

Srms Really Need Their Damage Nerfed Already
#1
Posted 05 March 2013 - 05:20 PM
You can keep streaks the same, nobody cares. It's the triple+ SRM6 that are dominating the game right now. Being able to spam AC20 levels of damage from 3 tons is insanity.
#2
Posted 05 March 2013 - 06:15 PM
#3
Posted 05 March 2013 - 06:41 PM
Streaks should be balanced somehow aswell, they are far too dominating in light fights.
#4
Posted 05 March 2013 - 06:52 PM
Bloody Moon, on 05 March 2013 - 06:41 PM, said:
Streaks should be balanced somehow aswell, they are far too dominating in light fights.
Problem is there's no other really GOOD weapons for light vs light fights. Lasers spread too much. PPCs are too big/hot to fit, same with AC20/Gauss.
#5
Posted 05 March 2013 - 06:58 PM

Increase the missile spread.
Lower the damage.
Increase weapon weight.
Lower ammo per ton.
Raise the heat level (seems quite high already though)
#6
Posted 05 March 2013 - 08:24 PM
#7
Posted 05 March 2013 - 08:39 PM
I am really not sure how to fix this without making them feel/look wonky like them starting out in a spread even though the launchers are together.
#8
Posted 05 March 2013 - 09:03 PM
#9
Posted 06 March 2013 - 02:09 AM
Sybreed, on 05 March 2013 - 09:03 PM, said:
your fang with his 1 SRM 6 is using an OP weapon.
your overt self serving agenda is somewhat sickening.
Zyllos, on 05 March 2013 - 08:39 PM, said:
I am really not sure how to fix this without making them feel/look wonky like them starting out in a spread even though the launchers are together.
2 SRM6 can splat the entire backside of a mech. You don't need to hit one location when you can destroy everything all at the same time.
Bloody Moon, on 05 March 2013 - 06:41 PM, said:
Streaks should be balanced somehow aswell, they are far too dominating in light fights.
please don't say TT values. You say TT values and it makes me want to change my opinion to SRMs are fine simply because I HATE you TT fundamentalists.
#10
Posted 06 March 2013 - 02:30 AM
hashinshin, on 06 March 2013 - 02:09 AM, said:
2 SRM6 can splat the entire backside of a mech. You don't need to hit one location when you can destroy everything all at the same time.
If 2 SRM6 can destroy your entire backside, you really need to add more armor there. It's 30 damage total spread over at least 3 areas. If you do not have more than 10 armor back there you deserve to have you backside blown off.
#11
Posted 06 March 2013 - 03:16 AM
Noth, on 06 March 2013 - 02:30 AM, said:
If 2 SRM6 can destroy your entire backside, you really need to add more armor there. It's 30 damage total spread over at least 3 areas. If you do not have more than 10 armor back there you deserve to have you backside blown off.
2 SRM6 do 60 damage.
I've JUST gotten out of a match where my 2xSRM6 3xPPC cataphract got behind a catapult, and just to amuse myself instead of blowing it away in 3 seconds with PPCs I got up to 50m away and shot an SRM volley directly in to its back. To my amusement it rendered the entire back armor yellow internal, all 3 sections.
Load up the game and tell me the back section armor of your mech? Is it more than 20? (Heavies get more than 20 on their back center, mediums and lower do not. An SRM volley to the backside of even a heavy will shred it to tiny pieces.)
There's a reason the most popular builds for competitive right now are SRM6 spam lights, SRM6 spam mediums, SRM6 spam heavies, and SRM6 spam assaults.
Edited by hashinshin, 06 March 2013 - 03:17 AM.
#12
Posted 06 March 2013 - 04:53 AM
hashinshin, on 06 March 2013 - 03:16 AM, said:
I've JUST gotten out of a match where my 2xSRM6 3xPPC cataphract got behind a catapult, and just to amuse myself instead of blowing it away in 3 seconds with PPCs I got up to 50m away and shot an SRM volley directly in to its back. To my amusement it rendered the entire back armor yellow internal, all 3 sections.
Load up the game and tell me the back section armor of your mech? Is it more than 20? (Heavies get more than 20 on their back center, mediums and lower do not. An SRM volley to the backside of even a heavy will shred it to tiny pieces.)
There's a reason the most popular builds for competitive right now are SRM6 spam lights, SRM6 spam mediums, SRM6 spam heavies, and SRM6 spam assaults.
Or maybe that Catapult didn't have a lot of back armor.. They do 30 damage, there is no magic involved. Assuming this guy cut his to half, would get the same result.
#13
Posted 06 March 2013 - 05:42 AM
Same goes to PPCs.
#14
Posted 06 March 2013 - 05:47 AM
#15
Posted 06 March 2013 - 07:23 AM
#16
Posted 06 March 2013 - 07:32 AM
#17
Posted 06 March 2013 - 08:11 AM
I would first suggest an alteration to their flight path, one that pretty much forces them apart upon exiting their tubes. The end goal of the spread would be to make sure that no more than 2 missiles in a SRM6 hit a single component on average. There will obviously be times where someone can jam their tubes up against someone's back and pull the trigger, but hopefully it will not be as consistent as we see today.
Then I would suggest lowering the damage to 2 per missile from 2.5. This would still make the SRM2 35% more efficient than the ML, the SRM4 66%, and the SRM6 78%. Increasing the heat of the SRMs would not be a good idea, imo, as it would make them unwieldy for light mechs that rely on them to do their big damage.
Edited by EmperorMyrf, 06 March 2013 - 08:12 AM.
#18
Posted 06 March 2013 - 08:24 AM
#19
Posted 06 March 2013 - 08:30 AM
hashinshin, on 06 March 2013 - 02:09 AM, said:
please don't say TT values. You say TT values and it makes me want to change my opinion to SRMs are fine simply because I HATE you TT fundamentalists.
find a new game, then, because this one is based on an established IP with 30 years of lore and history. You aren't going to separate it from MWO.
#20
Posted 06 March 2013 - 10:14 AM
hashinshin, on 05 March 2013 - 05:20 PM, said:
You can keep streaks the same, nobody cares. It's the triple+ SRM6 that are dominating the game right now. Being able to spam AC20 levels of damage from 3 tons is insanity.
You have to think the streaks through.You have not taken into account some important factors.
1) 2.5 damage per missile shared by SRMs and SSRMs was essentially designed to compensate for SRMs inaccuracy and reduced effective ranges.
SRMs are most effective at sub 100m ranges meanwhile streaks are equally effective from 0-270m.Since SSRMs always hit with all ordnance there is absolutely no reason the streaks should ever have been given a damage buff from 2 per missile to 2.5 per missile.
2) Some time down the line streaks will need to be addressed because someday we will not be seeing 6xSRM6 boats we will be seeing 6X Streak SRM6 boats.
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