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Alphin On Assault


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#1 Deamhan

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Posted 20 February 2013 - 08:23 PM

Well, finally played Alphine on assault. Not nearly as good as conquest. The objective is far too simple and it is way too easy to pass by each other.

Between this and river city, PUT IN A ******* I N G PREREQUISITE BEFORE BASE CAPPING CAN HAPPEN.

It's simple, 3 mechs must be killed before you can cap.

A time limit is BS because all that will end up happening is, it'll give the teams time to get there and the team with the most cap modules will win.

Defend? How, hold 3 mechs back while 5 go out? If the 5 run into the enemy team they will die and then the 3 defenders. If the enemy get to your base, they will completely stomp the 3 defenders. So what? 4 and 4? Same ******* thing. So spare me the ******** out your ***. No way splitting the group up and leaving defenders behind will in anyway help you win.

Edited by Deamhan, 20 February 2013 - 08:24 PM.


#2 Team Leader

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Posted 20 February 2013 - 08:36 PM

Scouts are good

Also, *alpine

#3 Vlad Ward

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Posted 20 February 2013 - 08:36 PM

what is information warfare

#4 Alistair Winter

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Posted 20 February 2013 - 08:37 PM

These are great on Alphin.

Posted Image

#5 Team Leader

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Posted 20 February 2013 - 08:41 PM

View PostAlistair Winter, on 20 February 2013 - 08:37 PM, said:

These are great on Alphin.

Posted Image

But those guns aren't even loaded?

#6 OneEyed Jack

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Posted 20 February 2013 - 08:48 PM

View PostTeam Leader, on 20 February 2013 - 08:41 PM, said:

But those guns aren't even loaded?


Of course not! Who would give a dolphin a loaded gun? They might hurt themselves or someone else. Geez, some people. :)





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