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MECHWARRIOR ONLINE
October 2021 Patch Notes


Patch Date and Time - October 19th 2021 @ 10AM – 1PM PDT  
Version Number: 1.4.247.0
Size: 65 MB
Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.

Greetings MechWarriors!

Is it October already?! Time to break out the spooky 'Mech patterns and colors, cockpit items and warhorns! Speaking of spooky, don't forget to check out the 2021 Trick or Treat Loot Bag Event and the Scary Good Sales - lots of fun, prizes and great deals in the store! This month we have the new Hunter Booster Pack with the new Phoenix Hawk PXH-7S and the new Stalker STK-7D variants, as well as the next rebalanced map from Francois, Viridian Bog Reborn! Also included in this patch are more Weapon and Equipment Adjustments, 'Mech Agility and Loadout Adjustments, Bug Fixes, and 'Mech Quirk Passes including updates to previous Quirk adjustments, and the Third Quirk Pass!

Look for our sixth map coming in December, but this will be an all-new Quick Play map designed by Francios, based off of the Faction Play map biome Hellbore Springs. Can't wait!

As with everything, these updates are subject to further balance changes in the future, especially as more variables are brought into the equation with future updates and changes.

So get out there and do the science, and get us your feedback for future iterations!

And now, we hope you enjoy the patch.

-The MechWarrior Online Team


HUNTER BOOSTER PACK
The Hunter Pack is here! Check out the screenshots of the Phoenix Hawk PXH-7S and Stalker STK-7D below, and don't forget you still have over 30 days to purchase this pack and qualify for the Early Adopter Rewards! Almost forgot to mention, BOTH of these 'Mech chassis received Quirk Passes in this patch, so be sure to check those out in the Quirk section below!

PHOENIX HAWK PXH-7S






STALKER STK-7D





VIRIDIAN BOG REBORN

Viridian Bog is the latest map to be reworked by Francois with feedback from the Caldron! Check out these screens and let us know what you think of the map adjustments once you get a chance to play on it!










WEAPONS ADJUSTMENTS

As a continuation of our assessment of weapon performance since April, the following change has been made:

ATM3:

  • Decreased cooldown to 3s (from 5s)

ATM6:

  • Decreased cooldown to 4s (from 5s)

MRM10:

  • Decreased cooldown to 3.9s (from 4.3s)

MRM20:

  • Decreased cooldown to 4.1s (from 4.3s)


EQUIPMENT ADJUSTMENTS
In this patch a small adjustment has been done to MASC MK I, in order to bring it more in line with other sizes in terms of intended function. Also, this patch includes reverting ECM stats to pre-August values.

MASC:
In this patch MASC MK I is adjusted to have more “burn” duration in order to cover a longer distance in a single burst. This is done in exchange with reduced boosts to agility stats. It should be noted that mechs able to equip MASC Mk I will remain by far the most agile mechs when utilizing MASC.

MASC MK I:
  • MASC fill rate decreased to 0.064 (from 0.09)
  • MASC acceleration boost decreased to 1.8 (from 2.0)
  • MASC deceleration boost decreased to 1.7 (from 1.9)

ECM:
The goal of changes to the ECM was to shift more weight from the skill tree bonuses towards the base stats of the equipment to help reduce the reliance on skill nodes for an acceptable performance. However, changes made to the base stats of ECM didn’t seem to take effect while nerfs to the skill tree nodes did. In this patch, ECM and ECM nodes in the skill tree will return to their pre-August stats, until we’re able to do a proper investigation into ECM base stats tuning.

ECM:
  • Enemy radar range reduction reverted to 30%
Skill tree adjustments (Enhanced ECM nodes):
  • Enemy radar range reduction reverted to 22.5%


MECH AGILITY ADJUSTMENTS
In this patch the following mechs have gone through agility adjustments to their acceleration and deceleration stats

Griffin
  • Acceleration normalized to 47.71 across all variants
  • Deceleration normalized to 45.91 across all variants


MECH LOADOUT ADJUSTMENTS
This patch includes adjustments to maximum engine limits on a number of underperforming mechs, as an attempt to maintain balance between variants of the same chassis and/or same weight class and roles.

