Patch Notes
-
All Patch Notes
MECHWARRIOR ONLINE
September 2021 Patch Notes
Patch Date and Time - September 21st 2021 @ 10AM – 1PM PDT
Version Number: 1.4.246.0
Size: 20 MB
Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.
Patch Files (Direct Download) - http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_392.zip
Greetings MechWarriors!
The September Patch is here! This month we have the newest rebalanced map, Caustic Valley Reborn. Also included in this patch are more Weapon Adjustments, some 'Mech Adjustments, and a rather significant Quirk Pass.
Look for our fifth major map update with Viridian Bog and more coming in October!
As with everything, these updates are subject to further balance changes in the future, especially as more variables are brought into the equation with future updates and changes.
So get out there and do the science, and get us your feedback for future iterations!
And now, we hope you enjoy the patch.
-The MechWarrior Online Team
CAUSTIC VALLEY REBORN
Caustic Valley is the latest map to be reworked by Francois with feedback from the Caldron! Check out these moody screens and Let us know what you think of the map when it launches next week!
- Increased heat penalty multiplier to 6.25 (from 4)
- Increased minimum heat penalty limit to 7 (from 4)
- Increased minimum heat penalty limit to 7 (from 3)
- Added exponential damage fall off under 50 meters instead of minimum range
- Reduced range to 500m (from 540)
- Added exponential damage fall off under 50 meters instead of minimum range
- Increased range to 500m (from 450)
- Added exponential damage fall off under 50 meters instead of minimum range
- Increased range to 500m (from 360)
- Increased per-missile health values to 1.35/1.2/1.0/0.9 (from 1.2/1.1/0.9/0.8) for C-LRM 20/15/10/5
- FLE-15, FLE-19, FLE-R5K: Increased max engine to 180 (from 170)
- VND-1AA: Increased max engine to 300 (from 295)
- VND-1R: Increased max engine to 250 (from 235)
- VND-1X: Increased max engine to 250 (from 235)
- VND-1SIB: Increased max engine to 275 (from 250)
- HTM-28TR: Increased max engine to 325 (from 290)
- HTM-SG: Increased max engine to 325 (from 290)
- DWF-Prime no longer can equip an ECM in the center torso
- Increased energy cooldown to -50%
- Increased Laser duration to -35%
- Increased MG RoF to 50%
- Added +100% Machine Gun ammo per ton (LMG/MG/HMG)
- Added +100% ammo per ton for missile weapons (LRM: +240, SRM: +120, SSRM: +120, MRM: +340, Narc: +16)
- Added -7.5% Laser heat
- Added +100% ammo per ton for missile weapons (LRM: +240, SRM: +120, SSRM: +120, MRM: +340, Narc: +16)
- Increased MG RoF to 50%
- Added +100% Machine Gun ammo per ton (LMG/MG/HMG)
- Added 10% heat dissipation
- Increased MG RoF to 50%
- Added +100% Machine Gun ammo per ton (LMG/MG/HMG)
- Added -10% Missile spread on RT
- Added 10% Missile velocity on RT
- Added -10% Missile heat
- Increased MG RoF to 25% on RA
- Added -5% Missile spread in LA
- Removed LRM spread from LA
- Increased MG RoF to 25% in SO8
- Added -5% heat in RT
- Added -5% heat in RT
- Added +16 Armor to LA
- Reduced Structure to +8 on LA
- Added -5% heat in RT
- Added +16 Armor to RA
- Reduced Structure to +8 on RA
- Added -5% heat in RT
- Added -7.5% Laser duration on RA
- Added +16 Armor to RA
- Reduced Structure to +8 on RA
- Added +100% Ballistic ammo per ton on LA (AC 2/5/10 - UAC 2/5/10 - LB 2/5/10)
- Increased Armor to +16 on LA, RA
- Increased Structure to +8 on LA, RA
- Added +16 Armor to RA
- Reduced Structure to +8 on RA
- Added -5% heat on RA
- Added +100% Ballistic ammo per ton on RA (AC 2/5/10 - UAC 2/5/10/20 - LB 2/5/10 - Gauss)
- Increased energy cooldown to -40%
