PATCH NOTES - 1.4.294.0 - 23-APRIL-2024

by Daeron Katz in [ Patch Notes ] on, Apr 20, 2024 3:00 AM UTC 115  comments



MECHWARRIOR ONLINE LEGENDS
APRIL 2024 PATCH NOTES


Patch Date and Time - April 23rd 2024 @ 10AM – 1PM PACIFIC
Version Number: v1.4.294.0
Size: 132MB
Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.


Greetings MechWarriors!

This month's update includes the new Black Hawk-KU Inner Sphere OmniMech, along with adjustments to Weapons, Equipment, 'Mechs, Quirks, Maps, and more!

Updates are subject to further balance changes in the future, so get out there and do the science, and get us your feedback for future iterations. 

And now, we really hope you enjoy the patch!
-The MechWarrior Online Team


BLACK HAWK-KU
The Black Hawk-KU is a 60-ton Inner Sphere Heavy OmniMech version of the Black Hawk (Nova) 50-ton Clan Medium OmniMech. The Pack includes Standard and (S)pecial variants of both the BHKU-O and the BHKU-OX, 3 extra OmniPods from other variants, and more! See more info on the OmniPods below.




OMNIPOD QUIRKS
BHKU-O
  • CT: +10 Structure
  • RT/LT: +15 Structure, +7 Armor
  • RA/LA: +15 Structure
  • RL/LL: +5 Structure
  • Set of 8: +10% Range, -10% Medium Laser Family Heat
BHKU-OX
  • CT: +10 Structure
  • RT/LT: +15 Structure, +7 Armor, -5% heat
  • RA/LA: +10 Structure
  • RL/LL: +5 Structure
  • Set of 8: +5 Structure to RA/LA, Medium Laser Family HSL+1, -10% Medium Laser Family Heat, +10% Medium Laser Family Range

(3 EXTRA OMNIPODS FROM OTHER VARIANTS)
BHKU-OC LEFT ARM
  • 1 ballistic
  • Armor +20
  • Ballistic ammo +200%(minus machinegun/magshot family)
  • Ballistic Cooldown -30%
  • UAC Jam Chance -25%
BHKU-OB RIGHT ARM
  • 1 ballistic
  • Armor +20
  • Ballistic ammo +200%(minus machinegun/magshot family)
  • Ballistic Cooldown -30%
  • UAC Jam Chance -25%
BHKU-OD LEFT ARM
  • 2 missile
  • Armor +20
  • Missile Ammo +200%
  • Missile Cooldown -25%
  • Missile Spread -15%


WEAPON ADJUSTMENTS
PPC
  • Reduced heat to 8.0 (from 9.0)
ERPPC
  • Increased velocity to 2400 m/s (from 1900 m/s)
CLAN HEAVY SMALL LASER
  • Reduced duration to 0.9 (from 1.1)
  • Reduced Cooldown to 3.2 (from 3.75)
CLAN BEAM LASER
  • Damage per second increased to 6 (from 5)
  • Heat per second increased to 3.5 (from 3)
  • Pre-heat scale burn duration (green bar time) increased to 10.0s (from 4.75s)
  • Cool off ramp down delay reduced to 1.0 seconds (from 5.0)
CLAN PLASMA PPC
  • Reduced heat to 5.25 (from 7.0)
MAGSHOT
  • Gauss Rifle quirks now affect Magshot
  • Magshot no longer provides a critical hit chance bonus over base values
CLAN AP GAUSS RIFLE
  • Gauss Rifle quirks now affect AP Gauss Rifle
  • AP Gauss Rifle no longer provides a critical hit chance bonus over base values
LIGHT AUTOCANNON 2
  • Reduced cooldown to 0.9 (from 1.1)
LIGHT AUTOCANNON 5
  • Reduced cooldown to 1.8 (from 2.15)
CLAN PROTO AUTOCANNON 2
  • Reduced cooldown to 1.0 (from 1.25)
CLAN PROTO AUTOCANNON 4
  • Increased range to 540 meters (from 450)
  • Reduced cooldown to 1.66 (from 2.0)
  • Increased minimum heat scale penalty threshold to 7 (from 5) - You can fire up to 6 Proto AC4s with no penalty
CLAN PROTO AUTOCANNON 8
  • Increased range to 360 meters (from 270)
  • Reduced cooldown to 2.5 (from 3.0)
  • Increased minimum heat scale penalty threshold to 7 (from 5) - You can fire up to 6 Proto AC8s with no penalty
  • Reduced heat scale penalty multiplier to 16 (from 24)
THUNDERBOLT MISSILE 5
  • Increased velocity to 300 m/s (from 190 m/s)
  • Reduced indirect fire spread to 2.5 (from 3.0)
  • Reduced screen shake (receiving end) by half
THUNDERBOLT MISSILE 10
  • Increased velocity to 300 m/s (from 190 m/s)
  • Reduced direct fire spread to 1.7 (from 2.0)
  • Reduced indirect fire spread to 2.5 (from 3.0)
  • Reduced screen shake (receiving end) by half
THUNDERBOLT MISSILE 15
  • Increased velocity to 300 m/s (from 190 m/s)
  • Reduced direct fire spread to 2.0 (from 3.0)
  • Reduced indirect fire spread to 3.0 (from 4.0)
  • Reduced screen shake (receiving end) by half
THUNDERBOLT MISSILE 20
  • Increased velocity to 300 m/s (from 190 m/s)
  • Reduced direct fire spread to 2.0 (from 3.0)
  • Reduced indirect fire spread to 3.0 (from 4.0)
  • Reduced screen shake (receiving end) by half


