

Flamers
#1
Posted 21 June 2012 - 03:49 PM
I know in the core rules it was one or the other but honestly it was a dumb rule how can a Flamer Damage something without raiseing its Heat at the same time when its shooting Fire at it.
#2
Posted 21 June 2012 - 03:51 PM
#3
Posted 21 June 2012 - 03:53 PM
Raising heat makes perfect sense to me though.
#4
Posted 21 June 2012 - 03:59 PM
#5
Posted 21 June 2012 - 03:59 PM
#6
Posted 21 June 2012 - 04:01 PM
*edit* Being set on fire
Edited by Giverous, 21 June 2012 - 04:01 PM.
#7
Posted 21 June 2012 - 04:01 PM
#8
Posted 21 June 2012 - 04:07 PM
in ww2 it became common practice to drop ( Fire bombs ) on tanks to knock them out ( not from the explosion wich was small but from the Fire ) Hot anough Fire can burn thru anything ( trust me i used to pour liquid iron for a living )
All the Flames need is a way inside the mech to cause major major damage any battle damage thats removed armor sections ect and leaves internals exposed
#9
Posted 21 June 2012 - 04:08 PM
Further, it depends on how the damage system works in MWO. If it's straight hp values per piece, then very little. If the damage is modified based off the remaining armor (as in, there's holes in your armor and what not), then I think the flamers should do more damage, as it has a tendency to funnel out throughout the conduits inside the mech, and should start melting circuitry and the like.
Have Flamers been confirmed btw? I like the idea of playing a fast sneak-attack overheater mech

#10
Posted 21 June 2012 - 04:10 PM
Cmdr Rad, on 21 June 2012 - 04:08 PM, said:
Further, it depends on how the damage system works in MWO. If it's straight hp values per piece, then very little. If the damage is modified based off the remaining armor (as in, there's holes in your armor and what not), then I think the flamers should do more damage, as it has a tendency to funnel out throughout the conduits inside the mech, and should start melting circuitry and the like.
Have Flamers been confirmed btw? I like the idea of playing a fast sneak-attack overheater mech

That will probably be as rage-inducing as running around the map legging people. Although that would be hysterical until it happens to me!
#11
Posted 21 June 2012 - 04:11 PM
Keep in mind flamers like machine guns and small lasers have the shortest ranges in the game and are really hard to use at best of times
Edited by MrM1971, 21 June 2012 - 04:16 PM.
#12
Posted 21 June 2012 - 04:14 PM
MrM1971, on 21 June 2012 - 04:11 PM, said:
Keep in mind flamers like machine guns and small lasers have the shortest ranges in the game and are really hard to use at best of times
2 damage or two heat to the target, 3 heat to yourself. Flamers aren't real heat efficient for attacking 'mechs, but they do a number on infantry and forests.
I'd prefer they just raise 'mech heat somewhat, but are able to set trees and brush on fire to create smoke screens.
#13
Posted 21 June 2012 - 04:16 PM

#14
Posted 21 June 2012 - 04:16 PM
Eiki, on 21 June 2012 - 04:10 PM, said:
Well...

Hey, at least I have to get right up close to them, unlike legging which can be done at a distance!
Either way, according to Piranha, multiple tactics will be viable, so I don't see the problem

#15
Posted 21 June 2012 - 04:16 PM
The damage shouldn't be signifcant, in the other mw games its always been a utility weapon more useful at stopping energy mechs and trolling (AwesomeTM with nothing but flamers)
#16
Posted 21 June 2012 - 04:17 PM
#17
Posted 21 June 2012 - 04:18 PM
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