FROM THE PATCH NOTES
Mech Efficiencies:
- Basic `Mech Efficiencies are now correctly doubled when Elite status is obtained. (NOTE: Elite status requires you to have all 4 Elite talents purchased for that variant).
So yeah, I didn't realize this was a bug.
Now I have a bunch of mechs lying about that no longer have 2x basics.
I don't play a lot but I have a fair number of mechs and previously I'd work my way upto 2x basics and speed tweak and then just jump to another chassis (not a lot of interest in modules and they're not terribly game changing in PUG play IMO)
Guess I have to go back and grind out some of my older mechs.


Mech Efficiencies
Started by Thirdstar, Feb 19 2013 10:10 PM
7 replies to this topic
#1
Posted 19 February 2013 - 10:10 PM
#2
Posted 19 February 2013 - 10:47 PM
That was never a bug, just a clarification.
I do think its funny though that the Fast Fire perk was actually gimping us.
Fortunately 5% is a statistically irrelevant number when youre talking about CDs of less then 5 or 6. Trust me, i play a lot of LoL and i know what 40% Cd redux feels like on skills that base out at 3-5 seconds.
I do think its funny though that the Fast Fire perk was actually gimping us.
Fortunately 5% is a statistically irrelevant number when youre talking about CDs of less then 5 or 6. Trust me, i play a lot of LoL and i know what 40% Cd redux feels like on skills that base out at 3-5 seconds.
#3
Posted 19 February 2013 - 10:52 PM
SpiralRazor, on 19 February 2013 - 10:47 PM, said:
That was never a bug, just a clarification.
I do think its funny though that the Fast Fire perk was actually gimping us.
Fortunately 5% is a statistically irrelevant number when youre talking about CDs of less then 5 or 6. Trust me, i play a lot of LoL and i know what 40% Cd redux feels like on skills that base out at 3-5 seconds.
I do think its funny though that the Fast Fire perk was actually gimping us.
Fortunately 5% is a statistically irrelevant number when youre talking about CDs of less then 5 or 6. Trust me, i play a lot of LoL and i know what 40% Cd redux feels like on skills that base out at 3-5 seconds.
Sort of reinforces that the elites were/are kind of pants (except speed tweak)
Still, I'm not raging or anything, just wondering about the why behind this change.
#4
Posted 19 February 2013 - 11:14 PM
If I read that correctly, the 2x did not work at all before this patch. Now they do, but only after you elited the variant.
#6
Posted 19 February 2013 - 11:26 PM
That would explain a bit after mastering my Atlas...
Good find OP.
Good find OP.

#7
Posted 20 February 2013 - 01:59 AM
SpiralRazor, on 19 February 2013 - 10:47 PM, said:
That was never a bug, just a clarification.
I do think its funny though that the Fast Fire perk was actually gimping us.
Fortunately 5% is a statistically irrelevant number when youre talking about CDs of less then 5 or 6. Trust me, i play a lot of LoL and i know what 40% Cd redux feels like on skills that base out at 3-5 seconds.
I do think its funny though that the Fast Fire perk was actually gimping us.
Fortunately 5% is a statistically irrelevant number when youre talking about CDs of less then 5 or 6. Trust me, i play a lot of LoL and i know what 40% Cd redux feels like on skills that base out at 3-5 seconds.
One could still call the old "buff" a "heat efficiency buff". Less shots mean less heat.

#8
Posted 20 February 2013 - 03:53 AM
Luckily, for all my mediums (Hunchbacks, Centurions), I went all the way up to master. So they're even better now, nice. I knew it'll pay up eventually.

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