BATTLEMECH QUIRK ADJUSTMENTS
ARCTIC CHEETAH
All Variants:
  • Added 10% Heat dissipation in CT
ACH-B: 
  • Removed +5 LT, CT, RT armor bonus from SO8
  • Added +8 Full body Armor bonus in SO8 (+8 Armor to every component on the mech, including rear torsos)
URBANMECH IIC
All Variants:
  • Increased Heat dissipation to 15%  (from 5%)
JENNER IIC
JR7-IIC-3: 
  • Added Plasma PPC HSL +1
ICE FERRET
IFR-Prime: 
  • Added 10% Heat dissipation in CT
IFR-A, IFR-B, IFR-C, IFR-D, IFR-P, IFR-RC: 
  • Added 5% Heat dissipation in CT
ORION IIC
ON1-IIC: 
  • Removed ERPPC HSL +1
  • Added Energy weapon HSL +1
LONGBOW
LGB-13NAIS: 
  • Added AC/5 HSL +2


EQUIPMENT ADJUSTMENTS
ECM (Clan and IS)
  • ECM now has less slow down effect on missile lock speed. Currently missile locks on a mech with an active ECM takes 4 times longer compared to normal lock-on time. After patch, ECM will increase the missile lock time to only 2 times longer.


NEW WEAPON QUIRK ADJUSTMENTS
NOTE: Due to the strength of the new Magshot and AP Gauss weapon systems, we have decided to be a little conservative on which mechs will receive ammo quirks for those weapons.
The following quirk updates have been applied to account for new weapons:
  • ACH-B - SO8 : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
  • ACH-B - RA : 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
  • ACW-BK - 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
  • ADR-B - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
  • ADR-D - RA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
  • ASN-DD - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
  • BKL-BL - SO8 : 25 AP Gauss
  • BKL-D - SO8 : 25 AP Gauss
  • BKL-D - LA : 25 AP Gauss
  • BKL-D - RA : 25 AP Gauss
  • CHP-2N - 100 LAC/2 Ammo, 80 LAC/5 Ammo
  • COM-2D - 20 Thunderbolt Ammo
  • COU-C - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
  • COU-D - RA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
  • COU-H - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
  • CRB-FL - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
  • ENF-5P - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
  • EXE-B - LA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
  • EXE-C - RA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
  • EXE-CH - RA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
  • EXE-PRIME - LA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
  • FLE-FA - 50 Magshot Ammo
  • FLE-R5K - 40 Thunderbolt Ammo
  • FLE-19 - 50 Magshot ammo
  • FS9-E - 100 Magshot Ammo
  • FS9-FS - 100 Magshot Ammo
  • FS9-H - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
  • GAR-B - RA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
  • GAR-C - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
  • GAR-KW - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
  • GAR-KW - RA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
  • GAR-PRIME - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
  • GAR-PRIME - RA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
  • HBR-B - SO8 : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
  • HBR-B - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
  • HBR-F - SO8 : 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
  • IFR-A - LA : 75 PAC/2 Ammo, 37 PAC/4 Ammo, 36 PAC/8 ammo
  • IFR-RC - RA : 75 PAC/2 Ammo, 37 PAC/4 Ammo, 36 PAC/8 ammo
  • JM6-S - 100 LAC/2 Ammo, 80 LAC/5 Ammo
  • JM6-A - 40 Thunderbolt Ammo
  • JR7-IIC-FY - 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
  • KFX-P - LA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
  • KFX-PR - LA : 20 PAC/2 Ammo, 10 PAC/4 Ammo, 10 PAC/8 ammo
  • KFX-PR - RA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
  • KFX-PRIME - RT : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
  • KFX-PRIME - RA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
  • LCT-1M - 100 Thunderbolt Ammo
  • LCT-1V - 100 Magshot Ammo
  • LCT-3V - 100 Magshot Ammo
  • MLX-D - SO8 : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
  • MLX-D - LA : 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
  • NVA-C - SO8 : 60 PAC/2 Ammo, 30 PAC/4 Ammo, 30 PAC/8 ammo
  • NVA-C - LA : 60 PAC/2 Ammo, 30 PAC/4 Ammo, 30 PAC/8 ammo
  • NVA-D - LA : 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
