MechWarrior4 had a hardpoint/slot system that limited what weapons and in what combination could be mounted to a given chassis. This was one of the few mechanic changes made by MW4 that I really liked! I was slightly disappointing to see MWO move back away from it as far as it did. That said I vastly prefer the BT/MW2/MW3/MWO system of placing heatsinks, ammo, and other equipment. Also the hardpoint system prevents a AC20 from being swapped out for 10 machine gun lunacy, like you could in a more MW4 like system.
What I would like to see is a hybrid of the two systems, where slots are earmarked for a weapon type, combined with the hardpoint system we already have. GUI would be easy and intuitive, just shade certain slots red (energy), green (missile), and yellow (ballistic), in keeping with MW4 [or pick your own colours].
Equipment like heatsinks, ammo, dynamic structure slots, XL engines, BAP, etc would be neutral, and can be put in neutral slots, or in weapons lots. I would also make the extra slot artemis takes up be neutral.
To illustrate how this would work, and increase chassis variability I'll use the hunchback g vs hunchback H as examples.
G has 3 ballistic hardpoints in RT, 1 energy in each arm, one energy in head.
H has 1 ballistic hardpoint in RT, 3 energy in RT, 1 in each arm, 1 in head
There are very few workable builds that can only be made on the G, almost everything, including the stock layout can be built on the H.
If you earmarked 12 slots on the G for ballistic (ac20 + 1 slot each for the other hardpoints, 10 slots + 2 neutral would also be a possibility), and on the H earmarked 7 ballistic, 3 energy, 2 neutral, or something similar, it would give a reason for the G to exist.
Similar examples can be found in many different chassis, the stalker 3H suddenly makes sense if it is the only Stalker that CAN carry LRM20's. The 4N could be even made to make some sense if it had 6 energy slots in it's gimped arm, where the non-special Stalkers all had 4 slots each.
So lets lets say the Stalker has 2 energy hardpoints in each arm, with 4 energy slots, this could allow 2 large lasers, or 1 ppc and 1 medium laser, not 2 ppc's for example.
If the Awesome was now able to carry more PPC's that a stalker, it suddenly makes more sense. It was what it is designed to do...right?
Numbers of slots given above are obviously arbitrary, and would have to be determined for balance purposes.
I think this would increase chassis variability, and introduce some new dynamics into mech building, helping give purpose to some of the less useful chassis. It gives more pros and cons to chassis, hopefully increasing variability on the battle field, and maybe making burning through 3 variants less painful if it lets you experiment with different builds on each one.
Omni tech could work like it did in MW4, having generic weapons hardpoints and slots that could be filled with any weapons types. This system will also help prevent the multi UAC20 Direwolf horror.
PS
Urbanmech now more viable as being the only light that can pack a big gun, if the Raven 4x and the Spider-whatever get limited to 2 ballistic slots in the arm, or something similar. Give us the Urbanmech!
PPS
TAG could take up an energy slot, but not an energy hardpoint! (just my personal gripe with TAG)
Edited by cjmurphy87, 13 March 2013 - 12:04 PM.