Jump to content

Uac5 More Jam

v1.2.190

17 replies to this topic

#1 Herr Vorragend

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 585 posts
  • LocationGermany

Posted 19 February 2013 - 01:32 PM

Hi alltogether,

were the uac5 buffed? It seems, that they jam more often than in times before the patch.
What are your experiences?

Edit: sorry, meant nerfed :)

Edited by Niko Snow, 05 March 2013 - 11:13 AM.


#2 Circles End

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 225 posts
  • LocationSol III, Northern hemisphere, Denmark

Posted 19 February 2013 - 01:40 PM

Traditionally, buff is used about something having its positive effects increased. I suspect that is what you mean?
Also - UAC jam reminds me of invention in EVE: After each and every patch someone starts a thread where they wonder if the failure chance was increased/decreased.

Edited by Circles End, 19 February 2013 - 01:40 PM.


#3 Donas

    Member

  • PipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 416 posts
  • Locationon yet another world looking for a Bar and Grill

Posted 19 February 2013 - 01:40 PM

They should jam roughly 1 in 4 shots. How often are they jamming for you?

#4 Caleb Lee

    Member

  • PipPipPipPipPipPip
  • 343 posts
  • LocationUSA

Posted 19 February 2013 - 01:53 PM

Yes, I'd like to report major jamming as well.

I just had a match in River City: Night in my Ilya Muromets.

1st Alpha - Jammed all three
2nd Alpha - Jammed all three
3rd Alpha - Left jammed, then right arm jammed after 2nd or 3rd shot

After that I lost track, I was so pissed. I now was orange all over and no armor in RT.

There's either a bug or a stealth nerf as I don't see anything in patch notes.

Trying another map/match. If it stays this bad I consider the UAC5 no longer playable.

#5 Herr Vorragend

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 585 posts
  • LocationGermany

Posted 19 February 2013 - 02:06 PM

Oh damn, it really seems to be an issue. Could anyone of the dev-team give a statement about that?
I experienced this issue also in my ilya and I also had the triple jam multiple times. Another mate just quit playing for tonight and he really was pissed on ts about that uac5 problem

#6 Caleb Lee

    Member

  • PipPipPipPipPipPip
  • 343 posts
  • LocationUSA

Posted 19 February 2013 - 02:35 PM

Yep, hoping this is an unintentional bug as I've been having fun with all the Dakka-dakka. They jammed enough prior to this that there was always that risk to engage or not, plus they are one of the hardest to aim along with the AC2 setup. Now... no point.

I'm doing half the damage and dying a lot more.

#7 Povier

    Member

  • PipPipPip
  • 60 posts

Posted 19 February 2013 - 03:43 PM

chance to jam all 3 after 1 shot: 1.5625 % (2 times a row: 0.0244140625 %)
chance to jam 1 of 3 after 1 shot: 42.1875 %
2 of 3 after 1 shot: 14.0625 %
none of 3: 42.1875 %

how often have i to pull the trigger (3 uac) to shot every 3 without jam with a chance of more than 75% -> n > ln 0.25 / ln 0.578125, answer: min 3 times
and how often with a chance more than 99.9% -> min 13 times (in min 1 from 13 bursts of 3 theres is definitly a shot without jam)

one uac:
how often to have a shot without jam with a chance more than 75% -> n > ln 0.25 / ln 0.25, answer: min 2 times
more than 99.9% -> min 5 times

If u jam 6 times stop playing and go for gamble

#8 Herr Vorragend

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 585 posts
  • LocationGermany

Posted 19 February 2013 - 04:01 PM

View PostPovier, on 19 February 2013 - 03:43 PM, said:

If u jam 6 times stop playing and go for gamble


That´s not the point. Its seems like that we noticed a difference in comparision to yesterday. And I´d like to know, what happened.

#9 Herr Vorragend

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 585 posts
  • LocationGermany

Posted 19 February 2013 - 04:08 PM

doublepost :/

Edited by Herr Vorragend, 19 February 2013 - 04:08 PM.


#10 Caleb Lee

    Member

  • PipPipPipPipPipPip
  • 343 posts
  • LocationUSA

Posted 19 February 2013 - 06:50 PM

View PostHerr Vorragend, on 19 February 2013 - 04:01 PM, said:


That´s not the point. Its seems like that we noticed a difference in comparision to yesterday. And I´d like to know, what happened.