- Increased MG RoF to 50%
- Increased energy cooldown to -50%
- Increased Laser duration to -35%
- Added +1 target decay duration
- Increased MG RoF to 50%
- Added 15% Missile velocity
- Added 30% Capture accelerator
- Added -7.5% missile cooldown
- Reduced cooldown to -15%
- Added +40% Ballistic ammo to LA pod (AC 2/5/10 - UAC 2/5/10/20 - LB 2/5/10 - Gauss)
- Added +40% Ballistic ammo to RA pod (AC 2/5/10 - UAC 2/5/10/20 - LB 2/5/10 - Gauss)
- Added 10% JJ duration on LT, RT
- Added 10% JJ initial thrust on RT, LT
- Added +40% Ballistic ammo to LA pod (AC 2/5/10 - UAC 2/5/10/20 - LB 2/5/10 - Gauss)
- Increased Ballistic cooldown to -10% on RA
- Added -15% UAC jam chance on RA
- Added +40% Ballistic ammo to RA pod (AC 2/5/10/20 - UAC 2/5/10/20 - LB 2/5/10/20 - Gauss)
- Increased Ballistic cooldown to -10% on LA
- Added missing -5% Pulse laser cooldown on RA
- Added +40% Ballistic ammo to LA pod (AC 2/5/10/20 - UAC 2/5/10/20 - LB 2/5/10/20 - Gauss)
- Added +50% ammo per ton for missile weapons to SO8 (LRM: +120, SRM: +60, SSRM: +70, ATM: +52, Narc: +6)
- Added +50% Ballistic ammo per ton (AC 5/10/20 - UAC 5/10/20 - LB 5/10/20 - Gauss)
- Added +8 Armor to LL, RL
- Removed Pulse laser range
- Added 5% Energy range
- Added 15% medium pulse laser range
- Added -10% Missile spread
- Added 10% Missile velocity
- Added -10% Missile cooldown
- Added +1 Target decay duration
- Added -10% Missile spread
- Removed cooldown
- Removed range
- Added -10% Energy cooldown
- Added 10% energy range
- Added -10 SNPPC heat
- Added 15% MRM velocity
- Removed cooldown
- Reduced weapon velocity to -5%
- Added -10% Missile heat
- Added -10% energy cooldown
- Added -10% pulse laser cooldown
- Added -10% pulse laser heat
- Added 15% ER Medium laser range
- Added -5% Laser heat
- Added -5% LPPC heat
- Added 10% weapon velocity
- Added 10% SRM range
- Added -5% SRM spread
- Added SRM6 HSL +1
- Removed Range
- Added 10% Missile range
- Added +1 Target decay duration
- Added -50% Stealth armor cooldown
- Added -20% STD and ER laser duration
- Added +10 Armor to LA, RA
- Increased Armor on LT, CT, RT to +12
- Added -5% Laser duration
- Reduced Heavy laser duration to -5%
- Added -10% Missile heat
- Added -5% Laser heat
- Added -10% Missile cooldown
- Added -5% heat
- Removed heavy medium laser heat
- Added 5% range
- Reduced Heavy laser range to 5%
- Added -10% Energy cooldown
- Added 5% Laser range
- Added -5% cooldown
- Added -10% Large laser heat
- Added Medium pulse laser HSL +1
- Added Medium laser HSL +1
- Increased Medium pulse laser range to 15%
- Added -5% Medium pulse laser heat
- Added 10% Medium laser range
- Reduced Energy heat to -5%
- Reduced Energy range to 5%
- Increased Energy heat to -10%
- Added 5% Energy range
- Added +10 Armor on LT
- Increased heat to -10%
- Removed PPC heat
- Added 5% heat dissipation
- Increased torso yaw speed to 10% on RT
- Increased Missile velocity to 7.5% on RT
- Removed Structure bonuses from LT, CT, RT
- Added +20 Armor to LT, RT
- Added +27 Armor to CT
- Added +15 Armor to LA, RA
- Increased heat to -15%
- Added Large pulse laser HSL +1
- Removed Structure bonuses from LT, CT, RT
- Added +20 Armor to LT, RT
- Added +27 Armor to CT
- Added +15 Armor to LA, RA
- Added -20% Laser duration
- Added 20% PPC velocity
- Added +15 Armor to LA, RA
- Added 10% Energy range
- Increased ERPPC velocity to 40%
- Removed Structure bonuses from LT, CT, RT, LA, RA
- Added +20 Armor to LT, RT
- Added +27 Armor to CT
- Added +15 Armor to LA, RA
- Added 10% Missile velocity
- Added -20% Laser duration
- Added 10% PPC velocity
- Increased Gauss rifle cooldown to -10%
- Added 15% weapon velocity
