

Suggested Format For Teams
#1
Posted 30 May 2012 - 04:06 PM
Some of the recruitment threads are very long-winded, no offense, and there are many of them. Most of the teams that have sites require registration. To register at everyone just to get some basic info is a daunting task. Especially for someone who wants to be thorough. I do not know about any of you but I do not want to join just any team or the first team that comes along. I want to feel like I have made a good choice and I do not want to waste time jumping from team to team looking for the right fit.
It would be cool and highly recommended if every team that has a thread or posts a new one would follow the same informative format at the very top of their threads. This makes it easy for the individuals shopping around to get basic questions answered right away.
Here is the format I suggest:
Team Name:
Web Site Address:
VOIP Type and Address:
Team Active Since: (date here)
Created For MWO or Existed Already?:
Type of Community: (multi-gaming, social, mech, ect.)
Other Games Actively Supported:
How Many Members Expected to Play MWO?:
Total Team Members:
Atmosphere/Environment: (Adult, Christian, Family, ect.)
Mech Lore Based Team?:
Mech Faction Preferences if Any:
Members Mainly Located Where Geographically?:
#2
Posted 30 May 2012 - 04:21 PM
Alright, here you go... http://mwomercs.com/...eddon-unlimited
That's not a bad idea, in fact, but I had a couple of things to add; do with them what you might.
Edited by Kay Wolf, 30 May 2012 - 04:36 PM.
#3
Posted 31 May 2012 - 06:12 AM
#4
Posted 31 May 2012 - 06:32 AM
#5
Posted 31 May 2012 - 02:57 PM
Teams cant assume their long winded recruitment thread will be the one an individual shopping for a new team will take the time to read among SO many others.
I mean the whole purpose of the recruitment threads are to get recruits. If there were only a few teams available my argument would have no ground. But from a recruiting standpoint, being one team among so many others in such a large active community as this, you have to put yourself in the shoes of the person who is looking to join a team.
Do not assume your team is so frikn great, awesome and famous that everyone breathing knows everything about it. Help the info flow freely.
#6
Posted 31 May 2012 - 03:47 PM
#7
Posted 11 June 2012 - 06:46 AM
#8
Posted 11 June 2012 - 07:39 AM
Speaking ONLY for myself and therefore for my merc unit which falls into the category of "taking the time to come bump a recruiting thread every day then they are concerned about growth obviously", if you (generally-speaking you, not you specifically) can't decipher the basic needs from a recruitment thread... if you instead need a template with bullet points... if you need a TL/DR version for something which amounts to two or three paragraphs...
... then you (again, generally speaking) aren't welcome in my merc unit. I need capable, INTELLIGENT warriors. I don't need idiots who are no good at anything besides being cannon fodder. I don't want to have to micromanage and hand-hold, I don't want to have to play Q&A in forum PMs or over Teamspeak, and I don't want to have to waste my time making sure my recruits "get it". We're not elitist, but we don't want the average low-rent barrel-scrapings. We are organised and we are coordinated. That requires a modicum of intelligence and a basic public school education should be sufficient to join our not-outrageously-difficult-to-join team. Our plan is to kick the **** out of everyone, get paid for it, and have lulz afterwards about how monstrously enraged some people get over their serious game. That requires capable people who can follow instructions and think for themselves, and have more than a six-second attention span.
A little bit of intuition and self-sufficiency makes a 'Mech pilot an invaluable asset. Everything else is just a target. Sorry that bothers you.
Edited by Firefly, 11 June 2012 - 08:59 AM.
#9
Posted 11 June 2012 - 10:18 AM
1: when the majority of their players play. (if they play during the day and I play at night or I play at night and they usually play at "late night", then I would never get to play with them)
or
2: what time zone most of their players are in.
A lot of the Merc recruiting pages aren't listing this, and to be honest, the game is still so young, that they might not know. But in my opinion it doesn't do a recruit any good to join a Merc corp if say thTey are on the west coast and the majority of the Corp is on the east coast.
-- hope this makes sense, had to type it out on my phone.
#10
Posted 11 June 2012 - 10:21 AM
Firefly, on 11 June 2012 - 07:39 AM, said:
Speaking ONLY for myself and therefore for my merc unit which falls into the category of "taking the time to come bump a recruiting thread every day then they are concerned about growth obviously", if you (generally-speaking you, not you specifically) can't decipher the basic needs from a recruitment thread... if you instead need a template with bullet points... if you need a TL/DR version for something which amounts to two or three paragraphs...
