Hex-PPC Stalkers, SplatCats, Laserboats: We all know them. They get a lot of play, and a lot of hate. I do not begrudge any players their "boats", but I do think it would improve the game environment to curb the most extreme examples of this design philosophy in order to increase the amount of variation and experimentation.
The outstanding characteristic of the "boat" is to fire all of its weapons in unison and thereby concentrate its damage output against a single hit location on an enemy Mech. To reduce this advantage somewhat, without affecting more balanced builds, I suggest the following:
a.) There should be a small time delay between firing different weapon groups. Just barely enough to make it non-simultaneous, and not noticeable to the player who uses different weapon groups for different roles.
b.) The maximum number of direct fire weapons in one weapon group is limited. As a guideline: any weapon group can only contain as many direct fire weapons as the stock chassis has in either fixed or arm mounted weapons. This limitation could be varied individually by Mech chassis.
Example: A STK-3F has 4 MLs in its arms, so it could have a maximum of 4 direct fire weapons in one group.
c.) SRM fire is limited by the number of launch tubes, firing in slightly staggered salvos with a delay between partial salvos. One SRM should count as 2 LRMs for the purpose of launch tube usage.
Example: A CPLT-A1 has a total of 30 launch tubes, and in a typical "Splatcat" configuration, has 6x SRM6. In this model, it would fire in a three-part salvo of 15, 15 and 6 missiles.
Thank you for reading, and please comment.
Edited by Koshirou, 05 March 2013 - 09:23 AM.