  • NVA-S - SO8 : 50 AP Gauss
  • OSR-1P - 40 Thunderbolt Ammo
  • OSR-1V - 40 Thunderbolt Ammo
  • PIR-B - 100 AP Gauss
  • PNT-10P - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
  • PXH-R - 30 Thunderbolt Ammo
  • QKD-D - 8 Silver Bullet Ammo
  • QKD-IV4 - 50 LAC/2 Ammo, 40 LAC/5 Ammo, 7 Silver Bullet Ammo
  • RVN-4X - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
  • RVN-H - 100 Magshot Ammo, 20 Thunderbolt Ammo
  • SCR-B - LA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
  • SCR-C - LA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
  • SCR-LC - RA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
  • SCR-LC - LA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
  • SDR-A -   100 Magshot Ammo, 40 Thunderbolt Ammo
  • SHC-MI - RA : 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
  • SHC-P - RA : 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
  • SHC-PRIME - RA : 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
  • SMN-M - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
  • SMN-PRIME - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
  • UM-IIC - 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
  • UM-K9 - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
  • UM-R60 - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
  • UM-R60L - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
  • UM-R63 - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
  • UM-R68 - 40 Thunderbolt Ammo
  • UM-SC - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
  • UZL-3P - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
  • VL-6M - 100 Magshot Ammo, 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
  • VND-1X - 75 LAC/2 Ammo, 60 LAC/5 Ammo, 10 Silver Bullet Ammo
  • WHK-A - RA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
  • WHK-B - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
  • WHK-NQ - RA : 24 PAC/2 Ammo, 12 PAC/4 Ammo, 12 PAC/8 ammo


MAP ADJUSTMENTS
RIVER CITY
  • Domination Circle moved and Radius increased to 600m
  • South spawns adjusted



STORE UPDATES
  • Fixed hero MC prices for Crael and Bolt (we won’t be retroactively changing any purchases or taking away MC for players who bought these at a discount)
  • Released Longbow for MC (Spitfire is a Legend and will release at a later date for MC)
  • Released Blight and Gorewing for MC


BUG FIXES
  • Fixed a bug where Hashké, Abaddon, Warlord, and Kasai show as different mechs in their skill trees and could load other builds of their chassis variants
  • Fixed a bug with the Stone Rhino where decals would shift after you placed them on the mech (we plan on expanding this fix to the Longbow in the future)
  • Fixed new weapon appearances on multiple mechs where they would call inconsistent geometry. We will continue to work on these bugs as they arise, though players can still use the weapons the same if the weapons do call incorrect barrels.
CLAN BEAM LASER
  • Heat scale (ghost heat) mechanics now function properly and can no longer be circumvented by a delayed firing pattern. The penalty no longer applies as a heat spike and generated heat per seconds penalty is applied properly.
MAGSHOT AND AP GAUSS RIFLE AMMO
  • Magshot and AP Gauss ammo no longer cause internal damage if they are destroyed causing an ammo explosion event
SKILL TREE/MAGAZINE CAPACITY
  • Magazine capacity nodes now give a +4 bonus to PAC/8 (instead of +2) equivalent to two extra shots per node


Patch Files (Direct Download)
To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.

Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.

This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.


  • Download the above file(s)
  • For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
  • You do not need to unzip or unpack the patch file(s)
  • Launch the MWO Portal
  • Select the three horizontal lines in the top left of the Portal Window
  • Choose the 'Specify Patch File Cache' option
  • In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
  • For example, C:\Users\<username>\Documents\MWO Patch Cache
  • Click the blue Patch button
  • The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch
  • Once the patch is complete, launch the game

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