- Added -5% AC20 cooldown
- Added -10% Ballistic cooldown
- Added IS Standard PPC HSL +1
- Added Snub nose PPC HSL +1
- Increased CT Armor to +27
- Added C-ER Large laser HSL +1
- Added 15% ER PPC velocity
- Added -5% ER PPC heat
- Added -5% Laser duration
- Added -5% ER laser heat
- Added +10% Ballistic velocity
- Increased Ballistic cooldown to -10%
- Added 10% Ballistic velocity
- Added -10% Energy heat
- Added -20% overheat damage
- Added -50% overheat damage
- Increased MG RoF to 50%
- Added +6 Armor to LA, RA
- Increased Armor to +8 on LL, RL
- Added +8 Armor to LT, CT, RT, LA, RA
- Removed structure bonuses from LT, CT, RT
- Added -50% overheat damage
- Added -20% cooldown
- Added +100% Machine Gun ammo per ton (LMG/MG/HMG)
- Added +6 Armor to LA, RA
- Added -5% cooldown
- Added -50% overheat damage
- Added +100% Machine Gun ammo per ton (LMG/MG/HMG)
- Added +8 Armor to LA, RA
- Increased Armor to +8 on LL, RL
- Added -50% overheat damage
- Added +100% ammo per ton for missile weapons (LRM: +240, SRM: +120, SSRM: +120, MRM: +340, Narc: +16)
- Added +6 Armor to LT, CT, RT, LA, RA, LL, RL
- Added -50% overheat damage
- Matched Survival quirks with PIR-3
- Added +4 structure to LT, RT
- Added +4 structure to LT, RT
- Added +8 Armor to LT, CT, RT, LA, RA, LL, RL
- Remove structure quirks from LL, RL
- Added -50% overheat damage
- Added -10% cooldown
- Added -10% heat
- Added +100% Machine Gun ammo per ton (LMG/MG/HMG)
- Added +8 Armor to LT, CT, RT, LA, RA, LL, RL
- Removed structure bonuses from LA, RA
- Added -50% overheat damage
- Added +100% Machine Gun ammo per ton (LMG/MG/HMG)
- Matched Survival quirks with PIR-3
- Added +4 structure to LT, RT
- Added +15 Structure to CT
- Increased Structure from 10 to 15 on LT, RT
- Added -10% Cooldown on LT
- Added -5% Ballistic cooldown on RT
- Removed Energy cooldown from LT, RT
- Added -5% Laser duration on LA
- Added -5% Missile cooldown on RA
- Added +40% Ballistic ammo per ton on RT and RA pods (AC 2/5/10 - UAC 2/5/10/20 - LB 2/5/10 - Gauss)
- Added -5% Missile cooldown on LA
- Added -10% Missile cooldown on LT
- Added 5% Missile spread on LT
- Added 5% Missile velocity on LT, RT
- Added +50% ammo per ton for missile weapons on RT (LRM: +120, SRM: +60, SSRM: +70, ATM: +52, Narc: +6)
- Added +7 Armor to RA
- Increased Structure from 10 to 15 on LT, RT
- Increased Structure bonus from +7 to +10 on LT, RT
- Added -5% Missile heat on LT, RT
- Added 10% weapon velocity on LA
- Removed Missile velocity from LA
- Increased Structure bonus from +3 to +10 on LT, RT
- Increased MG ROF from 5% to 15% on LT, RT
- Increased Missile velocity from 3% to 5% on LA
- Added -5% Laser duration on RA
- Added +6 Structure on LT, RT
- Increased MG RoF from 10% to 20% on RA
- Increased MG RoF from 10% to 20% on LA
- Added 10% Ballistic velocity on LA
- Added +20% Ballistic ammo per ton on LA (AC 2/5/10 - UAC 2/5/10/20 - LB 2/5/10 - Gauss)
- Added +40% Ballistic ammo per ton on RA (AC 2/5/10 - UAC 2/5/10/20 - LB 2/5/10 - Gauss)
- Added +8 Structure to LT, CT, RT
- Increased MG RoF to 50%
- Added 10% Range
- Added -10% Cooldown
- Added 10% weapon velocity
- Added +100% ammo per ton for missile weapons (LRM: +240, SRM: +120, SSRM: +120, MRM: +340, Narc: +16)
- Increased MG RoF to 50%
- Added -10% Laser duration
- Added -10% Heat
- Added -10% Cooldown
- Added 25% MG RoF
- Added -15% laser duration
- Removed Energy cooldown
- Removed Missile cooldown
- Added +100% ammo per ton for missile weapons (LRM: +240, SRM: +120, SSRM: +120, MRM: +340, Narc: +16)
- Increased MG RoF to 50%
- Increased Energy range to 10%
- Added -10% Cooldown
- Added 10% velocity
- Increased Armor to +14 on LA (Same as RA)