Exactly. Nothing in patch notes but definite difference. We deserve to know when they make changes. So it must be 'unintentional' hence they NEED to know about it to fix it.

#11 Povier

    Member

  • PipPipPip
  • 60 posts

Posted 19 February 2013 - 11:49 PM

Human perception of probabilities is not really good. For examble, a human can not give a real random sequence of numbers between 0 and 9, nor can he estimate intuitionally a probability of a given - he must count and do maths.

Thus the only way to prove ur statement is a sample taken at random of about 100 tries. Make a tally with success and failure.

#12 Kmieciu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,437 posts
  • LocationPoland

Posted 20 February 2013 - 12:01 AM

View PostPovier, on 19 February 2013 - 11:49 PM, said:

Human perception of probabilities is not really good. For examble, a human can not give a real random sequence of numbers between 0 and 9, nor can he estimate intuitionally a probability of a given - he must count and do maths.

Thus the only way to prove ur statement is a sample taken at random of about 100 tries. Make a tally with success and failure.


I think it was stated somewhere by a dev, that due to the netcode the server identifies holding the fire button as multiple presses of that button. And each button press is a chance to jam. That`s why holding the fire button on UAC is a sure jam.
A simple workaround would be to change the UAC behavior: holding the trigger should fire the gun in normal mode, tapping rapidly during cooldown should initiate ultra mode. That would be more intuitive.

PS.
I tried a macro a while back, that would push the fire button for 0.1 seconds then wait 1.1 seconds. The UAC would sometimes not fire at all. When I set the button press to 0.2 seconds the UAC would fire every time, but often jam on the firs shot. My ping is always around 140.

Edited by Kmieciu, 20 February 2013 - 12:05 AM.


#13 Herr Vorragend

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 585 posts
  • LocationGermany

Posted 20 February 2013 - 07:43 AM

So it is possible, that this mainly affects european players with a higher ping? Or do north american players also experience this issue?
I hope this will be fixed soon. The uac5 is no true option at the moment

#14 Caleb Lee

    Member

  • PipPipPipPipPipPip
  • 343 posts
  • LocationUSA

Posted 20 February 2013 - 01:47 PM

I live in the US and my ping is usually around 80-90 ms. This doesn't affect just overseas players and is rather annoying to have a weapon I'd just started using and accepting the risk of jam made unacceptable.

Oh well, I'm sure they'll sort it out we just need to keep this topic live.

#15 Herr Vorragend

    Member

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 585 posts
  • LocationGermany

Posted 20 February 2013 - 02:07 PM

Thanks for your feedback, dude. Very interesting ;) Aye, we need to keep it alive. We all switched over to double-gauss builds, but I must admit, that I had the greatest fun with uac5

#16 Monky

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,219 posts
  • LocationHypothetical Warrior

Posted 20 February 2013 - 02:13 PM

To be entirely honest, UAC5 is the only ballistic I would bother with prior. It needed a slight nerfing. Whether it has or has not been intentionally or unintentionally nerfed needs testing of course, and if it has it could have been too much.

#17 Golfin Man

    Member

  • PipPipPipPipPip
  • Big Brother
  • Big Brother
  • 162 posts
  • Locationyour flank

Posted 20 February 2013 - 02:16 PM

View PostCaleb Lee, on 19 February 2013 - 01:53 PM, said:

Yes, I'd like to report major jamming as well.

I just had a match in River City: Night in my Ilya Muromets.

1st Alpha - Jammed all three
2nd Alpha - Jammed all three
3rd Alpha - Left jammed, then right arm jammed after 2nd or 3rd shot

After that I lost track, I was so pissed. I now was orange all over and no armor in RT.

There's either a bug or a stealth nerf as I don't see anything in patch notes.

Trying another map/match. If it stays this bad I consider the UAC5 no longer playable.


They're punishing you for running the most obnoxious dakkaphract (imo). That being said I feel as though my UAC/5 jams every time I think about firing it.

#18 Aegis Kleais

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 6,003 posts

Posted 20 February 2013 - 03:02 PM

View PostHerr Vorragend, on 19 February 2013 - 01:32 PM, said:

Hi alltogether,

were the uac5 buffed? It seems, that they jam more often than in times before the patch.
What are your experiences?

Edit: sorry, meant nerfed ;)

I never used UAC5 before, but recently i popped one onto an Atlas. in 6 shots, 5x it jammed on the FIRST shot.

Long story short, I won't be equipping such a jam-prone weapon anymore.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users