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Netcode Get Alittle Worse?

v1.2.190

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#1 UPnADAM

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Posted 20 February 2013 - 05:35 AM

I like many others have been having a great time hitting lights since a few weeks ago. But for some reason Ive noticed its a little harder to hit anything after this last patch having to lead even atlases some. This is new to me.

#2 Badconduct

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Posted 20 February 2013 - 07:21 AM

It seems a lot worse for me.

#3 Xendojo

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Posted 20 February 2013 - 07:22 AM

Seeing more rubber banding on fast lights for sure.

#4 Caboose30

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Posted 20 February 2013 - 09:04 AM

Ditto, having lots of problems with speedy mechs again. My ping was kinda high last night, which didn't help, but I shouldn't have to lead an Awesome by two mech lengths.

#5 M0rpHeu5

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Posted 20 February 2013 - 10:00 AM

I have probs with the netcode too

#6 flackee

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Posted 20 February 2013 - 10:40 AM

Yep, I've also noticed my damage not getting registered again when playing as a light. I only played a few games, but each one had very easy hits that simply did not do any damage. My last notable one was point blank range on an atlas that was barely moving... his CT was dark red, I hit it dead on with 6xML.. nothing happened.

This happened frequently prior to the last big netcode fix. That had solved it for the most part, but it seems to have regressed with yesterday's patch.

Edited by flackee, 20 February 2013 - 10:41 AM.


#7 MasterGoa

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Posted 20 February 2013 - 11:11 AM

I experience a lot of rubber banding that I had not for the last 3 patches...

Usually 30 ping...

#8 Kyone Akashi

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Posted 20 February 2013 - 11:47 AM

I got "re-positioned" by the server about a dozen times during each of the past couple matches, certainly more than usual, and it makes aiming with anything but Streaks a matter of luck more than skill.

This is really awkward. In the last game, one such "nudge" led to me hurling 8 SRMs at a friendly Awesome rather than the enemy 'phract 10 meters to his right. ;)

#9 CommanderOSIS

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Posted 20 February 2013 - 11:50 AM

Im having more problems with my short range ppcs on lights for sure.

#10 Vasces Diablo

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Posted 20 February 2013 - 01:27 PM

In a moment of bad aim, I fired 4 med lasers IN FRONT of a sprinting Cicada last night....and I blew him up.

Time to look at that NetCode some more...

#11 Caleb Lee

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Posted 20 February 2013 - 01:35 PM

Yes, I can confirm that the netcode is indeed acting up again. Playing matches last night and up until the last patch had no problems nailing bad light pilots, but after this patch even when they made big mistakes I couldn't capitalize on it as usual and lights were running around with lag shields again while whole teams tried to take them down.

#12 Corvus Antaka

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Posted 20 February 2013 - 03:51 PM

een seems worse for me and i usually have a 13 ping

#13 Herr Vorragend

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Posted 21 February 2013 - 03:56 AM

All in all I think MWO was better before the latest patch. A few improvements were made, but a lot things went worse. Especially weapon usability (pls fix the uac5-problem and the others, that were mentioned in the forums), the netcode itself and match making. The latest patch took a lot joy away playing MWO not only in my eyes.

If I could wish, I´d like the old version back :/

Please take your time to sort out things properly before putting them into a patch. I don´t want to be rude, but maybe you tried to change too much things in a short amount of time. In my eyes you don´t need to keep to your scheduled lists of releases. You also could stop the timeline for a month or even longer... absolutely no problem :D

Edited by Herr Vorragend, 21 February 2013 - 04:32 AM.


#14 Woodythree

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Posted 21 February 2013 - 04:17 AM

It's definately got a lot less consitant since the last patch (19th)

I'm a big balistics fan, however since the patch it's hard to hit anything moving/moving yourself.
Prior to the 19'th patch, i had little issues hitting on the move.
The lag/ rubber banding seems better/ worse depending on game/time etc.

When firing it feels like there are two components to it before and after firing.
I.e click to fire, sometimes they go imediately, sometimes a few hundred MS before they leave (not long but perceptable).
Once launched there is then the Mech lag, where the mech may or maynot be where you predicted due to the rubber banding.
I personally think the fire lag has got much worse since the patch and maybe this is what people are feeling the most?

I am in europe but gernally have a fairly consistant ping.

Hope PGI track this down soon.

I suspect there are actually 2 issues here,





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