Jagermech - Effective Builds
#1
Posted 20 March 2013 - 05:19 AM
Tried a few different setups and had a blast. So thought we'd try and consolidate the most effective builds people have identified into a single thread
A few drawbacks that became immediately apparent:
- You can not utilise all 6 ballistic slots effectively
- 6x AC2 and 4xUAC5 builds are not really viable for sustainability and survivability
- XL engine is a must to gain the weight needed for ballistics
- As a result of point 3, you tend to die a lot from engine explosions
A few advantages that became immediately apparent:
- It's a heavy hitter
- Heat isn't a problem at all
- Hardpoint locations are fantastic, ideal for sniping
I had most luck with a 2xAC20 setup but thought I'd explore a more flexible build as it was a bit of a 1 trick pony
So here's what I came up with:
http://mwo.smurfy-ne...b0850ad25131294
Now I haven't tried this build yet as I'm at work but it seems pretty solid
- Heavy hitting
- Range
- Heat efficient(ish)
- Plenty of ammo
- Backup weapons
- Flexibility with loadout. E.g. AC20 could be switched for 2x UAC5s, ER PPCs switched for regular PPCs or lasers. MGs could be removed to make room for more ammo or an additional DHS
Anybody tried something similar or have any other builds they can recommend?
(I found the stock 2x AC2, 2x UAC5 extremely tight on ammo)
#2
Posted 20 March 2013 - 05:31 AM
#3
Posted 20 March 2013 - 05:36 AM
- brawler: XL315, 11DHS, Endo, max armor except 33/60 legs, 4x Artemis SRM6 +5t ammo, 2xLL
- weapon platform: XL300, 10 DHS, Endo, max armor except 33/60 legs, 2xUAC5+6t ammo, 4xSSRM+2t ammo, 2xML
- Missile fun: XL300, 10 DHS, Endo, max armor except 41/60 legs, 2xLRM15 + 6t ammo, 2xSSRM+1t, 2xLL
Edited by bantapoo, 20 March 2013 - 05:52 AM.
#4
Posted 20 March 2013 - 05:45 AM
#5
Posted 20 March 2013 - 01:30 PM
You can mount 6 AC/2's but then you woudln't have much ammo to pack and it creates to much heat. Would not last long with that build.
#6
Posted 20 March 2013 - 01:37 PM
#7
Posted 20 March 2013 - 01:45 PM
#8
Posted 20 March 2013 - 01:47 PM
#10
Posted 20 March 2013 - 02:37 PM
edited: deleted the old crappy build, newer one can be found on second page.
Edited by Azze, 21 March 2013 - 08:46 PM.
#11
Posted 20 March 2013 - 02:54 PM
"Strongarm"
http://mwo.smurfy-ne...0469776c5221f8e
#12
Posted 20 March 2013 - 02:58 PM
Honestly though the Jagermech isn't going to hit its full potential until we get some better lightweight ballistic weapons like Light AC5s. But that's not prototyped until like 3055 at the earliest, and isnt in widescale production till the 3060s.
Edited by Khobai, 20 March 2013 - 03:02 PM.
#13
Posted 20 March 2013 - 03:03 PM
Khobai, on 20 March 2013 - 02:58 PM, said:
yes and no. yes if you can't seem to stay out of the spotlight, yes if you like to play strategically.
no if you can be sneaky like a ninja, no if you like to play tactically. jagermech is a medium mech with lots of gun through and through. you have to play it sneaky or at range, or this shy mech will fall over when looked at
#14
Posted 20 March 2013 - 03:52 PM
If possible, do some ac 10, even in range and firepower.
If possible, do some ac 10, even in range and firepower.
If possible, do some ac 10, even in range and firepower.
#15
Posted 20 March 2013 - 05:07 PM
Edited by LT Satisfactory, 20 March 2013 - 05:14 PM.
#16
Posted 20 March 2013 - 05:13 PM
JM6-A
Medium Lazers x2 (My standard weapon)
LRM10x2 (Long to mid support / direct fire)
SRM6x2 (Added punch up close)
DHS 14 (To stay cool on Tour)
STD 260 (Not too slow for a support mech)
76 FirePower (Is split 40 up close and 36 at range)
1.37 Heat Efficiency (Easy to manage)
384 Standard points of armour (Cause he's Hard really!)
Doing some good damage with this build so far but I've only just completed Basic skills with it...
Need to save for the next now
#17
Posted 20 March 2013 - 05:13 PM
Azze, on 20 March 2013 - 02:37 PM, said:
you're wasting the 1 ton of CASE - it doesn't do anything for you with your XL.
Also, I've always been confused when I see ammo in the torso when you have room for it in legs. Rarely do anything but lights get legged. Also, you can stick on lbx10 ammo in your head since the guns will use that ammo first.
#18
Posted 20 March 2013 - 05:21 PM
This is what I'm running at the moment. Sometimes I swap the lasers for more ssrms but that does open up a weakness to ECM.
I'm finding that having max armor (except for legs) and at least some kind of short range firepower is critical with this mech if you want to live more than 5 seconds.
#19
Posted 20 March 2013 - 05:34 PM
#20
Posted 20 March 2013 - 05:46 PM
LT Satisfactory, on 20 March 2013 - 05:13 PM, said:
Also, I've always been confused when I see ammo in the torso when you have room for it in legs. Rarely do anything but lights get legged. Also, you can stick on lbx10 ammo in your head since the guns will use that ammo first.
I think the problem with ammo in the legs at the moment is that LRM's are taking the armor off of legs like a foot fetish guy going after his girlfriend's stockings. The ammo in the legs is likely to go boom and then the pilot is stuck looking like Lt. Dan before he got new legs.
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