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"cooling System" To Reduce Heat Manually


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#1 MadCat02

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Posted 22 February 2013 - 08:48 AM

If you are experianced player you are probably using both double heat sink and Ferro Fibrious armor upgrades . Basicly you trading slots for dps and extra armor .

As alternative i though it could be cool if we had "Cooling System" which would have its own gauge like jumpjets and could be used to lower heat manually . That is if you want to have bigger weapons and still have efficient heating .

Edited by MadCat02, 22 February 2013 - 08:49 AM.


#2 General Taskeen

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Posted 22 February 2013 - 08:55 AM

http://www.sarna.net/wiki/Coolant_Pod

Take a looksie. Its in 'canon.' Although it doesn't appear until later in the "Timeline."

#3 Stringburka

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Posted 22 February 2013 - 09:08 AM

Yes, the fact that those exist later in the timeline means we can be pretty sure we won't see them around until they appear in the game (doesn't say when they come around, but 2012 RL was 3048 in game, so if it's say 3060 they come around we'll have to wait until 2024, lol).

#4 Adridos

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Posted 22 February 2013 - 09:09 AM

View PostStringburka, on 22 February 2013 - 09:08 AM, said:

...doesn't say when they come around, but 2012 RL was 3048 in game

No, 2012 was 3049. Still a long wait.

Edited by Adridos, 22 February 2013 - 09:09 AM.


#5 Noth

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Posted 22 February 2013 - 09:35 AM

View PostMadCat02, on 22 February 2013 - 08:48 AM, said:

If you are experianced player you are probably using both double heat sink and Ferro Fibrious armor upgrades . Basicly you trading slots for dps and extra armor .

As alternative i though it could be cool if we had "Cooling System" which would have its own gauge like jumpjets and could be used to lower heat manually . That is if you want to have bigger weapons and still have efficient heating .


I'm sorry the bolded part shows inexperience as Endosteel out does FF in every single way.

Further they aren't going to add coolant. the most we could get is a coolant pod which is a one shot that doubles the dissipation of heatsink, doesn't instantly cool you off. If you are experienced in this game, heat is a non issue you already.

#6 Roland

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Posted 22 February 2013 - 09:41 AM

View PostMadCat02, on 22 February 2013 - 08:48 AM, said:

If you are experianced player you are probably using both double heat sink and Ferro Fibrious armor upgrades . Basicly you trading slots for dps and extra armor .


No, if you are an experienced player, you are most definitely not doing this, because if you are an experienced player then you realize that FF doesn't give you extra armor.

#7 Strum Wealh

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Posted 22 February 2013 - 10:14 AM

View PostGeneral Taskeen, on 22 February 2013 - 08:55 AM, said:

http://www.sarna.net/wiki/Coolant_Pod

Take a looksie. Its in 'canon.' Although it doesn't appear until later in the "Timeline."
"R&D Start Date: 3041 (Federated Commonwealth), 3055 (Clan Jade Falcon)
Prototype Design and Production: 3049 (Federated Commonwealth), 3056 (Clan Steel Viper)"
Tactical Operations, page 303

The IS (more specifically, FedSuns and Lyran units) would have them at this point in the BT timeline (albeit in limited numbers), with the Clans creating their own version later (likely based on captured IS-built examples).

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View PostMadCat02, on 22 February 2013 - 08:48 AM, said:

If you are experianced player you are probably using both double heat sink and Ferro Fibrious armor upgrades . Basicly you trading slots for dps and extra armor .

As alternative i though it could be cool if we had "Cooling System" which would have its own gauge like jumpjets and could be used to lower heat manually . That is if you want to have bigger weapons and still have efficient heating .
The specific question of Coolant Pods (along with the related question regarding the "Coolant Flush" game mechanic used in previous MechWarrior games... which the OP's proposed "Cooling System" emulates) was addressed in Ask the Devs 18.

Quote

Q: Have you guys considered adding Coolant Pods to increase heat dissipation of a mech's heatsinks when used? [vayne]

A: Yes, we considered and then dropped the idea. We found it more of a crutch and lead to more issues than it helped with. If you're in a long, multi-targetted single player game, it makes sense. In a player vs. player environment you get a MASSIVE increase in firepower for no cost, or it wouldn't be enough to make a difference (IE. the match would never last long enough for you running out of coolant to matter, because you've already killed two people. Or, it doesn't even last a single fight, then why even have it?) Does that make sense? [Garth]

The idea has already been considered by the Devs, and has already been rejected as "a crutch" that does naught but "lead to more issues than it helped with".
There will be no coolant flush, or coolant pods, or similar systems/mechanics.

#8 Hedonism Robot

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Posted 22 February 2013 - 10:35 AM

This was a fun mechanic in Mechwarrior 4 and it makes sense, however I don't know if it really brings any gameplay depth. Basically what a coolant system does is adds an ability to treat laser weapons similar to ammunition based weapons. The mech loads up on coolent which is used instead of ammo till its reserves run dry and the mechs damage is significantly reduced. Ammunition based weapons operate the same way, allowing the user limited resources that run out later in the battle. I feel this system would not bring enough diversity to the game to warrant the amount of developer hours needed to re balance laser weapons with it.

What might be cool is a one time emergency flush system that costs X tons in relation to the number of energy weapons you have similar to the artamis. I could see this being used on light mechs to help them finish someone off or get out of a bad situation.

#9 General Taskeen

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Posted 22 February 2013 - 11:03 AM

So in other words, Devs Cherry-Pick. TT, Half-TT, Partial-TT, Over The Top-TT, here and there. What do we really want? I thought people want more customization in their Mech Warrioring.

The fact of the matter is a Coolant Pod is a one time use item (it doesn't "recharge" from what I can gather), it takes crit space/weight to equip, any unused Coolant Pods explodes when critically hit, and require Heatsinks to work anyways.

Someone who loads up on Coolant Pods, thinking "OH KEWL, IMMA SHOOT ALL DAY," and then dies in a terrific explosion from not using all their 10,000 Coolant Pods.

There I just listed every disadvantage of having a Coolant Pod. A properly implemented BT item is not a "Crutch," as the Devs colorfully put it, if it is implemented correctly (*cough* ECM SSRMS CRUTCHES *cough*). Might even give something else for those useless MG's to crit.

Edited by General Taskeen, 22 February 2013 - 11:06 AM.


#10 Kaemon

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Posted 22 February 2013 - 11:08 AM

Or conversely you could manage your heat better, and not alpha everything into oblivion.

That's a tactic as well.

#11 General Taskeen

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Posted 22 February 2013 - 12:01 PM

View PostKaemon, on 22 February 2013 - 11:08 AM, said:

Or conversely you could manage your heat better, and not alpha everything into oblivion.

That's a tactic as well.



If Coolant Pods were to exist in the game, that does not conversely mean they would be mandatory. Creating better linear balance in the game is key. They would however would be mandatory if it were poorly implemented like ECM/SSRM (for example a recharging Coolant Pod, there would be less reason not to take it).

Its not about "manage your heat better," its about customization and the full BT experience.

#12 IceSerpent

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Posted 22 February 2013 - 01:09 PM

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