Catapult A1.
I like to pick on this one the most since it really is the most useless of all the catapults outside of a coordinated 8v8. This mech was made for one purpose, and thats LRM's.....lots of LRM's. This brings in however the issue of no defensive weaponry at all....none....zilch...nada. Where as the C1 and C4 both have defensive beams, and were later models, the A1 has none. What then happens is people will "boat" SRM6's on it and run a big eng and lots of ammo. However this mech has a few BIG drawbacks to it.
1. Its an AMMO based mech.
2. Its Range.
3. Its HEAT.
Number one there is just that, its AMMO based, meaning its not meant for a long, drawn out battle and with the eventual advent of the 12v12....this part of the mech will mean it won't be around for much longer.
Number two means just stay away. Granted this doesn't always happen and if the A1 pilot can hide then he can pop out at you and get a good volley off before you know he is there. In which case you will need to fire every gun you have at his pods, or aim for his cockpit and drop him like a rock (ac/20 can do this very well).
Number three here is a very big key when fighting these mechs, they cannot fire more then 3 vollys before they overheat. Its the sacrifice they MUST make to have enough ammo to make it though a fight, and for having SRM6's. Those weapons are very hot and they wont be able to get more then a few good shots off before they have to run off to cool down. This generally means that only an atlas can withstand his firepower to force this issue to happen (in 1v1).
To fight this build, or to at least be prepared for it having these weapons on you can help you fight this "cheese".
4+ Medium lasers
4+ Medium Pulse Lasers
1+ AC/20
1+ AC/10
1+ LBX-10
4+ Large Lasers
4+ AC/5
2+ Large Pulse Lasers/PPC
3+ SRM4
Mechs are not mentioned as having any just one of the groups listed above, while aimed at its CT or Head will kill the mech before it can kill you. Good marksmanship is well appreciated.
PPC Stalker. Stalker 3F/5S/4N
This mech is new to the game but this build is as old as it is. 6x PPCs is a very high 60 damage alpha, however right there is its key weakness too. ALPHA is the name of this cheese and it is very very hot. This mech has a lot of damage but it also can cook itself very quickly, and it is very much a one shot wonder. One this mech fires, it will only be able to get one additional shot off before it shuts down, if the pilot has any brains at all he will not take that second shot. If however he dose, his goose is literally cooked. Once he is shut down you have yourself a very good opportunity to take out one of his torsos, or if your fast, get in behind him and stay there. These mechs are not limited to ammo unlike the "swiss cheese" nor are they limited in range, but they are severely limited in the heat. Even with a big eng and every nook and cranny filled with DHS, they will not be able to get a 3rd shot off, even with normal PPC's.
This list of weapons here will help in killing this "alpha cheese".
4+ Medium Lasers
4+ Medium Pulse Lasers
1+ AC/20
2+ AC10
2+ LBX-10
4+ Large Lasers
3+ Large Pulse Lasers/PPC
4+ AC/5
3+ SRM4
Good marksmanship is well appreciated.
Raven 3L
This mech has been around since Close Beta and was generally a looked down upon mech. It wasn't any better then a Jenner, and was less armored and armed as the Jenner. It wasn't a much used mech until the advent of ECM, and the fact that its main rival would not be getting one. Now this mech quickly rose up to power because it no longer was about how fast you could go, because now it can carry Streaks and Medium lasers and hit any light without even lifting a finger. That light in return would not be able to hit back as hard as it was taking damage, as it was denied the streaks that it was carrying. Even carrying normal SRM's was fool hearty as one would need to be able to land shots on an almost equally fast mech. Something that even a good pilot, on a good day, would have a challenge doing.
What can counter such awesome power, well its quite simple, don't play IT'S game. What I mean is, don't play its game of light vs light. This mech only shines when its fighitng its own kind, when it fights other, more armored mechs. With pilots that know how to hit fast moving targets, this mech falls flat on its face.
The list for this mech is short.
1+ AC/20
1+ LBX-10
4+ Medium Pulse Lasers
2+ Large Pulse Lasers.
VERY good marksmanship is GREATLY appreciated.
So there you have it, running a mech with any one or more of those weapon groups will give you a good chance of defeating these "cheese" builds. One thing however that cannot be told, or even taught, is piloting skill. That is something that comes with time, and a willingness to learn from ones mistakes. Reading this and then thinking how to bring one of those weapon groups with you on your mech that you want to run will go a long way in learning how to fight this "cheese". The marksmanship comment at the end of each of the lists is an indication that you will need to aim at the components of the mech, rather then just shooting at it and hoping you do damage to something.
edit: its 4am
Edited by SirLANsalot, 10 March 2013 - 02:36 AM.