. I remember a similar system was implemented in Battlefield 2, where the "commander" had access to firing artillery as well as having a map of their team on the battlefield. I'd love to hear what you guys think.

#2 Orgasmo

    Member

  • PipPipPipPipPipPip
  • 320 posts
  • LocationCanada

Posted 19 February 2013 - 10:02 PM

You have commander position. Open up your map and there is a "Take Command" option at the top left hand corner.

#3 ParadigmShifter

    Member

  • PipPip
  • Big Brother
  • 31 posts
  • Facebook: Link
  • LocationNew Andery, Huntress

Posted 19 February 2013 - 10:21 PM

But I mean as far as making it exclusive to the IS and adding a few other options. My bad, i probably should have elaborated a little more :)

#4 Alvor

    Member

  • PipPipPip
  • Philanthropist
  • Philanthropist
  • 90 posts

Posted 19 February 2013 - 11:22 PM

Interesting.

As far as Clan balancing, it can very simple.

For Clan players just give negatives (Cbills & Exp) for "claimed target" assists, and force lock a single "unclaimed target" once they begin shooting.

This will force players to fight Clan style.

#5 ParadigmShifter

    Member

  • PipPip
  • Big Brother
  • 31 posts
  • Facebook: Link
  • LocationNew Andery, Huntress

Posted 20 February 2013 - 06:07 PM

I'm not quite sure what you mean, Alvor.

#6 Steven Dixon

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 621 posts

Posted 20 February 2013 - 06:10 PM

View PostAlvor, on 19 February 2013 - 11:22 PM, said:

Interesting.

As far as Clan balancing, it can very simple.

For Clan players just give negatives (Cbills & Exp) for "claimed target" assists, and force lock a single "unclaimed target" once they begin shooting.

This will force players to fight Clan style.

That was how I figured they would do it

#7 Blackfire1

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,462 posts
  • LocationLas Vegas

Posted 20 February 2013 - 06:11 PM

Then you need to go read up on Clan warfare and tactics.

#8 Steven Dixon

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 621 posts

Posted 20 February 2013 - 06:16 PM

The devs have talked about how support things like airstrikes and artillery would be modules that Commanders use, I wouldn't be against this only being used by IS commanders, and add in a system like Alvor mentioned to try to recreate Zelbringen. Plus give IS units a higher tonnage and/or more units. Of course this is all a long way off we still need far more details about how clans will be implemented.

#9 Alois Hammer

    Member

  • PipPipPipPipPipPipPipPip
  • 1,296 posts
  • LocationHooterville

Posted 21 February 2013 - 06:25 AM

View PostAtlasTitania, on 20 February 2013 - 06:07 PM, said:

I'm not quite sure what you mean, Alvor.


It has to do with the game's backstory, and the Clanners' culture, and how they fight in a fairly rigid honor-based "call your target and duel them" manner.

The sort of thing one should know when trying to figure out how to balance them against the Inner Sphere. :angry:

#10 ParadigmShifter

    Member

  • PipPip
  • Big Brother
  • 31 posts
  • Facebook: Link
  • LocationNew Andery, Huntress

Posted 21 February 2013 - 07:23 PM

View PostAlois Hammer, on 21 February 2013 - 06:25 AM, said:


It has to do with the game's backstory, and the Clanners' culture, and how they fight in a fairly rigid honor-based "call your target and duel them" manner.

The sort of thing one should know when trying to figure out how to balance them against the Inner Sphere. :)


Haha I completely understand THAT. I just had a bit of trouble figuring out that that's what he was referring to :P Idk what I was thinking.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users