Thunderbolt
Max engine has been increased on following variants:

  • TDR-5SS: Increased max engine to 350 (from 315)


MECH QUIRKS
This patch includes the third quirk pass as well as small adjustment to quirks that were released in quirk pass 1 and 2. More chassis will undergo their own quirk pass in future patches.

ADJUSTMENTS TO PREVIOUS QUIRK PASSES
Raven
RVN-3L:
  • Added stock 100m range Seismic sensor (comes stock)
  • Added 15% UAV range
  • Added UAV capacity +1

Stormcrow
SCR-LC:
  • Added missing 40% ballistic ammo to RA

Awesome
AWS-PB:
  • Added 7.5% Max speed

Victor
VTR-DS:
  • Added PPC Family HSL +1

Mauler
MAL-2P:
  • Added -25% UAC Heat

Supernova
SNV-1:
  • Removed ER laser duration

Nightstar
NSR-9P:
  • Removed ballistic velocity
  • Reduced UAC jam chance to -10% (from 25%)

King Crab
KGC-001:
  • Added ERPPC HSL +2

Marauder II
MAD-4A:
  • Added large laser HSL +1
  • Added -10% laser heat
  • Removed PPC Family HSL
MAD-4L:
  • Added -10% Gauss cooldown
  • Increased ER PPC HSL to +2 (from 1)

QUIRK PASS 3
Commando
COM-2D:
  • Added +10 armor to LA, RA
  • Added -25% Energy cooldown
COM-3A:
  • Added +14 Armor to LA, RA
  • Added -15% cooldown
  • Added -10% heat
  • Removed energy cooldown
  • Removed missile cooldown
  • Removed missile heat
  • Added 30% Capture accelerator
COM-1B:
  • Added +14 Armor to LA, RA
COM-1D:
  • Convert +15 Structure on RA to +15 Armor
COM-TDK:
  • Increased armor bonus on LA, RA to +24 (from 15)
  • Increased energy heat to -10% (from -5%)

Jenner
All Variants:
  • Added -20% overheat damage
  • Added +8 Armor to LL, RL
JR7-K:
  • Added -10% missile cooldown
  • Added +100m Sensor range
  • Added +1 UAV capacity
  • Added +1 unlocked consumable slot (max still capped at 5)
JR7-O:
  • Added 10% Missile range
  • Added -10% Missile heat
  • Added -10% missile spread

Jenner IIC
All Variants:
  • Added -20% overheat damage
  • Added +8 Armor to LL, RL
JR7-IIC-2:
  • Added -10% cooldown
  • Added 15% missile velocity
  • Added -5% heat
JR7-IIC-3:
  • Added 15% UAV range
  • Added +1 UAV capacity
JR7-IIC-FY:
  • Removed all structure bonuses
  • Increased Armor on CT to +16 (from 11)
  • Increased Armor on LT, RT to +15 (from 10)
  • Added +5 Armor on LA, RA
  • Added 10% Range
  • Added -20% energy cooldown
  • Added 10% Ballistic range
  • Added 30% MG RoF
  • Added 100% ballistic ammo bonus per ton (AC 2/5/10/20 - UAC 2/5/10/20 - LB 2/5/10/20 - Gauss)

Viper
All Variants:
  • Added -25% fall damage on CT
VPR-Prime:
  • Added +4 armor to LA, RA, RT
  • Added -10% Missile spread on LA
  • Added +100m Seismic sensor to SO8 (comes stock)
  • Added -15% cooldown to SO8
  • Added -20% Laser duration to SO8
VPR-A:
  • Added +4 armor to LA, LT, RT
  • Added +6 Armor to RA
  • Added -5% missile cooldown to LA
  • Added -10% medium pulse laser heat to SO8
VPR-B:
  • Added +6 armor to LA, RA
  • Increased armor on LT, RT to +6 (from 4)
  • Added -10% ERPPC heat to SO8
  • Added -5% heat to SO8
VPR-C:
  • Added +4 armor to LA, RA, LT, CT, RT
VPR-D:
  • Added +6 armor to LA
  • Increased armor on LT, RT to +6 (from 4)
  • Added +4 Armor to RA
  • Added 5% missile velocity to LA
  • Increased missile cooldown to -30% from -10% in SO8
  • Added 100% missile ammo bonus per ton to SO8
  • Added -5% heat to SO8
VPR-M:
  • Added +6 Armor to LA, RA in SO8