... then you (again, generally speaking) aren't welcome in my merc unit. I need capable, INTELLIGENT warriors. I don't need idiots who are no good at anything besides being cannon fodder. I don't want to have to micromanage and hand-hold, I don't want to have to play Q&A in forum PMs or over Teamspeak, and I don't want to have to waste my time making sure my recruits "get it". We're not elitist, but we don't want the average low-rent barrel-scrapings. We are organised and we are coordinated. That requires a modicum of intelligence and a basic public school education should be sufficient to join our not-outrageously-difficult-to-join team. Our plan is to kick the **** out of everyone, get paid for it, and have lulz afterwards about how monstrously enraged some people get over their serious game. That requires capable people who can follow instructions and think for themselves, and have more than a six-second attention span.
A little bit of intuition and self-sufficiency makes a 'Mech pilot an invaluable asset. Everything else is just a target. Sorry that bothers you.
For someone making such demands about being able to read and decipher basic information, you clearly haven't put much time into properly understanding the OP's post and intentions.
Yes, any literate potential recruit with half a brain can certainly read through a there paragraph recruitment post and get the gist of what that group is about. However considering that the majority of the recruitment pages here often amount to something 10 to 20 times the size of the "two or three paragraphs" you state, some going through multiple posts and many requiring you to register on other forums and websites, I think you're simplifying things a bit. It can take anywhere between 10 minutes to an hour.
Next take a step out of your own merc company for a second and try to realize that there are some 100+ groups out here all vying for attention, with different expectations, organization and backgrounds. Put them all together and you have hours upon hours of potential investigation to sift through. Which is where the entire point of Ozy's suggestion comes in.
All that was asked here is for a few basic outlines of what to expect from a group. To be able to get an impression of a group at a glance, and then decide which ones are best read through first, and which ones are incompatible or unsuitable from the start. I personally think it's a great idea, even if we may want to get some community consensus in here first, regarding what the format should be if we intend to adopt it as a whole.
#11
Posted 11 June 2012 - 10:36 AM
Kyle Hawkins, on 11 June 2012 - 10:21 AM, said:
Don't attempt to interpret or intuit what I did or did not do, because you will be sorely mistaken. I understand exactly what he's asking. I'm not going to translate his post to prove it for you by making "OZY's Post For Dummies". I know what he meant and what his intent was. And my statement stands. If you can't figure out what a merc unit is looking for within the first two minutes of looking at a thread, be it six words or six paragraphs, then -- and again, speaking ONLY for MY merc unit, which is all I really give a **** about -- you don't need to be in my merc unit. If you can't deal with that fact, don't ******* apply.
There are one of two expectations, in the end, for each merc unit: serious, or casual. I can go through the first six pages in this forum, ready every single thread on those pages, and determine whether or not I as a merc in search of a unit would join them. Furthermore, if I chose the first one I came to, I guarantee you it would take me, an average internet guy, about five minutes to get myself into their ranks.
Is that oversimplifying? Maybe if I roleplay and take stuff way too seriously. But I don't. I see things in black and white - find merc unit, join merc unit, the end. Sorry that not everyone meets your expectations of unit-hunting.
#12
Posted 11 June 2012 - 10:57 AM
Indeed, the fact that you have posted here, "...if you need a TL/DR version for something which amounts to two or three paragraphs...
... then you (again, generally speaking) aren't welcome in my merc unit. I need capable, INTELLIGENT warriors. I don't need idiots who are no good at anything besides being cannon fodder" brings to mind the idea that you are, indeed, setting yourself up for failure for getting just those sorts of recruits. As a leader, you (and, I mean 'you' in general, not specifically YOU, Firefly...BS) might want to consider taking a bit more gentle hand, be a bit more respectful of people who are trying to help in the community, or otherwise get back to your own corner and shut your pie-hole, boy, while real leaders get your recruits.
You didn't even need to post here, and if you post back with the same disrespectful crap you posted to Ozy and Kyle Hawkins, above, I will report your posts in this thread.
Good day, Firefly.
#13
Posted 11 June 2012 - 11:31 AM
If Firefly had just run it down to a couple bullet points, it would have been little more than just another group that wants people to join. It's the knowledge behind the company that really intrigues me, not whether or not this group was established before or for this game. This is a joke system. This system would take the uniqueness out of any company, why would I want that? Why would anyone want that? It looks the difference between putting effort into your recruitment attempt and being lazy. **** a system, be original.