- Added -25% overheat damage
- Added +100% Ballistic ammo per ton (AC 2/5/10/20 - UAC 2/5/10/20 - LB 2/5/10 - Gauss - L Gauss - RAC 2 /5)
- Added -5% LBX cooldown
- Added 30% MG RoF
- Added +100% Ballistic ammo per ton (AC 2/5/10/20 - UAC 2/5/10/20 - LB 2/5/10 - Gauss - L Gauss - RAC 2 /5)
- Increased Ballistic cooldown to -15%
- Added -5% STD AC cooldown
- Added 30% MG RoF
- Added +100% Ballistic ammo per ton (AC 2/5/10/20 - UAC 2/5/10/20 - LB 2/5/10 - Gauss - L Gauss - RAC 2 /5)
- Increased Ballistic velocity to 20%
- Reduced Ballistic range to 10%
- Reduced Ballistic cooldown to 10%
- Added -30% UAC Jam chance
- Added +100% ammo per ton for missile weapons (LRM: +240, SRM: +120, SSRM: +120, MRM: +340, Narc: +16)
- Added +100% Ballistic ammo per ton (AC 2/5/10/20 - UAC 2/5/10/20 - LB 2/5/10 - Gauss - L Gauss - RAC 2 /5)
- Added -5% STD AC cooldown
- Added 50% MG RoF
- Added +100% Ballistic ammo per ton (AC 2/5/10/20 - UAC 2/5/10/20 - LB 2/5/10 - Gauss - L Gauss - RAC 2 /5)
- Added 50% MG RoF
- Added +8 Structure to RA
- Added -20% overheat damage
- Increased PPC velocity to 40%
- Added -10% Laser heat
- Added -5% Heat
- Added -15% STD Laser cooldown
- Reduced Energy cooldown to -10%
- Removed Large laser cooldown
- Removed Large laser heat
- Added +100% Ballistic ammo per ton (AC 2/5/10 - UAC 2/5/10 - LB 2/5/10 - Gauss - L Gauss - RAC 2 /5)
- Added LPPC HSL +1
- Match survival quirks with RVN-4X on all variants (except hero)
- Added -15% cooldown
- Removed Energy cooldown
- Removed Missile cooldown
- Added 5% Energy cooldown
- Increased MG RoF to 50%
- Added +100% Ballistic ammo per ton (AC 2/5/10/20 - UAC 2/5/10/20 - LB 2/5/10 - Gauss - L Gauss - RAC 2 /5)
- Added 20% Range
- Removed Missile range
- Added 25% MG RoF
- Added -20% overheat damage
- Added -10% ER Laser heat
- Added -10% STD Laser heat
- Added -10% overheat damage
- +10 Armor to LT, RT, LA, RA, LL, RL
- +13 Armor to CT
- Removed Structure bonuses
- Increased MG RoF to 30%
- Increased Armor bonus to +12 on LA, RA
- Added -10% Cooldown
- Added 10% Weapon velocity
- Remove Structure bonuses from LA, RA, LL, RL
- Added +12 Armor to LA, RA
- Added +14 Armor to LL, RL, CT
- Added +12 Armor to LT, RT
- Added 5% Laser range
- Removed Large laser range
- Remove Structure bonuses from LA, RA, LL, RL
- Added +12 Armor to LA, RA
- Added +14 Armor to LL, RL, CT
- Added +12 Armor to LT, RT
- Added 10% Range
- Added -15% cooldown
- Added -10% LBX cooldown
- Removed LBX-10 cooldown
- Removed Ballistic cooldown
- Removed Ballistic Range
- Remove Structure bonuses from LL, RL
- Added +14 Armor to LL, RL, CT
- Added +12 Armor to LT, RT
- Increased Energy cooldown to -20%
- Added -30% UAC jam chance
- Removed UAC5 jam chance
- Added +100% Ballistic ammo per ton
- (AC 2/5/10 - UAC 2/5/10 - LB 2/5/10 - Gauss - L Gauss - RAC 2 /5)
- Remove Structure bonuses from LA, RA, LL, RL
- Added +12 Armor to LA, RA
- Added +14 Armor to LL, RL, CT
- Added +12 Armor to LT, RT
- Added 5% Energy Range
- Added -5% Energy heat
- Added -50% stealth armor cooldown
- Matched survival quirks with GRF-3M on all variants
- Added +10 Armor bonus on LA, RA
- Increased Cooldown to -15%
- Added -10% heat
- Removed Energy heat
- Added -10% Cooldown
- Added -5% heat
- Added -5% Missile heat
- Added -5% heat
- Added -10% Cooldown
- Added -10% heat
- Added -10% Cooldown
- Reduced Ballistic cooldown to 5%
- Added -10% heat
- Added -10% Cooldown
- Added 10% PPC Velocity
- Added 10% Range
- Increased Armor bonus to +28 on RT
- Added +16 Armor to LT, CT
- Increased Armor bonus to +28 on RT
- Added +16 Armor to LT, CT
- Increased Armor bonus to +20 on RT
- Added +16 Armor to LT, CT
