- Fixed stuck point locations
- Moved Conquest and Domination spawns so time to theta and domination circle are even
- Changed map heat settings to from 0.15 to 0.0 (Mechs are not visible on thermal vision after 700m)
- Fixed stuck point locations
- Crystal rocks have been scaled and rearranged
- Removed old trees in favor of new "HPTrees"
- Frustums and Tetrapods added to low ground combat areas
- Trees added to surrounding area outside Colosseum
- Vote screen images and loading screen image has been updated (video preview still old version)
- Floating trees and some patches of floating grass removed
- Reduced vegetation growing on crystals
- Removed fireworks
- Increased missile velocity to 35% (from 10%)
- Removed -5% Heat
- Added 10% Range
- Removed 5% energy range
- Removed 10% Weapon velocity
- Added 10% Laser range
- Added 20% Missile Velocity
- Increased Missile range to 20% (from 10%)
- Increased UAV Duration to 15s (from 10s)
- Removed -10% Energy Range
- Increased Flamer range to 25% (from 15%)
- Removed -10% Laser heat
- Removed -5% Snub Nose PPC heat
- Removed 30% Snub Nose PPC velocity
- Added -10% Heat
- Added 30% Weapon velocity
- Removed 10% STD Laser range
- Reduced Laser heat to -5%
- Increased Laser duration to -20% (from -10%)
- Removed -10% Energy cooldown
- Removed -10% Pulse laser duration
- Reduced Laser heat to -5%
- Added -20% Laser cooldown
- Removed -10% ER Laser heat
- Increased Laser heat to -15% (from -5%)
- Removed 15% Snub Nose PPC Range
- Removed 20% Snub Nose PPC Velocity
- Added 10% Weapon velocity
- Removed -10% Ballistic cooldown from SO8
- Removed -10% Energy cooldown from SO8
- Added -20% Cooldown in SO8
- Increased Ballistic cooldown to -20% in LA (from -10%)
- Removed 20% PPC Family Velocity
- Added +100% UAC Ammo per ton
- Added -15% Laser cooldown
- Added 10% Range
- Increased RAC Jam ramp down duration to -60% (from -30%)
- Added -10% Missile heat
- Removed -5% LBX cooldown from SO8
- Removed -5% Pulse Laser duration from SO8
- Added -5% Laser duration in SO8
- Added 20% Weapon velocity in SO8
- Increased LBX Spread to -10% in LA (from -5%)
- Removed -10% LRM Spread from SO8
- Added -10% Heat in SO8
- Removed -5% ER Laser cooldown from SO8
- Added -10% Cooldown in SO8
- Increased LBX Spread to -15% in SO8 (from -5%)
- Increased LBX Spread to -10% in LA (from -5%)
- Added -10% SRM heat
- Added 20% SRM Velocity
- Removed -30% UAC Jam chance
- Increased LA Armor bonus to +20 (from +11)
- Added -20% Ballistic cooldown
- Added -15% STD/ER Medium Laser heat
- Added -15% Medium pulse laser heat
- Added 10% STD/ER Medium Laser Range
- Added -5% Energy heat in CT
- Added 2.5% Mech top speed in CT
- Added -5% Energy cooldown in CT
- Removed -10% Ballistic cooldown from SO8
- Removed -10% Missile cooldown from SO8
- Added -10% Cooldown in SO8
- Increased LT, RT Structure Bonus to +15 (from +10)
- Increased MG RoF to 20% in LT, RT (from 10%)
- Added 5% Ballistic Range to LT, RT
- Added 10% Jump Jet burn duration in CT
- Added -25% Fall Damage in CT
- Added 10% Weapon velocity in CT
- Removed -10% Missile cooldown from SO8
- Added -10% Cooldown in SO8
- Added 7.5% Heat dissipation in CT
- Increased LBX spread to -25% (from -15%) in LA
- Added 2.5% Range in CT
- Added -35% Jump Jet heat in CT
- Removed -5% Ballistic cooldown from SO8
- Removed -15% Energy cooldown from SO8
- Removed -5% ER Laser heat from RA
- Added -15% Cooldown in SO8
- Added -5% Energy heat in RA
- Increased LA Armor bonus to +20 (from +9)
- Increased Ballistic cooldown to -30% (from -15%)
- Increased Missile cooldown to -30% (from -15%)
- Added 20% Weapon velocity
- Added 15% Ballistic Range in CT
- Reduced UAC Jam chance to -20% in SO8 (from -40%)
- Added -20% UAC Jam chance in RA
- Added -10% LBX Spread in CT
- Removed -10% Energy heat
- Increased Heat to -15% (from -5%)
- Changed LT, CT, RT Armor bonus to +26, +26, +26, Replacing previous values
- Added -25% Crit chance (receiving), Replacing previous values - Excluding FNR-5
- Increased Crit chance (receiving) to -35% (from -25%)
- Removed -10% UAC20 Cooldown
- Added -10% UAC Jam chance
- Increased heat to -15%
- Added -10% LBX cooldown
- Added -15% LBX Spread
- Added Laser HSL +1
- Removed 20% PPC Family velocity
- Removed 15% Ballistic velocity
- Added 20% Weapon velocity
- Added -15% UAC Jam duration
- Burn duration is increased to 5.65 s (from 4.9 s)
- Jump jet recharge rate = 0.82 (from 0.71), maintaining same recharge time
- Equipment slots is reduced to 1 (from 2)
- Equipment weight is reduced to 1 ton (from 1.5 tons)
- Lower Arm Actuator is now functional (20 degrees horizontal actuation)
To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.
Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.
This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.
Patch File(s): - http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_416.zip
- Download the above file(s)
- For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
- You do not need to unzip or unpack the patch file(s)
- Launch the MWO Portal
- Select the three horizontal lines in the top left of the Portal Window
- Choose the 'Specify Patch File Cache' option
- In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
- For example, C:\Users\<username>\Documents\MWO Patch Cache
- Click the blue Patch button
- The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch
- Once the patch is complete, launch the game