#14
Posted 11 June 2012 - 11:55 AM
Mao Sing, on 11 June 2012 - 10:18 AM, said:
1: when the majority of their players play. (if they play during the day and I play at night or I play at night and they usually play at "late night", then I would never get to play with them)
or
2: what time zone most of their players are in.
A lot of the Merc recruiting pages aren't listing this, and to be honest, the game is still so young, that they might not know. But in my opinion it doesn't do a recruit any good to join a Merc corp if say thTey are on the west coast and the majority of the Corp is on the east coast.
This thread had something of value for me. This is a good suggestion. Thanks, I will implement this in my own recruitment thread.
Kay Wolf, on 11 June 2012 - 10:57 AM, said:
OH NO, anyone who disagrees must be a troll! Last time I checked, my account is in good standing, I'm logged in, there's a "reply" button, and we live in the United States of Free-internetia. Go ahead, report me for having a conversation. I'm not sure what their forum CS policy is but hopefully there's an abuse-of-the-appeal-system clause.
I think you replied just to be condescending, but whatever. I hoped to avoid a flame war, and I'm just gonna stick to my guns. If you want to engage, go ahead. You clearly don't get what I'm saying, but I'm not really in the mood to explain it in small words with few letters and one or two syllables only. Bottom line is, merc units don't NEED a silly five-line format. Suggesting a dumbed-down version for people who can't be bothered to read more than five lines may have been decent for the Hiring Hall thread, and that I fully support as it makes my job a lot easier (lulz, "real leader"... GTFO, kid, I have more time leading troops in combat that you have on the internet). For a merc unit that wants to recruit top-notch people with an attention span and a commitment to learning all they can before applying? No thanks.
You run your merc unit however you want. Kindly refrain from telling the rest of us what we should and shouldn't do. I say, any merc unit that wants to write ten parapraphs of fluff should go right ahead. I may not sign up, but I'll sure read it to pass the time. Frankly, a unit that only puts six lines of About Us in a template format isn't worth the time to a lot of people.
THAT is my point. Not that you or anyone else is somehow mentally deficient for not being able to find the key points in three paragraphs. If you interpret it that way, that's entirely on you.
Have a nice day.
-- ff/bwc
Edited by Firefly, 11 June 2012 - 11:59 AM.
#15
Posted 11 June 2012 - 12:21 PM
Firefly, on 11 June 2012 - 11:55 AM, said:
Quote
Quote
Quote
Quote
Quote
Quote
Quote
Edited by Kay Wolf, 11 June 2012 - 12:24 PM.
#16
Posted 11 June 2012 - 12:23 PM
#17
Posted 11 June 2012 - 12:40 PM
#18
Posted 11 June 2012 - 12:46 PM
You insulted me personally, accused me of treating you badly, accused me of being condescending, shed an unmanly amount of e-tears, etc. And this is all coming from a dude who made it his personal mission to go into multiple merc unit threads and lecture them about the dangers of canon unit names, if I recall correctly. Lemme know how that reporting-for-trolling thing works out for you. You're still here.
#19
Posted 11 June 2012 - 12:55 PM
#20
Posted 11 June 2012 - 01:03 PM
Psycho Tick, on 11 June 2012 - 11:31 AM, said:
If Firefly had just run it down to a couple bullet points, it would have been little more than just another group that wants people to join. It's the knowledge behind the company that really intrigues me, not whether or not this group was established before or for this game. This is a joke system. This system would take the uniqueness out of any company, why would I want that? Why would anyone want that? It looks the difference between putting effort into your recruitment attempt and being lazy. **** a system, be original.
The whole point of this bullet point or quick reference format is to provide an at a glance basic view of a merc company, it wasn't at all meant or suggested to replace the full proper intro/company bio. That indeed would be a joke. The idea is a small 7 to 10 line tag to be included somewhere alongside the intro/recruitment post.
I fully agree with you that the extra detail and character behind a company is probably the most important thing, but with so many out there, expecting every recruit to read the entirety of all the merc groups full details is both unreasonable and unrealistic. Ozy's suggestion isn't about laziness, it's about being thorough and wanting to be certain he's found a group that suits, rather than declaring allegiances on a whim.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users