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Idea for Salvage


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#21 Dead Winter Dead

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Posted 28 May 2012 - 12:02 PM

View PostNick Makiaveli, on 28 May 2012 - 11:14 AM, said:


And we have a winner!!!!!!!!!!

Awww...don't give up so easily. It's about staying true to the original game and keeping things fresh. If C-Bills is your untimate goal then sell salvage for cash. It would be nice to see something along the lines of salvage and decay. I remember many a time having to think things out before a battle becasue not all of my lances were up to full strength or full repair. It made the game deeper.

#22 yaay

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Posted 28 May 2012 - 12:22 PM

well look at it this way: if there's no salvage then you get to experience the nostalgic joy of pre-titanium MW2:mercs.

#23 phinja

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Posted 28 May 2012 - 12:26 PM

Salvage would be neat to have, most of it could just be extra ammo,
Or if you get a 'rare' weapon salvage drop, have it be damaged, and charge alot (but not quite as much as a new one) to repair to own.
And people can just pay a huge c-bill fine to upkeep rare weapons when they use them, so it's not a massive power race.

#24 Cerlin

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Posted 28 May 2012 - 12:26 PM

I would like to have a salvage system in the game, but at the same time "weapon degradation" doesn't make any sense because you are repairing your 'mech after every battle. Why would it degrade if you keep fixing it? For now I will look at the cbills you get as your portion of the salvage (because why would a normal mechwarrior want a load of junk?

#25 yaay

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Posted 28 May 2012 - 12:49 PM

or you could just pretend that there is salvage, but you're working for the DC and your salvage rights are 'poor'. forever

#26 FrostPaw

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Posted 28 May 2012 - 01:19 PM

I'd rather buy weapons I want with Cbills than loot crap I don't want and have to sell it after each match.

#27 00dlez

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Posted 28 May 2012 - 01:40 PM

View PostFrostPaw, on 28 May 2012 - 01:19 PM, said:

I'd rather buy weapons I want with Cbills than loot crap I don't want and have to sell it after each match.

With out a trading option amongst players, this is by far the easiest and best option. It might not be as nifty, but for what it is I don't really care about an authentic battlefield salvage feel when everything else is so serpated from an authentic feel. When every mech on the field is customized, it isnt very authentic.

#28 Rycros

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Posted 28 May 2012 - 01:50 PM

reading through this, ive more or less thought of two things

firstly, the idea of salvage, as much as i enjoy it, is just a middleman step between getting what you want. if you just get c bills, then you can pourchase what you want. someone else said the same thing, not sure

and two; the decay of weapons/equipment/mechs i feel will need to be almost necessary. unless people are making very little cbills for all their endevours, everyones going to end up with banks that look like bill gates. and then there will be absolutley no challenge in gearing up mechs. i personally want a little bit of a challenge to have to get all my gear. if i just click through it all, meh, idk.

just my 2 cents.

#29 Dead Winter Dead

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Posted 28 May 2012 - 01:57 PM

View PostRycros, on 28 May 2012 - 01:50 PM, said:

reading through this, ive more or less thought of two things

firstly, the idea of salvage, as much as i enjoy it, is just a middleman step between getting what you want. if you just get c bills, then you can pourchase what you want. someone else said the same thing, not sure

and two; the decay of weapons/equipment/mechs i feel will need to be almost necessary. unless people are making very little cbills for all their endevours, everyones going to end up with banks that look like bill gates. and then there will be absolutley no challenge in gearing up mechs. i personally want a little bit of a challenge to have to get all my gear. if i just click through it all, meh, idk.

just my 2 cents.



Yeah I thought about this too, Let's say you hit slump and are defeated several matches in a row. Your mechs take a beating and you need to repair them. It adds to the excitment of the game and really makes you fight for that next win. If nothing decays or after a few weeks we all have hundreds of millions of C-Bills and repairing/outfitting is not a hassle, that might get dull.

#30 Voidreaver

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Posted 28 May 2012 - 01:57 PM

When it comes to salvage, your "gear drops" should be based on two things, both of which have been mentioned...

- The gear on the opposing 'Mechs is what you wind up running a chance of getting.

- However, if your "salvage - c-bills ratio" is more in favor of c-bills, you have less of a chance to get the stuff you want but can't get due to your IS/Clan position.

#31 Kracow

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Posted 28 May 2012 - 02:01 PM

I can already picture entire teams blaming each other because one group is only trying to disable mechs while the other half is trying to destroy them.

There is no point in salvage unless the other mech is losing something and that is another rabbit hole to go down into.

#32 Nick Makiaveli

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Posted 28 May 2012 - 02:05 PM

View PostDead Winter Dead, on 28 May 2012 - 12:02 PM, said:

Awww...don't give up so easily. It's about staying true to the original game and keeping things fresh. If C-Bills is your untimate goal then sell salvage for cash. It would be nice to see something along the lines of salvage and decay. I remember many a time having to think things out before a battle becasue not all of my lances were up to full strength or full repair. It made the game deeper.


Re-read the post I quoted.

They would have to code a system that drops items. Easy enough. But to have it reflect your opponents, not so much. And to factor in which components of your opponent's mech were destroyed....not a simple task. Some of you toss ideas around like they can just go download a chunk of "salvage" code off the intarwebz and stick it into the game.