Phoenix Hawk
All Variants:
  • Added 15% Jump jet burn duration
  • Added -25% fall damage
PXH-1:
  • Increased MG RoF to 50% (from 10%)
  • Removed large laser range
  • Increased CT structure to +10 (from 7)
  • Increased LT, RT, LL, RL structure to +9 (from 6)
  • Reduced medium laser cooldown to -10% (from -20%)
  • Added +7 Structure bonus to LA
  • Added -10% ballistic cooldown
  • Added -30% UAC jam chance
  • Added -10% laser cooldown
  • Added 10% laser range
  • Added +100m sensor range
  • Added +1s target decay duration
PXH-1B:
  • Increased MG RoF to 50% (from 20%)
  • Increased LA, RA armor to +21 (from 14)
  • Added +7 Structure bonus to LA
  • Added -10% ballistic cooldown
  • Added -10% heat
  • Added LPPC HSL +1
  • Added 25% Ballistic velocity
  • Added +100m sensor range
  • Added +200m 360 degree target retention (comes stock)
PXH-1K:
  • Removed laser duration
  • Increased CT, LL, RL Structure to +15 (from 10)
  • Increased LT, RT Structure to +12 (from 9)
  • Increased LA, RA Structure to +10 (from 7)
  • Added 10% STD and ER laser range
  • Added 5% Laser range
  • Added 15% Hill climb
  • Added 20% target info gathering speed
PXH-2:
  • Added -10% STD laser heat
  • Added +100m sensor range
PXH-3S:
  • Increased MG Rof to 50% (from 25%)
  • Increased large pulse laser cooldown to -15% (from -10%)
  • Increased CT structure to +10 (from 7)
  • Increased LT, RT, RL, LL structure to +9 (from 6)
  • Added +7 Structure bonus to LA
  • Added -10% laser cooldown
  • Added -10% large pulse laser heat
  • Added 10% pulse laser range
  • Added -10% laser duration
  • Added -20% Ballistic cooldown
  • Added 20% radar deprivation (comes stock)
  • Added 15% UAV range
PXH-ROC:
  • Removed Machine gun RoF
  • Increased CT structure to +10 (from 7)
  • Increased LT, RT, RL, LL structure to +9 (from 6)
  • Added +7 Structure bonus to LA
  • Added -10% cooldown
  • Added 20% Ballistic velocity
  • Added -15% missile heat
  • Added +15% UAV range
  • Added +1 UAV capacity
  • Added 50% missile ammo
PXH-KK:
  • Increased energy heat to -10% (from -5%)
  • Increased CT structure to +10 (from 7)
  • Increased LT, RT, RL, LL structure to +9 (from 6)
  • Added -15% ballistic cooldown
  • Added -15% LBX cooldown
  • Added -10% LBX spread
  • Added 20% target info gathering speed
  • Added 20% radar deprivation (comes stock)
PXH-7S: NEW HUNTER PACK VARIANT
  • 15% Jump jet burn duration
  • -25% fall damage
  • 10% standard laser range
  • STD and ER medium laser HSL +1
  • 20% PPC family velocity
  • +21 Armor bonus on LA, RA
  • +7 Structure bonus on CT, LA, RA
  • +6 Structure bonus on LT, RT, LL, RL
  • 20% target info gathering speed

Warhammer
All Variants (excluding WHM-7S, WHM-BW):
  • 20% PPC family velocity standardized
WHM-6R:
  • Added -10% cooldown
WHM-6D:
  • Double all survival bonuses
  • Added -40% overheat damage
WHM-7S:
  • Added +12 armor to LT, RT
  • Removed PPC velocity
  • Added 40% weapon velocity
  • Increased Streak SRM cooldown to -10% (from -5%)
WHM-4L:
  • Added +12 armor to LA, RA
  • Added PPC family HSL +1
  • Removed PPC heat
  • Added -10% Laser heat
WHM-9D:
  • Added 45% jump jet initial thrust
  • Added 7.5% max speed
WHM-BW:
  • Added -10% ballistic heat
  • Added -10% STD AC cooldown
  • Added -10% STD AC velocity
  • Added -10% LBX Spread
  • Added 50% MG RoF
  • Added 10% MG range

