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Flamers


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Poll: Flamers (156 member(s) have cast votes)

Should Flamers do both Damage and Raise Heat at the same time

  1. no one or the other according to core rules (40 votes [25.16%] - View)

    Percentage of vote: 25.16%

  2. yes its beeing put on fire it should do both (119 votes [74.84%] - View)

    Percentage of vote: 74.84%

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#1 MrM1971

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Posted 21 June 2012 - 03:49 PM

should Flamers do damage and raise the Heat on a Mech at the same time

I know in the core rules it was one or the other but honestly it was a dumb rule how can a Flamer Damage something without raiseing its Heat at the same time when its shooting Fire at it.

#2 Adrian Carino

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Posted 21 June 2012 - 03:51 PM

Yes, because it's a constant blast of heat or even a burst of it, fire is HOT and will only make your enemies mech run hotter.

#3 FactorlanP

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Posted 21 June 2012 - 03:53 PM

Personally, I've never really thought that a Flamer should do any significant damage to a giant robot that can absorb multiple missile strikes etc...

Raising heat makes perfect sense to me though.

#4 Nacon

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Posted 21 June 2012 - 03:59 PM

I'd say it would do both but only in a 8:1 ratio (Heat:Damage) or something close. I know it never does much damage anyway, the sole purpose of flamer is heat.

#5 Nimblewright

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Posted 21 June 2012 - 03:59 PM

The thing with flamers, at least from my understanding is that its super heated plasma, which acts like napalm or thermite. It should do damage but not much. IMHO it should do both, you have to be so close to use them why not get some kind of benefit from being in their face.

#6 Giverous

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Posted 21 June 2012 - 04:01 PM

*Being

*edit* Being set on fire

Edited by Giverous, 21 June 2012 - 04:01 PM.


#7 Eiki

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Posted 21 June 2012 - 04:01 PM

As long as it bakes your own mech there I see no problem. It should generate a lot of heat for yourself as well, so you pretty much have to use only the flamer

#8 MrM1971

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Posted 21 June 2012 - 04:07 PM

Funny thing about weapons that can do fire there more destructable then people give them credit for

in ww2 it became common practice to drop ( Fire bombs ) on tanks to knock them out ( not from the explosion wich was small but from the Fire ) Hot anough Fire can burn thru anything ( trust me i used to pour liquid iron for a living )

All the Flames need is a way inside the mech to cause major major damage any battle damage thats removed armor sections ect and leaves internals exposed

#9 Cmdr Rad

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Posted 21 June 2012 - 04:08 PM

I think it should do damage, but it should be -very- little...

Further, it depends on how the damage system works in MWO. If it's straight hp values per piece, then very little. If the damage is modified based off the remaining armor (as in, there's holes in your armor and what not), then I think the flamers should do more damage, as it has a tendency to funnel out throughout the conduits inside the mech, and should start melting circuitry and the like.

Have Flamers been confirmed btw? I like the idea of playing a fast sneak-attack overheater mech :rolleyes:

#10 Eiki

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Posted 21 June 2012 - 04:10 PM

View PostCmdr Rad, on 21 June 2012 - 04:08 PM, said:

I think it should do damage, but it should be -very- little...

Further, it depends on how the damage system works in MWO. If it's straight hp values per piece, then very little. If the damage is modified based off the remaining armor (as in, there's holes in your armor and what not), then I think the flamers should do more damage, as it has a tendency to funnel out throughout the conduits inside the mech, and should start melting circuitry and the like.

Have Flamers been confirmed btw? I like the idea of playing a fast sneak-attack overheater mech :rolleyes:

That will probably be as rage-inducing as running around the map legging people. Although that would be hysterical until it happens to me!

#11 MrM1971

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Posted 21 June 2012 - 04:11 PM

Core rules show that a flamer can do 2 damage for 2 Heat generated ( option rules later said you could do 3 heat to the other mech for 3 Heat to yerself ) all im saying is it should do both 2 dmg and 2 heat to them and build 3 heat on you

Keep in mind flamers like machine guns and small lasers have the shortest ranges in the game and are really hard to use at best of times

Edited by MrM1971, 21 June 2012 - 04:16 PM.


#12 Solis Obscuri

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Posted 21 June 2012 - 04:14 PM

View PostMrM1971, on 21 June 2012 - 04:11 PM, said:

Core rules show that a flamer can do 3 damage for 3 Heat generated ( option rules later said you could do 3 heat to the other mech for 3 Heat to yerself ) all im saying is it should do both 3 dmg and 3 heat to them and build 3 heat on you

Keep in mind flamers like machine guns and small lasers have the shortest ranges in the game and are really hard to use at best of times

2 damage or two heat to the target, 3 heat to yourself. Flamers aren't real heat efficient for attacking 'mechs, but they do a number on infantry and forests.

I'd prefer they just raise 'mech heat somewhat, but are able to set trees and brush on fire to create smoke screens.

#13 ScientificMethod

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Posted 21 June 2012 - 04:16 PM

Soooo is anyone else going to outfit a Jenner with flamers? :rolleyes: It sounds like a great support mech for me. Kind of like a landbased strafing run.

#14 Cmdr Rad

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Posted 21 June 2012 - 04:16 PM

View PostEiki, on 21 June 2012 - 04:10 PM, said:

That will probably be as rage-inducing as running around the map legging people. Although that would be hysterical until it happens to me!


Well... :) .

Hey, at least I have to get right up close to them, unlike legging which can be done at a distance!

Either way, according to Piranha, multiple tactics will be viable, so I don't see the problem :rolleyes:

#15 mrcarlton

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Posted 21 June 2012 - 04:16 PM

You need an inbetweeen on your poll.

The damage shouldn't be signifcant, in the other mw games its always been a utility weapon more useful at stopping energy mechs and trolling (AwesomeTM with nothing but flamers)

#16 Skadi

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Posted 21 June 2012 - 04:17 PM

Wait, i dont do damage as is, OOOOHHhh, that kind of flamer...

#17 McGruff

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Posted 21 June 2012 - 04:18 PM

Both. But the damage should be rather limited (or at least well balanced).

#18 Darq

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Posted 21 June 2012 - 04:18 PM

View PostFactorlanP, on 21 June 2012 - 03:53 PM, said:

Personally, I've never really thought that a Flamer should do any significant damage to a giant robot that can absorb multiple missile strikes etc...

Raising heat makes perfect sense to me though.

/Agree

#19 Odweaver

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Posted 21 June 2012 - 04:19 PM

View PostScientificMethod, on 21 June 2012 - 04:16 PM, said:

Soooo is anyone else going to outfit a Jenner with flamers? :rolleyes: It sounds like a great support mech for me. Kind of like a landbased strafing run.

Was planning on four flamers and a narc.

#20 ScientificMethod

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Posted 21 June 2012 - 04:21 PM

View PostOdweaver, on 21 June 2012 - 04:19 PM, said:

Was planning on four flamers and a narc.


Hahahaha, I love it! Shut their mech down and then call in the hammer. I assume a stationary target would have more missiles hit... :rolleyes:





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