Phylum, on 20 February 2013 - 03:30 AM, said:
solution, don't use cheese builds. use builds suited for more than one environment.
Well, yeah. Except 60% of all possible not-terrible builds are apparently cheese builds. Including but not limited to -
All catapults
Anything using streaks
Anything in a D-DC
PPC boats
Missile boats
Laser boats
Anything with a bunch of SRMs
If I was running a Hunchback on Alpine, unless I happened to be a 4-SP with 2 sets of LRMs or some ER LL build I probably wouldn't be able to contribute a whole lot. If I was in my Stalker, long range or no, I would be way too slow to get to where I needed to be if I found myself at the wrong end of the map or alternatively super mega exposed on top of some mountain somewhere.
I was actually in my 3 UAC5 Muromets (ballistics boat cheese build?) which isn't exactly slow at 70kph and was still far too late to provide assistance to my team before they were totalled. Blah blah blah "better teamwork noob" sure, but that isn't always possible in a PUG group.
Edit to add: this is just my first impressions from playing the map once. Perhaps this will change with time. Also:
Mykaelous Wolf, on 20 February 2013 - 03:40 AM, said:
I agree with this, this map has made stock mech's more viable and has made boats a lot less viable as they can be seen and countered.
Doesn't make stock mechs any less terrible for the maps we already had, though. Which statistically should still be 4/5 drops.
Edited by Onmyoudo, 20 February 2013 - 03:49 AM.