Marauder
All Variants:
  • Match survival quirks to MAD-3R
MAD-3R:
  • Added 30% weapon velocity
  • Removed PPC velocity
MAD-5D:
  • Added -10% missile spread
  • Added -5% heat
  • Removed energy heat
MAD-5M:
  • Added 10% Ballistic cooldown
  • Added -10% LBX spread
MAD-9M:
  • Added -15% Missile cooldown
  • Removed SSRM cooldown

Stalker
All Variants:
  • Increased Armor bonus to +18 on LT, RT (from 14)
  • Added +6 armor to CT
STK-3F:
  • Increased energy heat to -10% (from -5%)
STK-3FB:
  • Added -5% heat
  • Added +100 sensor range
  • Added +1 target decay duration
STK-3H:
  • Removed LRM20 cooldown
  • Increased missile cooldown to -10% (from -5%)
STK-4N:
  • Removed energy cooldown
  • Removed energy range
  • Removed large laser range
  • Added Laser HSL +1
  • Added Large laser HSL +1
STK-5M:
  • Added -10% missile spread
  • Added SRM6 HSL +1
STK-5S:
  • Added -5% laser duration
  • Removed medium laser duration
STK-M:
  • Added -35% Crit chance receiving
  • Increased ballistic velocity to 30% (from 10%)
  • Added 15% ballistic range
  • Added 15% Ballistic cooldown
  • Added -10% missile cooldown
  • Added -10% missile spread
STK-7D: NEW HUNTER PACK VARIANT
  • +18 on LT, RT
  • +6 armor on CT
  • 20% PPC family velocity
  • -5% Laser heat

Marauder IIC
All Variants (except hero MAD-IIC-SC):
  • Added +7 Armor bonus to LT, RT
MAD-IIC-8:
  • Added -40% missile cooldown
  • Added -10% pulse laser cooldown
MAD-IIC-A:
  • Added -20% UAC jam chance
MAD-IIC-B:
  • Added -15% missile cooldown
  • Added -5% laser heat
MAD-IIC-C:
  • Added -10% Ballistic cooldown
  • Added 10% Ballistic velocity
MAD-IIC-D:
  • Added 10% range
  • Added -10% cooldown
MAD-IIC-2:
  • Added C-Heavy laser HSL +1
  • Removed Heavy laser duration
MAD-IIC-SC:
  • Added +14 armor to LT, RT
  • Added -10% SRM cooldown

Corsair
All Variants:
  • Removed Structure bonuses from LT, CT, RT
  • Added 25 Armor to LT, CT, RT
COR-7A:
  • Added -5% laser heat
COR-6R:
  • Increased heat to -10% (from -5%)
COR-5R:
  • Added Large pulse laser HSL +1
  • Added -5% heat
COR-5T:
  • Added -10% Ballistic cooldown
  • Added -5% heat
COR-7R:
  • Added -5% SRM cooldown
  • Added -10% Missile cooldown
  • Added -10% Missile heat
  • Added 10% Missile velocity
  • Removed Rocket launcher heat
COR-RA:
  • Added -10% heat
COR-BR:
  • Added -10% heat

Fafnir
All Variants:
  • Increased CT Armor bonus to +38 (from 22)
  • Increased LT, RT Armor bonus to +16 (from 8)
FNR-5:
  • Added -5% energy heat
  • Added -10% laser cooldown
FNR-6U:
  • Added UAC20 HSL +1
  • Added 15% Ballistic velocity
FNR-5E:
  • Added 10% weapon velocity
  • Removed LRM velocity
FNR-WR:
  • Increased heat to -15% (from -10%)
  • Added 10% missile velocity


BUG FIXES
The PPC Heat scale limit (HSL) quirk on the HGN-733P has been fixed to only affect IS Standard PPCs.


Patch Files (Direct Download)

To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.

Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.

This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.

Patch File(s): - http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_393.zip

  • Download the above file(s)
  • For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
  • You do not need to unzip or unpack the patch file(s)
  • Launch the MWO Portal
  • Select the three horizontal lines in the top left of the Portal Window
  • Choose the 'Specify Patch File Cache' option
  • In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
  • For example, C:\Users\<username>\Documents\MWO Patch Cache
  • Click the blue Patch button
  • The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch.
  • Once the patch is complete, launch the game
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