Item/mech Scales Out Of Whack.
#1
Posted 20 February 2013 - 11:10 AM
I think that PGI needs to reexamine at their artwork and give everything a scale pass/adjustment. People might argue engine sizes require mechs to be bigger, but then you should consider scouts and their engine sizes.
First mechs:
Let's use the commando and the atlas as reference points for largest and smallest mech right now. I think that they represent a good balance in scale size. Mechs should represent their weight class in terms of height.
I think they were doing well as far as balancing size vs weight with things overall, except for a few things.
The Cent/treb should only be as tall as a hunchy, I think the hunchy is a good size for it's weight. The cicada could use maybe a little reduction in height considering it's weight, and role of medium scout.
I think the cats ears/torso could be a smaller. Look at the stalker, they are heavier by 20 tons but have a smaller hitbox. The cats should be quite a bit smaller to compensate for their being 20 tones lighter. I know, I know, people are going to say "but they need the space for LRMs", well, I think LRMs are vastly oversized as are the rest of the missiles. I will talk about that below.
I think the dragons/phracts could use a minor reduction in size, the dragons much more so, as they are 10 tons lighter than the phracts.
I think the awesome could use a serious reduction in size, it's bigger than the atlas but 20 tons lighter. The stalker is fine as it is.
Now, Items:
Missiles in general should be shrunk significantly. If you have ever fired LRMs into a hill and watched them bounce, you will notice they are freaking huge! They are as long as a jenners body. Now consider stock builds holding tons of ammo meaning hundreds of missiles.. Where do they get stored? Missiles and missile pods should be scaled down drastically. They are unreasonably and unrealistically large currently.
SSRMs and SRMs suffer the same issue, they should be 1/4 the size they are now. How can a commando even manage to carry any if they are the size they are?
Ballistics seem a little big, but are much more reasonable comparatively as they have a much smaller number of rounds per ton.
Just some things to consider. It would be nice if there were more standardization, and more scaling within a framework.
#2
Posted 20 February 2013 - 11:12 AM
Trebuchet is way too tall
Centurion is way too wide
Stalker isn't wide enough
Atlas may be a little too big
#3
Posted 20 February 2013 - 11:41 AM
The Cent and Treb do seem too large but should still be taller than the HBK.
#4
Posted 20 February 2013 - 11:45 AM
#5
Posted 20 February 2013 - 11:52 AM
the centurion, the catapult, are too big, and the stalker is too small.
#6
Posted 20 February 2013 - 11:54 AM
GridIroN, on 20 February 2013 - 11:52 AM, said:
the centurion, the catapult, are too big, and the stalker is too small.
Because it would require them to go back and completely redo the Mechs from the bottom up; which means they'd have to delay the upcoming Mechs.
#7
Posted 20 February 2013 - 11:54 AM
#8
Posted 20 February 2013 - 11:58 AM
The Raven is too tall
The Centurion is to bulky overall
The Spider is too small
The Treb is a little tall
And the arms on the Stalker are too high.
#9
Posted 20 February 2013 - 11:59 AM
#10
Posted 20 February 2013 - 12:02 PM
#12
Posted 20 February 2013 - 12:12 PM
#13
Posted 20 February 2013 - 01:22 PM
Grraarrgghh, on 20 February 2013 - 12:12 PM, said:
Yeah, cause you have to be a professional game designer to look at something and see that it doesn't make sense.
Also, last I looked, they ASKED for feedback? so, thanks for your comment... er something.
#14
Posted 20 February 2013 - 01:45 PM
Vorl, on 20 February 2013 - 01:22 PM, said:
Yeah, cause you have to be a professional game designer to look at something and see that it doesn't make sense.
Also, last I looked, they ASKED for feedback? so, thanks for your comment... er something.
Oh damn, I didn't notice we were in the feedback forum.
#15
Posted 20 February 2013 - 01:48 PM
#16
Posted 20 February 2013 - 01:49 PM
Fat Dragons
Fat Awesomes
Put these Mechs on a diet man.
#17
Posted 20 February 2013 - 02:14 PM
Quote
Agreed. Redoing the mechs isnt an option. However the mechs that are too big for their weight class should get compensated. The Centurion quirks were cool but didnt compensate it for the fact its as wide as a heavy mech. And im not sure what the Trebuchet's quirks were but it needs to be compensated for the fact its as tall as an Awesome.
Whats gonna happen when clan mechs come out with like x4 CERPPCs and just shoot you for 60 damage in one location. How is that at all going to be balanced for upscaled medium mechs? Even Atlases are dead from that in two hits. So I mean maybe pinpoint damage is the bigger issue than scaling though.
Edited by Khobai, 20 February 2013 - 02:58 PM.
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