And for what? Getting an item you may or may not need? As opposed to cash? I agree salvage would be cool, but it's a Want, not a Need. If you truly care about such things from a RP/Lore angle etc, then just play it out as if it was salvage. If you just want Diablo style random drops for the "OMG Check out what I just got!!!" feeling, then sorry you are likely out of luck.

Also, some here seem to not realize that your mech can be destroyed. You will get free repairs that bring it to a functional state, which doesn't mean fully repaired. It's been stated you won't be forced to fully repair it, but that you wouldn't be very effective if you didn't. Which strongly implies armor/weapons are not part of the freebies.

So alot of the talk here isn't grounded in MWO, it's some game that doesn't exist. In other words, there is decay.

As to keeping it true to the original game, BT was more about the battles than running a campaign etc. Mechwarrior was more about the RP side etc. Also, this is a reboot. So things will be different.

#33 Toothman

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Posted 28 May 2012 - 02:06 PM

The server would have to track millions of extra pieces of equipment and their repair status or times left to repair. Thats a lot of extra load for basically nothing since they can just give C-bills and let us buy what we want.

#34 HighlandWolf

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Posted 28 May 2012 - 02:09 PM

defnitely hope they have salvage in the game

#35 Dead Winter Dead

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Posted 28 May 2012 - 02:15 PM

View PostNick Makiaveli, on 28 May 2012 - 02:05 PM, said:


Re-read the post I quoted.

They would have to code a system that drops items. Easy enough. But to have it reflect your opponents, not so much. And to factor in which components of your opponent's mech were destroyed....not a simple task. Some of you toss ideas around like they can just go download a chunk of "salvage" code off the intarwebz and stick it into the game.

And for what? Getting an item you may or may not need? As opposed to cash? I agree salvage would be cool, but it's a Want, not a Need. If you truly care about such things from a RP/Lore angle etc, then just play it out as if it was salvage. If you just want Diablo style random drops for the "OMG Check out what I just got!!!" feeling, then sorry you are likely out of luck.

Also, some here seem to not realize that your mech can be destroyed. You will get free repairs that bring it to a functional state, which doesn't mean fully repaired. It's been stated you won't be forced to fully repair it, but that you wouldn't be very effective if you didn't. Which strongly implies armor/weapons are not part of the freebies.

So alot of the talk here isn't grounded in MWO, it's some game that doesn't exist. In other words, there is decay.

As to keeping it true to the original game, BT was more about the battles than running a campaign etc. Mechwarrior was more about the RP side etc. Also, this is a reboot. So things will be different.

I know what it would take to do this some ideas are easier than others I will give you that. I don't think anyone said it would be easy. We're simply talking about ideas.

#36 Rycros

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Posted 28 May 2012 - 02:25 PM

View PostKracow, on 28 May 2012 - 02:01 PM, said:

I can already picture entire teams blaming each other because one group is only trying to disable mechs while the other half is trying to destroy them.

There is no point in salvage unless the other mech is losing something and that is another rabbit hole to go down into.


the counter to this would be easy imo, mechs destroyed or stripped have the same chance of dropping whatever theyre carrying. cause in the end, it all blows up anyway ;)

#37 Zc0r3

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Posted 28 May 2012 - 02:43 PM

How about weapons and gear cannot be salvaged as a whole but in parts, so u need all of the parts to rebuild that item and pay a percentage of the original one to use it?
You might also use these parts to repair your Mech if it is damaged (and runs on these parts).

Edited by Zc0r3, 28 May 2012 - 02:48 PM.


#38 Namwons

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Posted 28 May 2012 - 03:28 PM

I would also like to add that we don't know if the market will always be available to us. What if we are attacking the enemy planet and have no access to the market? Did the devs say there will be campaigns, ie series of matches. The attacker would then be limited to stock or salvage continue campaign of a planet.

#39 Nick Makiaveli

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Posted 28 May 2012 - 03:30 PM

View PostDead Winter Dead, on 28 May 2012 - 02:15 PM, said:

I know what it would take to do this some ideas are easier than others I will give you that. I don't think anyone said it would be easy. We're simply talking about ideas.


I get that, but some of the people here are obviously not up to speed on what WILL be in the game, and thus their ideas are not remotely feasible on that basis. IE debating item decay when items will be blown off your mech.

As to salvage, while PGI is obviously a cool company, Russ isn't a billionaire. Thus they likely don't have the funding to spend another couple of years putting in every thing that would be cool. It would be great to have every mech in the game. To include infantry, tanks, helicopters etc. If the gaming gods are willing, down the road when MWO makes even Paul a millionaire, then they can add that stuff. Till then we need to temper our expectations.

#40 GiantMech

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Posted 21 November 2012 - 04:08 PM

I fell like the current system in place for salvage paired with the existing Mech Lab could be tremendious , let me salvage armor to replace on my robot to soften the repair , let me salvage heat sinks to replace blown ones . let me salvage the gun in that arm i sawed off at the shoulder lol. . let me blow the head off a stationary target at 450 meters and stand a chance of salvaging a chassis.

let me hire a mechanic to make the best he can of what hes got or a seasoned mechengeneer who is willing to remold the entire (insert mech section here) in order to fit that (doodad here) for some serious GIANT ROBOT ACTION! .

the mech garage is in action for 50 times the man hours of the mech in combat. (think of the maintenance for these behemoths)

and we just glance over it whit a button.

Giant Mech powering down





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