- Increased Armor bonus to +28 on RT
- Added +16 Armor to LT, CT
- Added +16 Armor to LT, CT, RT
- Reduced CT Structure bonus to +12
- Reduced LT, RT Structure bonus to +10
- Increased Armor bonus to +28 on RT
- Added +16 Armor to LT, CT
- Removed Structure bonus from CT
- Increased Gauss cooldown to -20%
- Added +12 Structure to LT, CT, RT
- Added -5% heat
- Added +10 Armor on LT, CT, RT
- Added -7.5% SRM spread
- Added 10% SRM Range
- Added 10% SRM velocity
- Added -10% Energy cooldown
- Added-5% heat
- Added -10% Cooldown
- Added -10% Ballistic Cooldown
- Added -10% heat
- Added -10% overheat damage
- Added -10% Cooldown
- Added -15% Cooldown
- Removed Energy cooldown
- Added -20% Cooldown
- Removed Energy cooldown
- Removed Ballistic cooldown
- Reduced Missile cooldown to 5%
- Added 10% Cooldown
- Remove Missile cooldown
- Added 10% Range
- Removed Energy Range
- Added -30% STD and ER laser duration
- Added -10% heat
- Removed Energy heat
- Added +10 CT Structure
- Added +10 CT Armor (except TBT-7M)
- Added 10% Range
- Added -10% heat
- Added -10% Missile spread
- Added 10% Pulse laser range
- Removed IS MPL range
- Removed Energy heat
- Removed SRM heat
- Added +8 Armor on LT, RT
- Added +8 Armor on CT
- Reduced Structure Bonus on LT, RT to +8
- Added -10% PPC heat
- Added +8 Structure on LA, RA
- Added -10% Ballistic cooldown
- Added 10% Ballistic Range
- Added +60% Ballistic ammo per ton
- (AC 2/5/10 - UAC 2/5/10 - LB 2/5/10 - Gauss - L Gauss - RAC 2 /5)
- Added -10% Cooldown
- Reduce ballistic cooldown to 5%
- Added -5% heat
- Added -10% Cooldown
- Added -5% Ballistic Cooldown
- Added -10% Energy Cooldown
- Added -10% Missile spread
- Removed ER Laser cooldown
- Increased MG RoF to 50%
- Added 15% PPC Velocity
- Added -10% PPC cooldown
- Added -10% Light PPC heat
- Added +8 CT Armor
- Added +8 Armor to LL, RL
- Added +6 Armor to RT
- Added +9 Armor to LT
- Added -5% Cooldown to LT
- Added +8 Armor to LA
- Added +16 Armor to RA
- Added -15% Ballistic cooldown to RA
- Added +100% Ballistic ammo per ton to RA
- (AC 2/5/10 - UAC 2/5/10/20 - LB 2/5/10 - Gauss)
- Added +6 Armor to RT
- Added -5% Missile cooldown to RT
- Added +9 Armor to LT
- Added +8 Armor to LA, RA
- Added +9 Armor to RT
- Added -7.5% heat to RT
- Added -7.5% Cooldown to RT
- Added +6 Armor to LT
- Added +8 Armor to LA, RA
- Added +9 Armor to RT
- Added 5% Range to RT
- Added -7.5% Cooldown to RT
- Added +6 Armor to LT
- Added +8 Armor to LA
- Added +16 Armor to RA
- Increased Ballistic cooldown to -15% on RA
- Added +100% Ballistic ammo per ton to RA
- (AC 2/5/10 - UAC 2/5/10/20 - LB 2/5/10 - Gauss)
- Added +9 Armor to RT
- Added 10% Weapon velocity to RT
- Added -7.5% Cooldown to RT
- Added +6 Armor to LT
- Added +8 Armor to RA
- Added +6 Armor to RT
- Added -5% Missile cooldown to RT
- Added +9 Armor to LT
- Added 5% Range to LT
- Added -10% Missile Cooldown to LT
- Added +8 Armor to LA, RA
- Added -10% Ballistic cooldown to RA
- Added +100% Ballistic ammo per ton to RA
- (AC 2/5/10 - UAC 2/5/10/20 - LB 2/5/10 - Gauss)
- Added +5 CT Armor
- Added +8 Armor to LL, RL
- Added -2.5% Laser duration to LT, RT
- Added +11 armor to LA, RA
- Added -2.5% Energy heat on LA, RA
- Added Target decay duration +1s to HD
- Added +5 Armor bonus to LT, RT
- Increased Armor bonus on LA, RA to +11
- Added -10% Ballistic cooldown to LA
- Added -5% LBX spread to LA
- Added +40% Ballistic ammo to LA pod:
- (AC 2/5/10/20 - UAC 2/5/10/20 - LBX 2/5/10/20 - Gauss)
- Added -2.5% Energy heat on RA
- Added -5% Energy cooldown on RA
- Added Target decay duration +1s to HD
- Added +5 Armor bonus to LT, RT
- Added +11 Armor bonus to LA, RA
