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You are expecting this game to operate stable like a polished FINISHED piece of software. MwO is neither. The reason the game still crashes/freezes/black screens/4FPSs is because of errors in code and memory leaks. As such, having issues like this ONLY in MwO is completely understandable [at least THAT it happens, if not WHY it happens]
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I completely and totally agree 100% with what the entire quoted text above this line. That said, I wouldn't be surprised in the slightest if you were to find it's doing exactly what I theorized anyway. For an explanation, reread my first quote answer above.
To expand on this and give another possible explanation, I have a 720QM notebook with 5870m graphics. it doesn't matter if it's @ 1024 x 768 at minimum or 1920 x 1080 at max. When in combat it drops to 15-18 FPS. Since we're stuck @ DX9, many things handled by the GPU in DX11 are done by the CPU instead. The CPU in the 720QM can't keep up, and since it's CPU bound and not GPU bound, even though the GPU should be enough to easily drive MwO, the notebook falls flat.
By comparison, I have a 3930k intel 6 core desktop with 2x 7950s. at 4.2 Ghz overclock, GFX maxed, at 2560 x 1440 I run about 48-49FPS max, dropping it down to about 35-37 in heavy combat with occasional dips to 32ish.
If I raise the overclock to 4.7 [adjusting Vcore to compensate, obviously] I get 50-54FPS average, with a drop down to about 45-47 and occasional dips to 37ish.
Now, given that there is *NO WAY IN HELL* this game should tax a system like mine, you can begin to see the behind the scenes unexplainably power and inefficient core programming of MwO. No, it doesn't tell you how to FIX the problem you're having, but it starts to explain why issues like this are popping up. Most other games I run don't even cause my fans to spin up [stays around 54c or lower] but in idle in the mechbay in MwO I'm breaking 65c!
This is why, unfortunately, a full reinstall is often the best bet. I'm not sure if sometimes the patcher fails to download/overwrite changed files or if they're just getting corrupted somewhere or if somehow it doesn't want to play nice with DX9 or .net framework. . . and with the way this game is currently coded there's no way to tell. But knowing that the code is so unoptimized and potentially fragile, it's not a stretch to imagine that it's the game, not you.
I know it's not very helpful, but that's the best I've got in terms of what's going on behind the scenes. If it worked before, and the only thing you changed was to patch the game. . . then a full reinstall is the best answer. If you continue to have the same issues, given the above, i'd STILL blame the client if running said client is the only time the issue arises.
Edited by Sen, 12 March 2013 - 10:54 AM.



















