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[Idea] Efficiency Custom Modules


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#1 Elizander

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Posted 15 March 2013 - 08:33 PM

Proposal #1 - Efficiency Custom Modules

Purpose:
  • Create modules that can further enhance mech efficiencies.
  • Create modules that can temporarily activate efficiencies that are not yet unlocked.
  • Allow further customization on mechs to pilot preferences by allowing module slots to enhance existing efficiencies.
  • Give additional suggestions for more types of Modules that can give both convenience and further customization options for mechs.
  • Provide additional options for either permanently sold modules for MC with C-bill grind equivalent and / or consumable versions of both.
Description:


While the mech efficiency system appears nice, it is not really be customized to pilot preference (cannot be personalized) due to the fact that you unlock all of them anyway. While there have been suggestions about WOW-style talent trees, I don't think that's the way to go either.

This proposal will allow a very limited amount of cutomization using the module slots of the mechs. This gives more value and purpose to modules as being the end-game thing to grind for (while we wait for CW and other features) and should be (relatively) easy to implement to provide mode content for players to work towards or purchase outright.

Efficiency Custom Modules will do one of several things, depending on whether it is the C-bill or MC version:
  • MC Version - Unlock an existing locked Basic or Elite efficiency.
  • MC Version - Boost an existing Basic Efficiency to 2x if not all Elite efficiencies are unlocked yet.
  • MC and C-bill Version: Boost an existing unlocked Basic or Elite efficiency by 10%-20% more (a 5% bonus becomes 6% with a 20% increase, etc).
Examples:


Custom Cool Run Module (C-bills):
  • This module only works if the mech's Cool Run efficiency is unlocked.
  • Improve the effectiveness of Cool Run by 20% (7.5%->9.0% at 1X, 15%->18% at 2X).
Custom Cool Run Module (MC):
  • Temporarily unlocks Cool Run 1X (7.5%) if Cool Run is not yet unlocked on this mech.
  • Temporarily unlocks Cool Run 2X (15%) if Cool Run 2X is not yet unlocked on this mech (Cool Run is unlocked, but not all Elite Efficiencies are unlocked).
  • If Cool Run is unlocked and all Elite Efficiencies are also unlocked, improve the effectiveness of Cool Run by 20% (7.5%->9.0% at 1X, 15%->18% at 2X).
Custom Speed Tweak Module (C-bills)
  • This module only works if the mech's Speed Tweak efficiency is unlocked.
  • Improve the effectiveness of Speed Tweak by 20% (10% -> 12%)

Custom Speed Tweak Module (MC):
  • Temporarily unlocks Speed Tweak (10% speed) if Speed Tweak is not yet unlocked on this mech.
  • If Speed Tweak is unlocked improve the effectiveness of Speed Tweak by 20% (10% -> 12%).
Note that these are just examples of what can be done for this idea. Actual numbers will certainly be determined after proper testing.

As you can see the end result of each module is the same, but the MC version will have the added convenience of unlocking specific efficiencies early while players are leveling their mechs.

Implementation:
  • 15,000 GXP base unlock for each module (there can be many of these modules because there are many ways to tweak efficiencies.)
  • Standard C-bill prices per module (2,000,000 c-bills per 5,000 GXP).
  • MC consumable version that doesn't require unlocks for players to use until they can finish unlocking the permanent ones. For players that do not have the MXP available yet.
  • MC permanent version that allows players to skip the XP grind. Just factor in the cost of the MXP to GXP conversion into it.
Other suggestions:


Weapon Custom Modules (New)
Turn your favorite mech into a Hero mech (Updated)
Upgrade SHS to improve trial mechs and some stock configs
Reset Cadet Bonus with first purchase of Premium time

Edited by Elizander, 16 March 2013 - 07:35 AM.






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