- Added -2.5% Missile cooldown to LA, RA
- Added Target decay duration +1s to HD
- Added +5 Armor bonus to LT, RT
- Added -5% Missile cooldown on LT
- Added +6 armor to LA
- Added +11 armor to RA
- Added 5% Missile velocity to RA
- Added Target decay duration +1s to HD
- Added -5% Ballistic cooldown to LT
- Added -5% Energy cooldown to RT
- Increased Armor bonus on LA to +11
- Added +6 armor to RA
- Added -10% Ballistic cooldown to LA
- Added -15% UAC jam chance to LA
- Added +40% Ballistic ammo to LA pod:
- (AC 2/5/10/20 - UAC 2/5/10/20 - LBX 2/5/10/20 - Gauss)
- Added Target decay duration +1s to HD
- Added -5% Ballistic cooldown to LT
- Added +5 Armor bonus to RT
- Increased Armor bonus on LA to +11
- Added +9 Armor bonus on RA
- Added -10% Ballistic cooldown to LA
- Added -5% LBX spread to LA
- Added +40% Ballistic ammo to LA, RA pod:
- (AC 2/5/10/20 - UAC 2/5/10/20 - LBX 2/5/10/20 - Gauss)
- Added +10 Armor on LL, RL
- Added +12 Armor to LA, RA
- Increased Ballistic cooldown to -15%
- Added -7.5% Laser duration
- Added -10% Missile heat
- Added +12 Armor to LA, RA
- Added -10% Missile cooldown
- Added +12 Armor to LA, RA
- Added +12 Armor to LA, RA
- Added -10% Ballistic cooldown
- Added 10% Ballistic Range
- Added -5% Energy heat
- Increased Missile cooldown to -20%
- Added +16 Armor to LA, RA
- Increased Missile cooldown to -20%
- Added +16 Armor to LA, RA
- Added -10% Missile spread
- Added -10% heat
- Added +12 CT Armor
- Added +10 Armor to LA, RA
- Added -2.5% Missile spread on LT, RT
- Removed Structure bonuses from LT, RT
- Added +10 Armor to LT, RT
- Added +15 Armor to RA
- Added -5% Laser duration on RA
- Added +20 Armor to LA
- Added 10% Ballistic velocity to LA
- Added +6 Armor to RA
- Added +10 Armor to LA
- Increased Missile cooldown to -10% on LT
- Added 10% Ballistic velocity to LA, RA
- Added -10% Gauss rifle cooldown to SO8
- Added +50% Ballistic ammo to SO8:
- (Gauss, 20 Class ACs)
- Added +15 Armor to RA
- Added 5% Energy Range on RA
- Added +6 Armor to LA
- Added -5% Missile velocity to LT
- Added -5% Missile spread to RT
- Removed Structure bonuses from LT, RT
- Added +15 Armor to LT, RT
- Added -5% Ballistic cooldown to LT, RT
- Added -15% UAC jam chance to LT, RT
- Added +10 Armor to LA, RA
- Added +7 Armor on CT
- Added +15 Armor on LA, RA
- Added +5% Energy range on RA
- Added -5% Energy cooldown on LA
- Added -5% Missile cooldown on LT, RT
- Added +10 Armor on LA, RA
- Added +10 Structure on LT, RT for all variants
- Added +10 CT Structure
- Added +7 Structure to LL, RL
- Added +10 CT Structure
- Added +10 Structure to LA, RA
- Added +7 Structure to LL, RL
- Added +10 CT Structure
- Added +7 Structure to LL, RL
- Added +10 CT Structure
- Added -10% Cooldown
- Added +7 Structure to LL, RL
- Added +10 CT Structure
- Added +5 Structure to LA, RA
- Added +7 Structure to LL, RL
- Added +10 Armor on CT
- Added +7 Armor on LL, RL
- Added +10 Armor on LT, RT
- Added +15 Armor on LA, RA
- Added -10% Missile cooldown on RT
- Added -5% Missile cooldown on LT
- Added -5% Missile velocity on LT, RT
- Added -2.5% Energy heat on LT
- Added -5% Ballistic cooldown on LA, RA
- Added +10 Armor on RT
- Added +7 Armor on LT
- Added +10 Armor to LA, RA
- Added -10% Ballistic cooldown on RT
- Added -10% UAC Jam chance on RT
- Added +10 Armor on LT, RT
- Added +10 Armor on LA, RA
- Added -5% Energy cooldown on LA, RA
- Added -2.5% Energy heat on RT
- Added +10 Armor on LT, RT
- Added +15 Armor on LA, RA
- Added -7.5% Missile cooldown on LT, RT
- Added -5% Missile velocity on LT, RT
- Added -5% Cooldown on RT, LT
- Added -10% UAC jam chance on LA, RA
- Added -5% Missile heat on LA, RA
- Added +10 Armor on LT, RT
