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Artemis Or Beagle?


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#1 Void2258

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Posted 20 February 2013 - 03:05 PM

I cannot figure out how exactly these two systems work in game. In TT it was very clear, but exactly how they function in MWO is completely confusing using both in game and Wiki information. Could someone explain this please in a way that makes sense? And maybe update the wiki too?

#2 Rakashan

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Posted 20 February 2013 - 03:11 PM

Beagle does three things. First, it increases the range at which your FoF interface detects mechs by 25%. Normally this is 800m. BAP increases it to 1000m. I don't recall if this stacks with Adv. Sensors or not but I believe that it does. Second, it allows you to target enemy mechs which are powered down if they are within 120m of you. This includes mechs which have overheated. Third, it reduces the time to get a hardpoint and armor readout of the enemy mech by 25%.

Artemis causes missiles fired to have a tighter grouping on the target. It increases the weight and size of every launcher by 1 ton and 1 crit space. The result is more missiles on target for more damage.

#3 Void2258

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Posted 20 February 2013 - 03:22 PM

View PostRakashan, on 20 February 2013 - 03:11 PM, said:

Artemis causes missiles fired to have a tighter grouping on the target. It increases the weight and size of every launcher by 1 ton and 1 crit space. The result is more missiles on target for more damage.


The MWO wiki entry includes a restriction on needing line of sight (LOS) for Artemis to function. Is this actually functional in game or is it carryover from the TT that is not implemented? If it is implemented in game what happens if LOS is lost during flight? What if you fire without LOS?

This is an issue since LOS was binary in TT (missiles either hit or did not before you had much chance to move) but it is highly variable in MWO. You could gain or lose LOS multiple times between firing and impact in MWO.

#4 Caviel

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Posted 20 February 2013 - 03:22 PM

View PostVoid2258, on 20 February 2013 - 03:05 PM, said:

I cannot figure out how exactly these two systems work in game. In TT it was very clear, but exactly how they function in MWO is completely confusing using both in game and Wiki information. Could someone explain this please in a way that makes sense? And maybe update the wiki too?


Artemis will tighten the grouping on LRMs, presuming the target is not ECM protected and you have LOS to the target.

BAP increases your sensor range by 25%, gets target telemetry faster (i.e. damage readout) by 25%, and you can target shut down mechs within 120m. All features are negated by an ECM field.

#5 Rakashan

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Posted 20 February 2013 - 03:27 PM

View PostVoid2258, on 20 February 2013 - 03:22 PM, said:


The MWO wiki entry includes a restriction on needing line of sight (LOS) for Artemis to function. Is this actually functional in game or is it carryover from the TT that is not implemented? If it is implemented in game what happens if LOS is lost during flight? What if you fire without LOS?

This is an issue since LOS was binary in TT (missiles either hit or did not before you had much chance to move) but it is highly variable in MWO. You could gain or lose LOS multiple times between firing and impact in MWO.

LOS must be maintained. Indirect fire does not benefit. Afaik Artemis does not stack with NARC or TAG either.





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