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Pgi Is Gonna Cure Me Of Mwo... (Friggin....) *updated*


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#41 Megacromulent

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Posted 21 February 2013 - 03:52 AM

I updated my OP... as it seems my points were not understood, which I actually cared about more than rants. I left the rant up (for historical purposes) in the spoiler box.... not sure it matters though.

View PostSifright, on 21 February 2013 - 03:34 AM, said:

No it's open release.

In point number 7. "clarify definition of beta"... This is a root of many issues.

#42 PoLaR

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Posted 21 February 2013 - 04:04 AM

View PostEwigan, on 21 February 2013 - 02:31 AM, said:

dislike.
all of it.


It's a little childish to just say "NO! D:<" .

Do you offer up ANY reasons as to why you disagree with everything In the OP? I see a lot of good points for discussion.

Edited by PoLaR, 21 February 2013 - 04:54 AM.


#43 lsp

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Posted 21 February 2013 - 04:08 AM

I disagree with alot of what was typed, and also this. http://wearechangetv...ermalVision.jpg http://wearechangetv...le-heat-vision/ Get informed before you talk about something.

#44 Megacromulent

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Posted 21 February 2013 - 04:11 AM

View PostPoLaR, on 21 February 2013 - 03:28 AM, said:

stuff will change with that when CW comes out to play.

Not sure it ever will...

View PostPoLaR, on 21 February 2013 - 03:28 AM, said:

If we had the option to choose a map then everyone would be on Alpine and no one on River City Night..

What is wrong with that? Maps don't have feelings...

View PostPoLaR, on 21 February 2013 - 03:28 AM, said:

Your suggestion to release a lot of 'Mechs even If they are buggy.. I don't think they will do this, as they have said It takes about 6 months to fully integrate a new BattleMech into MWO, and that they would rather have less content that plays smooth than tons of buggy content.

I didn't mean to imply this at all. I rewrote my OP to clarify. I meant, make a simpler model that isn't as pretty/perfect, and do incremental upgrades, like many other parts of the game get. This is very, very doable in a short period of time. (just go to any local college with a 3d art program)

View PostPoLaR, on 21 February 2013 - 03:28 AM, said:

As much as It frustrates me to have a big snow storm pop up in face during a battle, I DO enjoy the weathering effects of the game, as It Is a nice little touch and can change how the battle will play out.

It is very cool, I agree, but HV needs fixing...

View PostPoLaR, on 21 February 2013 - 03:28 AM, said:

As for PGI "giving us something In return" - I know not everyone would agree with me on this, but the sales they have been having have been pretty great. It gives players a chance to pay PGI for their work and to get something back. Remember the double experience weekend? That was awesome!

Double XP weekend was cool, but I think that they will do this stuff when it's out of beta anyways, sales are good for business.

No, I am saying something _unique_, that non-beta players won't get. Who knows what it is, but it would sure go a long way to help new players stick with the game.

View PostPoLaR, on 21 February 2013 - 03:28 AM, said:

Something to look forward too: Well.. If we could play Alpine more that would be great. But there Is tons of stuff on the horizon- If everything goes well, we should be getting ANOTHER new map next month! Along with a BattleMech that should pose some fear on the battle field. This game is one of those "all In good time" type things.. since we are still beta, It can only go up from here, right?

Sure, positive outlook is good, decent communication is appreciated. Re-read my OP, I updated it...

#45 Megacromulent

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Posted 21 February 2013 - 04:24 AM

View Postlsp, on 21 February 2013 - 04:08 AM, said:

I disagree with alot of what was typed, and also this. http://wearechangetv...ermalVision.jpg http://wearechangetv...le-heat-vision/ Get informed before you talk about something.


Your criticism of my points is non-existant because you didn't even offer "why" you disagree.

Saying "get informed" is hypocritical since you didn't appear do a proper search to back up your claim.

The picture you linked to is not even an accurate example of the COTI's abilities.
Posted Image

Video of this stuff in action:


Edited by Megachromulent, 21 February 2013 - 04:25 AM.


#46 Ewigan

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Posted 21 February 2013 - 04:39 AM

It was a stupid rant in it's first iteration, so diving into it seemed like a waste of time.
I did want to offer my opinion though, and as i can't dislike the OP over the forums, i instead kinda "said it out loud". :D

#47 Megacromulent

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Posted 21 February 2013 - 05:01 AM

View PostEwigan, on 21 February 2013 - 04:39 AM, said:

It was a stupid rant in it's first iteration, so diving into it seemed like a waste of time.
I did want to offer my opinion though, and as i can't dislike the OP over the forums, i instead kinda "said it out loud". :D

It was poorly written, I have learned my lesson, lol. :D

#48 Critical Fumble

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Posted 21 February 2013 - 05:03 AM

OK,

1.) I'm not sure if they could do this with their current infrastructure. I could see them eventually letting people disable maps and modes that they don't want to play, so long as it doesn't break the matchmaking system by making it take forever to get games. That part might not be that big a deal though, as picky players would be most effected by it, and less picky players could still drop with them. A more manageable final solution might give people the option to disable a set percent of the game's content.

One idea that's been tossed around a lot is the feature L4D2 has where every week a game mode rotates through. It serves to bring in variety to the game without spreading the players too thin. PGI could use this technique for their new maps to get people familiar with it.

2.) I like the new map, but MM does tend to mess things up. Maybe for conquest, they should ignore weight matching and do it by speed instead.