- Added +15 Armor on LA, RA
- Added -2.5% Energy heat on LT
- Added -2.5% Ballistic cooldown on LA, RA
- Added 10% Ballistic velocity on LA, RA
- Added +10 Armor on LT, RT
- Added +15 Armor on LA, RA
- Added -10% Ballistic cooldown on LT
- Added -10% UAC Jam chance on LT
- Added -2.5% Energy heat on RT
- Added -5% Missile heat on LA, RA
- Added -2.5% laser duration on LA, RA
- Added +10 Armor to CT
- Added +10 Armor to LT, RT
- Added +7 Armor to LA, RA
- Added +7 Armor to LT, RT
- Added +7 Armor to LA, RA
- Added -2.5% Laser duration to LA, RA
- Added +10 Armor to LT, RT
- Added +7 Armor to LA, RA
- Added +10 Armor to LT, RT
- Added +7 Armor to LA, RA
- Added +7 Armor to LT, RT
- Added +7 Armor to LA, RA
- Added +10 Armor to LT, RT
- Added +5 Armor to LA, RA
- Added +10 Armor to RT
- Added +7 Armor to LT
- Added +7 Armor to LA, RA
- Added -5% Missile spread on LA
- Increased Armor bonus to +15 on LT, RT on all variants (excluding TNS-5P)
- Matched Leg and Arm Structure bonus with TNS-5S on all variants
- Added -5% Energy heat
- Added LPL HSL +1
- Added MRM10 HSL +2
- Added -10% Missile heat
- Added -10% Missile heat
- Removed Rocket launcher heat
- Added -5% Laser heat
- Added -5% Missile spread
- Added 20% Weapon velocity
- Removed PPC velocity
- Added -10% SRM cooldown
- Added -10% SRM heat
- Increased RT Armor to +25
- Increased LT Armor to +20
- Removed AC5 cooldown
- Added -10% Cooldown
- Increased CT armor to +25
- Increased LT, RT armor to +20
- Increased LA, RA armor to +15
- Increased LL, RL armor to +10
- Added -5% Missile spread
- Added -5% Missile spread
- Added -5% Heat
- Added -5% Cooldown
- Added -10 LBX Spread
- Removed Ballistic heat
- Added +15 Armor on LL, RL
- Removed Structure bonuses from LT, CT, RT, LL, RL
- Added +20 Armor on LT, CT, RT
- Added -2.5% cooldown on each LT, and RT pods
- Added 5% weapon velocity on each LT, and RT pods
- Added -5% Missile cooldown on LA, RA
- Added -2.5% Missile spread on LA, RA
- Removed SRM/LRM spread from LA, RA
- Added +50% Ballistic ammo to each LA and RA pods:
- (AC 2/5/10/20 - UAC 2/5/10/20 - LBX 2/5/10/20 - Gauss)
- Removed Structure bonuses from LT, RT, LA, RA, LL, RL
- Added +20 Armor on LT, RT
- Added +15 Armor on LA
- Added +26 Armor on RA
- Added +8 Structure on CT
- Added -2.5% heat on each LT, and RT pods
- Added 5% weapon velocity on RT pod
- Added -5% Laser duration on LT
- Added 10% ERPPC velocity on RA
- Reduced ERPPC Velocity to 10% in SO8
- Removed Structure bonuses from LT, RT, LL, RL
- Added +20 Armor on LT, RT
- Added +8 Structure on CT
- Added -2.5% cooldown on each LT, and RT pods
- Added 5% range on each LT, and RT pods
- Added -5% Missile cooldown on LA
- Added -25% cooldown in SO8
- Removed Ballistic cooldown from SO8
- Removed Missile cooldown from SO8
- Added +50% Ballistic ammo to RA:
- (AC 2/5/10/20 - UAC 2/5/10/20 - LBX 2/5/10/20 - Gauss)
- Removed Structure bonuses from LT, RT, RA, LL, RL
- Added +20 Armor on LT, RT
- Added +15 Armor on RA
- Added +8 Structure on CT
- Added -2.5% cooldown on LT
- Added 5% weapon velocity on LT
- Added -2.5% heat on RT
- Added 5% range on RT
- Added +50% Ballistic ammo per ton to LA:
- (AC 2/5/10/20 - UAC 2/5/10/20 - LBX 2/5/10/20 - Gauss)
- Removed Structure bonuses from LT, CT, RT, LA, RA, LL, RL
- Added +20 Armor on LT, RT
- Added +15 Armor on CT
- Increased Armor to +26 on LA, RA
- Added -2.5% heat on LT, RT
- Added -2.5% cooldown on RT, LT
- Added -2.5% laser duration on LA, RA
- Added -5% Energy cooldown on LA, RA
- Removed Structure bonuses from LA, LL, RL
- Added +10 Armor on LT, RT
- Increased Armor to +26 on LA
- Change ATM cooldown to -5% Missile cooldown on RA
- Added -2.5% laser duration on LA
- Added -5% Energy cooldown on LA
- Removed Structure bonuses from CT, LL, RL
- Added +20 Armor on CT
- Added +15 Armor on LT, RT
- Added -2.5% Missile heat on LT, RT
- Added +50% Ballistic ammo to each LA and RA pods:
- (Per ton: Gauss: +6, 20 Class ACs: +4, 10 Class ACs: +12, 5 Class ACs: +18, 2 Class ACs: +44)
- Matched survival quirks with ZEU-5S on all variants
- Added -30% UAC jam chance
- Removed UAC5 jam chance
- Added 10% Missile velocity
- Added -5% Missile spread
- Removed LRM velocity
- Removed LRM spread
- Added 10% weapon velocity
- Removed Ballistic velocity
- Removed Missile velocity
- Added 10% Weapon velocity
- Added -15% Cooldown
- Removed Energy cooldown
- Removed Ballistic velocity
- Removed Ballistic cooldown
- Removed Missile velocity
- Removed Missile cooldown
- Added -5% Missile spread
- Added 10% Missile velocity
- Added -15% Crit chance (receiving)
- Added -10% Ballistic cooldown
- Added -5% Missile cooldown
- Added -5% Heat
- Added -15% Missile cooldown
- Added -5% Heat
- Added 10% SRM Range
- Added -10% Heat
- Increased AC20 cooldown to -10%
- Added -5% Ballistic cooldown
- Added -10% Cooldown
- Added -5% SRM Spread
- Removed Energy cooldown
- Match Survival quirks with BNC-3S on all variants
- Added -5% PPC Family heat
- Added -15% Cooldown
- Removed Ballistic cooldown
- Added 10% Weapon velocity
- Added 15% Jump Jet duration
- Added 15% initial Jump Jet thrust
- Matched survival quirks with NSR-9J on all variants
- Added -10% Crit chance (receiving)
- Added -30% UAC jam chance
- Added 10% Weapon velocity
- Added Rotary AC HSL +1
- Added -15% Cooldown
- Added 10% Range
- Added -10% Ballistic cooldown
- Added -10% Laser heat
- Added -10% Laser duration
- Added -10 LBX spread
- Added 10% Ballistic velocity
- Added -10% Laser cooldown
- Added -10% Energy heat
- Added -15% energy cooldown
- Added -10% heat
- Added 10% Ballistic velocity
- Added -25% UAC jam chance
- Added -5% Laser heat
- Added -5% heat
- Added 10% PPC family velocity
- Added -10% heat
- Added -10% Energy cooldown
- Added -5% Missile Spread
- Added 10% missile velocity
- Added AC20 HSL +1
- Removed AC20 heat
- Increased Ballistic cooldown to -10%
- Added 10% Missile Velocity
- Added -5% Missile spread
- Removed LRM spread
- Added AC20 HSL +1
- Removed AC20 heat
- Added -10% Missile heat
- Added -5% Energy heat
- Added AC20 HSL +1
- Removed AC20 heat
- Added 5% Weapon velocity
- Removed Ballistic velocity
- Added -5% Missile spread
- Removed LRM spread
- Added -5% Energy heat
- Added -25% UAC jam chance
- Added -10% Heat
- Increased Energy Cooldown to -15%
- Removed LPL cooldown
- Added 10% Laser range
- Removed SSRM2 Heat
- Added -5% Missile spread
- Removed LRM spread
- Added -10% heat
- Reduced PPC heat to -10%
- Added ERPPC HSL +1
- Added -10% Ballistic cooldown
Patch Files (Direct Download)
To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.
Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.
This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.
Patch File(s): - http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_392.zip
• Download the above file(s)
• For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
• You do not need to unzip or unpack the patch file(s)
• Launch the MWO Portal
• Select the three horizontal lines in the top left of the Portal Window
• Choose the 'Specify Patch File Cache' option
• In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
• For example, C:\Users\<username>\Documents\MWO Patch Cache
• Click the blue Patch button
• The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch.
• Once the patch is complete, launch the game