3.) Meh. I am baffled as to why they didn't do the mech development in passes though.

4.) Hopefully, they'll get tired of themselves.

5.) Yeah, I do not like HDR. You could use it to obscure graphical shortcomings, but I'm near-sighted in real life, why does my character need to be as well?

6&7.) Not touching that with a long tom.

#49 OneEyed Jack

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Posted 21 February 2013 - 06:56 AM

View PostSifright, on 21 February 2013 - 03:48 AM, said:

*snip* (because it's really not worth quoting)


If you're going to make dumb-arse replies, you should probably at least know to what you're replying. I wasn't defending PGI or claiming that they shouldn't be criticized. Since you mention it, I do believe that if you're not happy with the BETA as a BETA, then maybe you should wait for release and try again. And criticism should be kept constructive since attacks on them will probably mean they just ignore you as another stupid forum troll. :angry:

Christ, they should really make people take an IQ test before they're allowed to get online.

Open Beta does not automatically mean free to everyone. It only means it's not restricted to selected Closed Beta testers and generally that the NDA is dropped. Closed Beta generally has an NDA and requires people submit system specs and gaming experience (the conversation being about game betas), at which time they are hand-selected. Open Beta is often used as a gimmick to pre-sell copies of the game, at which time you receive a code to activate an Open Beta account. It's still restricted, but restricted to anyone who is willing to cough up the money.

Regardless, whatever you may personally think about the beta tag, and I could really give a damn because you haven't shown a level of forethought to make me believe your opinion has more merit than my dog's, it IS still beta. Take it or leave it.

#50 Aidan Prydee

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Posted 22 February 2013 - 01:10 AM

View PostOneEyed Jack, on 21 February 2013 - 03:44 AM, said:

Awe damn.. And I was so looking forward to it, too. ;)

It's open beta. When it's open release they'll take the beta tag down. Now I know it may confuse you, but there is actually a difference. Beta means it's still in active testing, which we know it is because much of the functionality that we know they want for release is not in yet, like CW. That's not just some add-on, but a major part of the game they'll have to make sure is working before they go to release.

If you want to argue that they are accepting money, so do major game devs for retail games. They often accept money from distributors well before the game is released, who accept money from retailers, in turn. Those retailers are convinced to pay so far in advance by the ability to pre-sell. Customers are convinced to pre-order for various reasons, but often because it gets them.... wait for it.... AN OPEN BETA KEY!


Totally agree

#51 yashmack

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Posted 22 February 2013 - 01:12 AM

even with the rewrite i still dont care...

#52 Broad5ide

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Posted 22 February 2013 - 01:26 AM

Quote

IF we are BETA testers, show us the f*cking respect that beta testers deserve. If we aren't then, rename the game to "not beta".



Piranha has been doing a stellar job as far as keeping in touch with the community and listening to feedback. As a BETA tester your job is to find bugs and report them, not to swear at them when a patch brings out something you can't adapt to. I personally don't think you deserve any respect but since you're a potential customer PGI will probably give it to you regardless.

Edited by Broad5ide, 22 February 2013 - 01:27 AM.


#53 Ramrod

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Posted 22 February 2013 - 01:36 AM

View PostMegachromulent, on 21 February 2013 - 03:04 AM, said:

... some mechs won't come out for 10 years!


And? Do you ***** in World of Tanks that you can't drive an M1A2 Abrams?

Edited by Ramrod, 22 February 2013 - 01:37 AM.


#54 Kaspirikay

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Posted 22 February 2013 - 03:37 AM

@OP

Your opinions are noted by the forum warriors.

#55 Captain Wolfsburg

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Posted 22 February 2013 - 03:52 AM

OP, I see your points, and they're good ones, but I'd like to clarify a couple things.

Yes, this is Open Beta, but we are not "necessarily" beta testers. I've played a few open betas before, and the real point of open beta is for stat and silent info gathering. They gave us the forums for suggestions (namely the suggestions section) but primarily we are not Beta Testers, we're Open Beta Players. Our primary purpose is to provide data for them, which they gather as we play.

Matchmaking...

*sigh* it sucks right now, yeah. Especially with ELO being as new as it is. It's going to get better over time, supposedly. Patience is all we can have here.

But being able to choose your own maps, at this stage of the development is a bad idea. People would just choose the maps that they play on the best and no other map would get played on. This hurts a game in Beta because they would get little to no data on the other, less played maps, and therefore no improvements will be made. For the sake of balanced data gathering, a random Que system is vital, so we get an overall even spread of players across all the maps. You may not get the map you like as often as you like, but enough different players are getting that map that the data gathered from it is useful.

Later on, with CW, we'll get some degree of choice in maps. For now, random matchmaking is important.

#56 Infrasound

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Posted 22 February 2013 - 04:22 AM

Stalker with pult big ears and huncback arms, i wants my madcat now please, go you have it already

#57 Lyrik

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Posted 22 February 2013 - 04:32 AM

The ability to choose your map is not a good idea. A) Everyone will play on easy maps for their favorite setups. Enforcing thermal vision on a map is cool for me. For now you have to adapt. I like that. If you can choose your map you don't have to adapt. Makes a dull game.

Reducing blurr/grain etc is a very good suggestion.

Voting for post. We have something like that with the likes.

Changing thermal vision... I really don't care. In my opinion it is not awful enough to waste time and money on it .

#58 Taizan

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Posted 22 February 2013 - 04:44 AM

This topic was moved to the Suggestions sub forum, where it is more appropriate.





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